USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (COMBAT)- 'The Real'

Started by Ushgarak50 pages
Originally posted by Vera21
Could Melis and Barb switch turrets? He'd make better use of the front gun than I would, and I can repair his gun.

Well, you CAN, yes. It'll take some turns to switch over.

Melis fires a two bursts at the Sentinel attacking her turret, then.

He's in melee range, and he's big - that means he's close enough to fry without missing right...right? 😄

Okay, so I mentioned it kind of jokingly but now that I think about it...yeah, might be worth trying. Would there be anything laying around that could be used as a weapon? I mean, really, San's in the engine room, there's got to be something she could use to beat a sentinel with...😛

(because yeah, I'd really much rather have 8 pool to fight with than 3. Make me able to survive a bit longer.)

I fire one burst at the 12 o'clock low sentinel that is already at the ship. [the (-/0)one]

Two successes a piece from Sequel and Marduk, which puts everyone on -3 to firing ship guns this turn. Howerver, it doesn't count against sentinels attacking your turret.

Sentinels have three points of armour against melee attacks. Improvised weapons etc. would simply be assumed. Btw, the guns have a * rating so you get two more dice with them.

Burn- barrel has distorted. You can hammer the stuck round out, but this gun will be on -2 to your pool for the rest of the fight.

Six successes says you killed that one, Ares...

San- you score a success on your gun blast before the sentinel charges you down!

Cloud- afraid not, they are nippy bastards. But you have friend the first; now the second has come for you! And the first one got a slash on your side first.

Dallas gets another kill!

Illegal target again, Fire. Ships on the front hull can only be hit by the front turret.

Shez Cards: 8S, AC, 8H, 2S

Percy Cards: 9S, 8C

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SENTINEL ASSAULT, Turn 20

Scheherazade

Front Gun (12XXX/3): Burn 20 (8/0)

Upper Gun Left (10/2): Ares 20 (8/0)

Upper Gun Right (13/5): Mors 20 (4/0)

Lower Gun Left (11/0): Hawk 20 (5/0)

Lower Gun Right (8/0): Fire 20 (6/0)

Pilot: Sequel 20 (6/0)

Internal:

Dallas 20 (0)- Starboard section

Ariadne 20 (0)- Broadcast area

Enemies on scope:

12 o'clock: 1 sentinel High (3/0), 1 sentinel Low (2/0), 1 sentinel Low (1/0), 1 sentinel Mid (1/0), 1 sentinel High (-/0), 1 sentinels Low (H/0), 1 sentinel Mid (H/0), 1 sentinel High (FT/0) | Damage sustained to section: 3

3 o'clock: 1 sentinel Low (3/0), 1 sentinel Low (2/0), 1 sentinel Mid (2/0), 1 sentinel Mid (1/0), 1 sentinel High (H/0), 1 sentinel High (UGR/1), 1 sentinel High (UGR/0), | Damage sustained to section: 8

6 o'clock: 1 sentinel Mid (2/0), 1 sentinel Mid (H/0), 1 sentinel High (H/0), 1 sentinel Low (E/1) | Damage sustained to section: 2

9 o'clock: 1 sentinel High (3/0), 1 sentinel Low (3/0), 1 sentinel Mid (1/0), 1 sentinel High (H/0), | Damage sustained to section: 4

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Persepolis

Front Gun (12/0): Melis 20 (3/0)

Upper Gun (9XXX/0): Barb 20 (6/0)

Lower Gun (11/0): Finn 20 (5/0)

Pilot: Marduk 20 (6/0)

Internal:

Cloud 20 (5)- Port section

Sentinel (0)- Port section
Sentinel (0)- Port section

San 20 (0)- Engine room

Sentinel (1)- Engine room
Sentinel (0)- Engine room

Enemies on scope:

12 o'clock: | Damage sustained to section: 0

3 o'clock: 1 sentinel High (3/0), 1 sentinel Low (2/0), 1 sentinel Low (H/0), | Damage sustained to section: 7

6 o'clock: 1 sentinel Mid (2/0), 1 sentinel Mid (0/0), 1 sentinel Low (H/0) | Damage sustained to section: 8

9 o'clock: 1 sentinel High (3/0), 1 sentinel Low (H/0), | Damage sustained to section: 8

UNACCOUNTED FOR: 1 sentinel (0), last seen on starboard section

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Mors- they've cut a hole in your turret's structure!

San and Cloud- more company...

"Someone? Anyone?" says Sequel. "We're running out of room! This tunnel... ENDS!"

Have they began crawling through?

If not, Mors will fire a burst into the damaged Sentinel attacking his turret.

(Fire, go for the Sentinel cutting into the Engines)

Melis cools her gun.

(She wouldn't hit anything anyways.)

Ares fires a burst at the Sentinel carving into the Hull at 9 o'clock High.

"Oh, great!" Ares says in response to Sequel's announcement. "Turn it around, then!"

Originally posted by Bespin Bart
Have they began crawling through?

If not, Mors will fire a burst into the damaged Sentinel attacking his turret.

(Fire, go for the Sentinel cutting into the Engines)

They probably didn't make the hole just as an artistic statement, you suspect. But they aren't in yet.

Originally posted by Ushgarak
Illegal target again, Fire. Ships on the front hull can only be hit by the front turret.

FFS I looked at the rules on the first page before I made that post and still it was an illegal target ARGH 😖 (wasn't that bad this turn since I had -3 mod and wouldn't hit much anywayz)

Ok on Mors' advice (and it damn well better not be an illegal target again or I shoot myself) I'll attack the 6 o'clock low sentinel that is attacking the engines.

