I know. And that would really be troublesome.
But on the other hand, he's not actually been doing any fighting (as he's been piloting the ship) and would actually be able to kill sentinels, screwy gun or no.
What I'd ideally like is to get the bottom turret working again. Someone on each turret would stand a better chance than just one person on one turret. Increase the firepower at them, pull them in two directions, and have a better chance of killing some. But I just don't know if there's time for that now. Should have done that sooner, I suppose.
I don't know. I'll post what I decide on in a bit.
If Percy crashes here it's curtains- you're on the surface.
Leaving someone solo is indeed extreme risk; check sentinel numbers and how much health they have left- which is very low for some, even some of those who have not or barely been hit.
But if a whole section is abandoned then both ships are doomed and everyone dies.
For the Percy...
Since Barb could likely hold the Broadcast area by himself- he's got decent Gun pool, he's got low damage (hell, if Mors can hold our Broadcast solo, Barb should be able to)- Cloud could bugger off to the cockpit. Then, Cloud could cover for Marduk on the issue of taking the Percy's handles. Then, both Marduk and San can rush up to the turret; either San or Marduk can take the turret while the other one covers for them.
For the Shez...
Ares is feeling brave. There are less Sentinels with Ares and Fire than there are with Burn and Hawk. Ares is also has one of the highest gun pools and is untouched, so leaving him on his own with four Sentinels will batter him, but they'd have to roll really well to take him out in one go...
Fire can dash over to Hawk and Burn, which will either increase Burn's chances of survival or allow Burn to bugger off. Burn can then either help Mors at Broadcast or get somewhere where he won't be butchered.