USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (COMBAT)- 'The Real'

Started by Bespin Bart50 pages

Mors reaches for his calamari cooker as the Sentinel enters, eyeing it with a sense of fear and a sense of hate.

"Okay, enough of that..." Ares says, swiveling his gun and pointing it at the Sentinel at 9 o'clock, cutting into the Hull. He blows it away with a burst.

We can still go up to our usual amount of damage, right?

San will zap the remaining sentinel, and I'd also like to try and find something to take cover behind, if possible...won't help much now, probably, but it will if/when the next one comes in.

Though preferably it'd be cover in a place that won't end up with me getting cornered as that'd be bad 😛

(no, I don't feel like dying...)

Err, well, depends what you mean by 'usual', San. The damage rules are no different.

I'll shoot a burst at each of the sentinals on my turret.

Originally posted by Ushgarak
Err, well, depends what you mean by 'usual', San. The damage rules are no different.

Second sentence answered my question; that's what I was curious about.

"Oh boy," Melis says, "sounds like a blast, really, it does!"

She looks over the scanners and swivels her gun to fire at the Sentinel at 3 o'clock Low (1/0).

"Focus on the cutters," Melis says to Finn. "I'll do my best to sweep off new ones, but you know I'm a terrible shot..."

I'll fire a burst at the 3 o'clock mid sentinel that is already at the ship and one at the 3 o'clock mid sentinel that is almost at the ship. [the (-/0) and the (1/0) one]

Afraid not, Cloud- all the dodging is kinda built into the dice rolling.

Consider that one fried! But fighting with two sentinels is taking its toll; you are wounded.

Mors, you dive for your gun. The firsrt sentinel atttacks you, as the second crawls in.

San, you are already in a position where you get a turn firing as it closes; it gets no better than that. This turn... you miss! The sentinel spins and slashes at you.

Triple 5 is a kill from Melis!

At which point her gun malfunctions.

Barb's gun is fixed; it can only manage one burst a turn, at -1 tyo hit.

Burn, taking a huge risk with the heat there; you fire well but the knackerdness of the gun impairs your shot. One of the sentinels crawls in...

Shez Cards: 9C, 10D, 7, KH

Percy Cards: JH, 10S

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SENTINEL ASSAULT, Turn 22

Scheherazade

Front Gun (13/5): Burn 22 (8/0)

Upper Gun Left (12/2): Ares 22 (8/0)

Upper Gun Right (13XXX/6): Mors 22 (4/5)

Lower Gun Left (12/0): Hawk 22 (5/0)

Lower Gun Right (11/0): Fire 22 (6/0)

Pilot: Sequel 22 (6/0)

Internal:

Dallas 22 (0)- Starboard section

Ariadne 22 (0)- Cockpit

Enemies on scope:

12 o'clock: 1 sentinel High (1/0), 1 sentinel Low (0/0), 1 sentinel Low (-/0), 1 sentinel Mid (H/0), 1 sentinel Mid (H/0) | Damage sustained to section: 7

3 o'clock: 1 sentinel High (3/0), 1 sentinel Low (2/0), 1 sentinel Low (1/0), 1 sentinel Low (0/0), 1 sentinel Mid (0/2), 1 sentinel Mid (H/0), 1 sentinel High (UGR/0), | Damage sustained to section: 10

6 o'clock: 2 sentinels Low (3/0), 1 sentinel Mid (0/0), 1 sentinel Mid (H/0), 1 sentinel High (H/0) | Damage sustained to section: 6

9 o'clock: 1 sentinel High (3/0), 4 sentinels Low (2/0), 1 sentinel High (1/0), 1 sentinel Low (1/0) | Damage sustained to section: 5

1 sentinel Vertical Dive (1/0)

1 sentinel Upper Gun Right (2),

1 sentinel Front Turret (2)

UNACCOUNTED FOR: 1 sentinel (0), last seen at front section; 1 sentinel (0), last seen on starboard section

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Persepolis

Front Gun (12XXX/0): Melis 22 (3/0)

Upper Gun (7/0): Barb 22 (6/0)

Lower Gun (9/0): Finn 22 (5/0)

Pilot: Marduk 22 (6/0)

Internal:

Cloud 22 (16)- Port section

Sentinel (0)- Port section

San 22 (8)- Engine room

Sentinel (0)- Engine room

Enemies on scope:

12 o'clock: 2 sentinels Mid (3/0) | Damage sustained to section: 0

3 o'clock: 1 sentinel High (1/0), | Damage sustained to section: 10

6 o'clock: 1 sentinel High (2/0), 1 sentinel Mid (0/0), 1 sentinel Mid (H/0) | Damage sustained to section: 9

9 o'clock: 2 sentinels Low (3/0), 1 sentinel Mid (2/0), 1 sentinel High (1/0), 1 sentinel Low (H/0), | Damage sustained to section: 10

UNACCOUNTED FOR: 2 sentinels (0), last seen on starboard section; 1 sentinel (0) last seen on upper part of rear section

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Percy is suffering internal damage to the starboard section! Internal damage comes at double rate. Sentinels are tearing up the ship from within.

"I hear ya..." says Dallas. "But where are you, little bug..."

