We can still go up to our usual amount of damage, right?
San will zap the remaining sentinel, and I'd also like to try and find something to take cover behind, if possible...won't help much now, probably, but it will if/when the next one comes in.
Though preferably it'd be cover in a place that won't end up with me getting cornered as that'd be bad 😛
(no, I don't feel like dying...)
Afraid not, Cloud- all the dodging is kinda built into the dice rolling.
Consider that one fried! But fighting with two sentinels is taking its toll; you are wounded.
Mors, you dive for your gun. The firsrt sentinel atttacks you, as the second crawls in.
San, you are already in a position where you get a turn firing as it closes; it gets no better than that. This turn... you miss! The sentinel spins and slashes at you.
Triple 5 is a kill from Melis!
At which point her gun malfunctions.
Barb's gun is fixed; it can only manage one burst a turn, at -1 tyo hit.
Burn, taking a huge risk with the heat there; you fire well but the knackerdness of the gun impairs your shot. One of the sentinels crawls in...
Shez Cards: 9C, 10D, 7, KH
Percy Cards: JH, 10S
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SENTINEL ASSAULT, Turn 22
Scheherazade
Front Gun (13/5): Burn 22 (8/0)
Upper Gun Left (12/2): Ares 22 (8/0)
Upper Gun Right (13XXX/6): Mors 22 (4/5)
Lower Gun Left (12/0): Hawk 22 (5/0)
Lower Gun Right (11/0): Fire 22 (6/0)
Pilot: Sequel 22 (6/0)
Internal:
Dallas 22 (0)- Starboard section
Ariadne 22 (0)- Cockpit
Enemies on scope:
12 o'clock: 1 sentinel High (1/0), 1 sentinel Low (0/0), 1 sentinel Low (-/0), 1 sentinel Mid (H/0), 1 sentinel Mid (H/0) | Damage sustained to section: 7
3 o'clock: 1 sentinel High (3/0), 1 sentinel Low (2/0), 1 sentinel Low (1/0), 1 sentinel Low (0/0), 1 sentinel Mid (0/2), 1 sentinel Mid (H/0), 1 sentinel High (UGR/0), | Damage sustained to section: 10
6 o'clock: 2 sentinels Low (3/0), 1 sentinel Mid (0/0), 1 sentinel Mid (H/0), 1 sentinel High (H/0) | Damage sustained to section: 6
9 o'clock: 1 sentinel High (3/0), 4 sentinels Low (2/0), 1 sentinel High (1/0), 1 sentinel Low (1/0) | Damage sustained to section: 5
1 sentinel Vertical Dive (1/0)
1 sentinel Upper Gun Right (2),
1 sentinel Front Turret (2)
UNACCOUNTED FOR: 1 sentinel (0), last seen at front section; 1 sentinel (0), last seen on starboard section
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Persepolis
Front Gun (12XXX/0): Melis 22 (3/0)
Upper Gun (7/0): Barb 22 (6/0)
Lower Gun (9/0): Finn 22 (5/0)
Pilot: Marduk 22 (6/0)
Internal:
Cloud 22 (16)- Port section
Sentinel (0)- Port section
San 22 (8)- Engine room
Sentinel (0)- Engine room
Enemies on scope:
12 o'clock: 2 sentinels Mid (3/0) | Damage sustained to section: 0
3 o'clock: 1 sentinel High (1/0), | Damage sustained to section: 10
6 o'clock: 1 sentinel High (2/0), 1 sentinel Mid (0/0), 1 sentinel Mid (H/0) | Damage sustained to section: 9
9 o'clock: 2 sentinels Low (3/0), 1 sentinel Mid (2/0), 1 sentinel High (1/0), 1 sentinel Low (H/0), | Damage sustained to section: 10
UNACCOUNTED FOR: 2 sentinels (0), last seen on starboard section; 1 sentinel (0) last seen on upper part of rear section
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Percy is suffering internal damage to the starboard section! Internal damage comes at double rate. Sentinels are tearing up the ship from within.
"I hear ya..." says Dallas. "But where are you, little bug..."
"Ohhhhhhhhhh crap!" yells Sequel. "End of the tunnel's coming!"
San- another miss. No looking good.
Mors- good shot, kill. Next one is going for you!
Melis- this second malfunction has rendered your gun inoperable.
Cloud- ALMOST got the bastard... but it still cuts at you...
Burn- got your gun in hand, now. And a sentinel is tearing at you.
"I see you, you little bastard!" cries out Dallas. Energy fire is heard.
Shez Cards: 7D, 10H, AS, 2C
Percy Cards: 6H, 6C
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SENTINEL ASSAULT, Turn 23
Scheherazade
Front Gun (12/5): Burn 23 (8/4)
Upper Gun Left (11/2): Ares 23 (8/0)
Upper Gun Right (12XXX/6): Mors 23 (4/8)
Lower Gun Left (11/0): Hawk 23 (5/0)
Lower Gun Right (13/0): Fire 23 (6/0)
Pilot: Sequel 23 (6/0)
Internal:
Dallas 23 (0)- Starboard section
Ariadne 23 (0)- Cockpit
Enemies on scope:
12 o'clock: 2 sentinels Low (1/0), 1 sentinel High (0/0), 1 sentinel Low (-/0), 1 sentinel Low (H/0), 1 sentinel Mid (H/0) | Damage sustained to section: 9
3 o'clock: 1 sentinel Low (3/0), 1 sentinel High (2/0), 1 sentinel Low (1/0), 1 sentinel Low (0/0), 1 sentinel Low (-/0) | Damage sustained to section: 10
6 o'clock: 1 sentinel High (3/0), 2 sentinels Low (2/0), 1 sentinel Mid (-/0), 1 sentinel High (H/0) | Damage sustained to section: 6
9 o'clock: 1 sentinel Low (3/0), 1 sentinel High (2/0), 4 sentinels Low (1/0), 1 sentinel High (0/0), 1 sentinel Low (0/0) | Damage sustained to section: 5
1 sentinel Vertical Dive (0/0)
1 sentinel Upper Gun Right (0)
1 sentinel Front Turret (2)
UNACCOUNTED FOR: 2 sentinels (0), last seen at front section; 1 sentinel (0), last seen on starboard section; 1 sentinel (0), last seen on rear section
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Persepolis
Front Gun: Melis 23 (3/0)
Upper Gun (8/0): Barb 23 (6/0)
Lower Gun (10/0): Finn 23 (5/0)
Pilot: Marduk 23 (6/0)
Internal:
Cloud 23 (21)- Port section
Sentinel (2)- Port section
Sentinel (2)- Port section
San 23 (13)- Engine room
Sentinel (0)- Engine room
Enemies on scope:
12 o'clock: 1 sentinel Mid (2/0) 2 sentinels Mid (1/0) | Damage sustained to section: 0
3 o'clock: 1 sentinel Mid (3/0), 1 sentinel High (0/0), | Damage sustained to section: 14
6 o'clock: 1 sentinel High (1/0), 1 sentinel Mid (-/0), 1 sentinel Mid (H/2) | Damage sustained to section: 10
9 o'clock: 2 sentinels Low (2/0), 1 sentinel Mid (1/0), 1 sentinel High (0/0), | Damage sustained to section: 10
UNACCOUNTED FOR: 2 sentinels (0), last seen on starboard section; 1 sentinel (0) last seen on upper part of rear section
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Finn tries to shoot it out, and damages it, but another Sentinel gets in after you, Cloud.
Incidentally, miscalculated some front attacks lately. Corrected.
"WALL'S COMING! WALL'S COMING! BURN, GET THE **** OUT OF THERE!" yells Sequel.