Sounds of fighting from the cockpit...
"Bring her around! Bring her around!" Dallas is yelling.
A miss for Cloud. Doh! San hits, but not a kill.
Melis- you run away, the Sentinels in pursuit. A short way down the corridor you run into Finn coming the other way.
Mors- not a kill from you. Ariadne kills one but another soon replaces it.
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SENTINEL ASSAULT, Turn 31
Scheherazade
Pilot: Sequel 31 (6/0)
Internal:
Dallas 31 (13)- Cockpit
Mors 31 (12)- Broadcast Area
Ariadne 31 (18)- Broadcast Area
Sentinels x2 (0)- Broadcast Area
Sentinel (1)- Broadcast Area
Ares 31 (0)- Starboard section
Fire 31 (0)- Starboard section
Sentinels x4 (0)- Starboard section
Hawk 31 (0)- Port section
Burn 31 (35)- Port section
Sentinels x6 (0)- Port section
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Persepolis
Pilot: Marduk 30 (6/0)
Internal:
Melis 31 (27)- Starboard section
Finn 31 (0)- Starboard section
Sentinels x3 (0)- Starboard section
Sentinel (1)-Starboard section
Barb 31 (8)- Broadcast Area
Cloud 31 (35)- Broadcast Area
Sentinel (0)- Broadcast Area
Sentinel (2)- Broadcast Area
San 31 (30)- Broadcast Area
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The ships lurch as Sequel brings the ship rapidly around a tower, and Percy, wobbling alarmingly, follows.
"I've got to get to the engines!" screams Ariadne. "But someone needs to look after them," she continues, indicating the Philo path members that you are currently fighting amongst.
At this point, Finn swears. "Why isn't Barb keeping them from coming in here?"
Not that you are by him, San, but Finn will answer anyway.
"Get him up there! We'll never get this done if they are free to concentrate on us here!"
And indeed, there are too many sentinels coming in.
---
Ok, well, 30 turns was about the point I wanted to reach as far as the combat system was going to play it.
I am assuming the final given orders to players are:
San and Cloud fight it out in their broadcast area.
Mors fights it out in his.
Ares, Fire, Hawk and Burn take their respective sides.
The abandoning of Percy's upper turret has now led to the point where the Percy crew has failed the combat path. The ship is about to be destroyed. Someone needs to get that turret firing and distracting the sentinels from the starboard side. At this point, that job is suicidally dangerous and is likely a one-way trip.
Cloud and Burn- if you stay in your fights you may die.
Gaaaaaaaaaah.
Well, I am overriding Barb's plans, then, and telling him to get back to the turret. Even though we could really use the one person decent with guns in here.
(if his turret wasn't messed up there'd really be no question of it, but as it is neither of us think it's going to have the needed effect. If Finn's wasn't busted I'd send him to the lower turret, but no time to try and fix it)
Not like it makes much of a difference as I've decided the only way to get as many people out of this alive as possible is to go with what we were talking about on MSN earlier.
Basically - Barb needs to stay down here. As soon as the broadcast area is cleared, he needs to go help Finn and Melis. He can do a much better job of that than anyone else can. He'll be able to keep them from getting killed.
San is going to head up to the upper turret and do her best at distracting the sentinels. Probably won't kill anything or last as anything more than a temporary distraction, but...we're out of options. It's this or everyone dies.
And as I said, I'm incredibly pissed off that it's come to this. And if anyone else can come up with any crazy ideas that might work, I'd like to hear them.