"Ohhhhhhhhhh crap!" yells Sequel. "End of the tunnel's coming!"

I'll fire two shots at the two 3 o'clock mid sentinels.

Barb says that he will fire one burst at the sentinel at 6 o'clock mid that's on the hull.

--

Meanwhile, San's a bit annoyed, and will fire again at the sentinel.

"Damnit...we've got some trouble down here!" she yells while trying to fry the stupid squid.

Ares lets his gun cool off this turn, not wanting to overheat and cause more damage to the already knackered gun.

Mors raises the calamari cooker.

"Welcome aboard."

He lines up the first Sentinel in the crosshairs on the gun's side-screen, then pulls the trigger, sending an arc of energy at it.

Melis quickly moves to get the gun back online so she can help her comrades.

I'll fry the next one. If I'm going to go out, I'm going to go out fighting!

San- another miss. No looking good.

Mors- good shot, kill. Next one is going for you!

Melis- this second malfunction has rendered your gun inoperable.

Cloud- ALMOST got the bastard... but it still cuts at you...

Burn- got your gun in hand, now. And a sentinel is tearing at you.

"I see you, you little bastard!" cries out Dallas. Energy fire is heard.

Shez Cards: 7D, 10H, AS, 2C

Percy Cards: 6H, 6C

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SENTINEL ASSAULT, Turn 23

Scheherazade

Front Gun (12/5): Burn 23 (8/4)

Upper Gun Left (11/2): Ares 23 (8/0)

Upper Gun Right (12XXX/6): Mors 23 (4/8)

Lower Gun Left (11/0): Hawk 23 (5/0)

Lower Gun Right (13/0): Fire 23 (6/0)

Pilot: Sequel 23 (6/0)

Internal:

Dallas 23 (0)- Starboard section

Ariadne 23 (0)- Cockpit

Enemies on scope:

12 o'clock: 2 sentinels Low (1/0), 1 sentinel High (0/0), 1 sentinel Low (-/0), 1 sentinel Low (H/0), 1 sentinel Mid (H/0) | Damage sustained to section: 9

3 o'clock: 1 sentinel Low (3/0), 1 sentinel High (2/0), 1 sentinel Low (1/0), 1 sentinel Low (0/0), 1 sentinel Low (-/0) | Damage sustained to section: 10

6 o'clock: 1 sentinel High (3/0), 2 sentinels Low (2/0), 1 sentinel Mid (-/0), 1 sentinel High (H/0) | Damage sustained to section: 6

9 o'clock: 1 sentinel Low (3/0), 1 sentinel High (2/0), 4 sentinels Low (1/0), 1 sentinel High (0/0), 1 sentinel Low (0/0) | Damage sustained to section: 5

1 sentinel Vertical Dive (0/0)

1 sentinel Upper Gun Right (0)

1 sentinel Front Turret (2)

UNACCOUNTED FOR: 2 sentinels (0), last seen at front section; 1 sentinel (0), last seen on starboard section; 1 sentinel (0), last seen on rear section

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Persepolis

Front Gun: Melis 23 (3/0)

Upper Gun (8/0): Barb 23 (6/0)

Lower Gun (10/0): Finn 23 (5/0)

Pilot: Marduk 23 (6/0)

Internal:

Cloud 23 (21)- Port section

Sentinel (2)- Port section
Sentinel (2)- Port section

San 23 (13)- Engine room

Sentinel (0)- Engine room

Enemies on scope:

12 o'clock: 1 sentinel Mid (2/0) 2 sentinels Mid (1/0) | Damage sustained to section: 0

3 o'clock: 1 sentinel Mid (3/0), 1 sentinel High (0/0), | Damage sustained to section: 14

6 o'clock: 1 sentinel High (1/0), 1 sentinel Mid (-/0), 1 sentinel Mid (H/2) | Damage sustained to section: 10

9 o'clock: 2 sentinels Low (2/0), 1 sentinel Mid (1/0), 1 sentinel High (0/0), | Damage sustained to section: 10

UNACCOUNTED FOR: 2 sentinels (0), last seen on starboard section; 1 sentinel (0) last seen on upper part of rear section

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Finn tries to shoot it out, and damages it, but another Sentinel gets in after you, Cloud.

Incidentally, miscalculated some front attacks lately. Corrected.

"WALL'S COMING! WALL'S COMING! BURN, GET THE **** OUT OF THERE!" yells Sequel.

Is there any way I can either:
a) fire at both at once
b) fire and make a medicine roll to heal my wound at once
c) bribe you into letting me live

Otherwise I will just aim at the closer of the two and pray.

Not looking good? Yeah, I've kind of noticed that...

"I think we're going to need some help down here!" San shouts, trying to aim at and fry the squid again.

Stupid thing...

Ares swivels his gun around to the back of the ship and fires a burst at the Sentinel biting into the hull (6 o'clock High (H/0).

"Burn, might want to ditch where you are..." Ares says, once Sequel's panicked shouts erupt over the headset.

"Shit," Melis says, speaking into the headset. "My gun is fried."

Melis will grab her calamari cooker and head for the Starboard section.

Is it possible to sneak up on the two Sentinels? I have an Intrusion pool of 5.