Hawk fires once into the Sentinel at 6 o'clock Low.

"Ends?! Where the hell is Dallas guiding us?!"

"Son of a *****!" Cloud yells in pain to the slash, firing at the second squid (or the third whichever is closer) "I could do with some help in here!"

So between their armor and the gun's bonus I'd pretty much be fighting on the same pool...so I'm going to stick with the gun. For now anyway...

"Kinda busy over here!" San yells back, firing at the first sentinel (the one she hit already) again.

Barb would like to know about another attempt at fixing his gun?

On that roll, I'd say it will take another two turns, plus there will be a permanent issue.

Originally posted by General Kaliero
Hawk fires once into the Sentinel at 6 o'clock Low.

"Ends?! Where the hell is Dallas guiding us?!"

"Good question! he's not with me! And... uhh... Burn! They're starting to pay attention to the windscreen..."

"Bit busy! Got a f*cker on me, and my gun don't work! Use the wipers or something!"
Hammer the round out.
and I'm assuming I have a calamari Cooker on me in case it gets in...

Sorry, Fire, the gun won't swing towards yourself, so you are an illegal target as well...

(you got your kill though)

Mors, you just can't seem to hit them at this close range! With no kkill, one of them crawls into your turret, ready to spear you...

MALFUNCTION: Your Gun just cocked up as well.

Melis, I think you got mixed up about the turn the penalty happens... it happens on the turn I declare it. You don't know if there is going to be the penalty before you fire, that's the gamble.

Hawk- no target

Cloud is wrestling around with a Sentinel on the port section of the Percy. Outside the ship, these things looked small and sleek. Inside, they look enormous, scuttling around on their legs along the walls, to your sides, frustrating you fire. You just can;t quite manage the continuous electrical burst needed to disable the bastard, and all the time it is whipping around at your body. Now its buddy joins the fight.

San likewise takes a hit, but manages a direct burst back herself; the Sentinel jerks rhythmically before collapsing. But then its companion is in its place a moment later.

Shez Cards: 2S, AC, 10S, AS

Percy Cards: 4S, 7D

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SENTINEL ASSAULT, Turn 21

Scheherazade

Front Gun (11/5): Burn 21 (8/0)

Upper Gun Left (11/2): Ares 21 (8/0)

Upper Gun Right (14XXX/6): Mors 21 (4/0)

Lower Gun Left (10/0): Hawk 21 (5/0)

Lower Gun Right (9/0): Fire 21 (6/0)

Pilot: Sequel 21 (6/0)

Internal:

Dallas 21 (0)- Starboard section

Ariadne 21 (0)- Cockpit

Enemies on scope:

12 o'clock: 1 sentinel High (2/0), 1 sentinel Low (1/0), 1 sentinel Low (0/0), 1 sentinel Mid (-/0), 1 sentinel Mid (FT/0), 1 sentinels Low (H/0), 1 sentinel Mid (H/0), 1 sentinel Mid (FT/0) | Damage sustained to section: 5

3 o'clock: 1 sentinel Low (3/0), 1 sentinel Low (2/0), 1 sentinel Low (1/0), 1 sentinel Mid (1/0), 1 sentinel Mid (-/0), 1 sentinel High (H/0), 1 sentinel High (UGR/0), | Damage sustained to section: 9

6 o'clock: 1 sentinel Mid (1/0), 1 sentinel Mid (H/0), 1 sentinel High (H/0) | Damage sustained to section: 4

9 o'clock: 4 sentinels Low (3/0), 1 sentinel High (2/0), 1 sentinel Low (2/0), 1 sentinel Mid (-/0), 1 sentinel High (H/2), | Damage sustained to section: 5

1 sentinel Upper Gun Right (2),

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Persepolis

Front Gun (11/0): Melis 21 (3/0)

Upper Gun (8XXX/0): Barb 21 (6/0)

Lower Gun (10/0): Finn 21 (5/0)

Pilot: Marduk 21 (6/0)

Internal:

Cloud 21 (9)- Port section

Sentinel (2)- Port section
Sentinel (0)- Port section

San 21 (4)- Engine room

Sentinel (0)- Engine room

Enemies on scope:

12 o'clock: | Damage sustained to section: 0

3 o'clock: 1 sentinel High (2/0), 1 sentinel Low (1/0), 1 sentinel Low (H/0), | Damage sustained to section: 8

6 o'clock: 1 sentinel High (3/0), 1 sentinel Mid (1/0), 1 sentinel Mid (-/0), 1 sentinel Low (H/0) | Damage sustained to section: 9

9 o'clock: 1 sentinel Mid (3/0), 1 sentinel High (2/0), 1 sentinel Low (H/0), | Damage sustained to section: 9

UNACCOUNTED FOR: 1 sentinel (0), last seen on starboard section

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Now, here's an amusing thing- it takes a turn to grab your zap gun if you have been firing a turret...

As for Ares' suggestion...

"Err... I dunno about that..." says Sequel. "There's no turning space here; we'd have to stop to turn around..."

Stopping will triple incoming Sentinels for three turns; double them for the rest of the scenario as the swarm catches up on you.

Warning alarms are sounding in the Shez. Not only because hull breaches are registering everywhere, or because the front is crawling with squids, but also because the engines are reaching overload.

And one final thing- anyone knocked out the fight by a sentinel is dead. These things kill. Bear that in mind if you fight them.

I'll zap the ingured one again. Is there anywhere here for me to dodge into, away from the squid's legs?

Two bursts at the one at 9 o'clock Mid.

"So stop and be overrun, or keep going and crash! And let's not forget our engines blowing up somewhere along the line! Wonderful choices!"