USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (COMBAT)- 'The Real'

Started by Bespin Bart50 pages

Mors targets Sentinels that seem like they might take hold of the Shez, even with the spinning. Mors fires at one, then another, pulling the triggers lightly.

"Take them down, gentlemen!"

Ares holds down the trigger with extreme prejudice as his gun sweeps into the forwards position, spitting the massive bullets without really aiming before the gun locks into a forwards position.

"This is it, boys!" Ares shouts, smiling slightly.

Melis opens fire on the Sentinels as they sweep by her turret, expending as much ammo as she pleases in her shots.

Melis opens fire on the Sentinels as they sweep by her turret, expending as much ammo as she pleases in her shots.

Melis opens fire on the Sentinels as they sweep by her turret, expending as much ammo as she pleases in her shots.

"This is war!" Hawk replies to Ares, clamping down hard on the triggers and letting loose a heavy spray of bullets into the cloud of Sentinels.

"Krieg ist jetzt!!!" Barb hollers, opening fire upon the Sentinels.

A few seconds later, and the Seninels have adjusted to the situation, and our fight begins...

Starting cards for Shez: 5C, QD, JD, 10D

Starting cards for Percy: 9S, 8S, 8H, 4H

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SENTINEL ASSAULT, Turn 0

Scheherazade

Front Gun (0/0): Burn 0 (8/0)

Upper Gun Left (0/0): Ares 0 (8/0)

Upper Gun Right (0/0): Mors 0 (4/0)

Lower Gun Left (0/0): Hawk 0 (5/0)

Lower Gun Right (0/0): Fire 0 (6/0)

Pilot: Sequel 0 (6/0)

Internal:

Dallas 0 (0)- Cockpit

Ariadne 0 (0)- Broadcast area

Enemies on scope:

12 o'clock: 1 sentinel Mid (/2/0) Damage sustained to section: 0

3 o'clock: 1 sentinel Mid (3/0) Damage sustained to section: 0

6 o'clock: 2 sentinels Mid (3/0), 1 sentinel Low (3/0) Damage sustained to section: 0

9 o'clock: Damage sustained to section: 0

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Persepolis

Front Gun (0/0): Melis (3/0)

Upper Gun (0/0): Barb (6/0)

Lower Gun (0/0): Finn 0 (5/0)

Pilot: Marduk 0 (6/0)

Internal:

Cloud 0 (0)- Cockpit

San 0 (0)- Cockpit

Enemies on scope:

12 o'clock: 1 sentinel High (2/0) 1 sentinel Mid (2/0), 1 sentinel Low (2/0) Damage sustained to section: 0

3 o'clock: Damage sustained to section: 0

6 o'clock: Damage sustained to section: 0

9 o'clock: 2 sentinels High (3/0) Damage sustained to section: 0

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The number by you not in brackets is your turn number.

Turret numbers are (heat/damage)

Your numbers are (relevant skill (if any)/damage)

Sentinel numbers are (distance from ship/hits taken)

Let's hear it!

I'll fire three shots at the sentinel at 3 o'clock low.

I think you mean 6 o'clock low...

"Sentinels in-bound, 12 o'clock! Barb, take High, Finn, take Low!"

She puts the Sentinel at 12 o'clock Mid in her sights and pulls the trigger.

(Three shots at Sentinel 12 o'clock Mid)

Okay, coordinating...

Remember to specify your number of attacks. If you've got higher dice, use less attacks if everyone's got a target to shoot at.

Mors will fire two attacks at the Sentinel at 3 o'clock mid.

Burn, take the Sentinel at 12 o'clock.

Everyone else, pick a target and blow it away.

-

Mors fires on the Sentinel at 3 o'clock Mid, his grip on the controls tight.

Hawk zeros in on on one of the Sentinels at 6 o'clock Mid and pumps two shots into it.

Ares takes on the other Sentinel at 6 o'clock Mid with one attack.

Couple quick pieces of advice...

- Target the sentinels closer to the ship first. This should be obvious.
- If your pool is relatively low, target damaged ones as you'll have a better chance of hitting.
- Pay attention to everything. How far and how damaged sentinels are, where they are in relation to you, how much your guns have heated up, and so on.

I'll probably draw up a rough map/diagram/whatever since I know that trying to read all the descriptions is certainly confusing me, so yeah...

Oh, and has been suggested I add, and falls under "pay attention to everything"...don't be an idiot and try and fire through one of the ships.

It's better in my original terms, but... yeah. Please don't try shooting through the ships.

Yea I ment 6 o'clock

Not so much a problem for the Percy as it is for the Shez, but I think everyone conveniently chose the right targets, whether they kept in mind where they were or not. Heh!

Ares and Hawk should never be concerned with 3 o'clock.

Mors and Fire should never be concerned with 9 o'clock.

Burn should never be concerned with 6 o'clock.

So, firing orders should be fine for everyone, currently. Just keep it in mind, Shez.

Wow... I really thought tpt would post...

I don't think he's going to be online at all today.

And last piece of advice, to go along with BB's post...if you're on a top gun, don't try and attack anything on the bottom; if you're on the bottom, don't try and attack anything up top. It won't work.

Barb says he will fire twice at the sentinel at 12 o'clock high.

Dakka-dakka-dakka-dakka!

Those of you firing three times are hosing down the area with vast amounts of fire, trugger held down. People making fewer attacks are making shorter bursts.

Some of you do well; best shot of the round is from Finn. Melis... you really aren't built for this kind of thing...

The Shez comes out of its spin with its right side facing downwards.

"We can take the sub-route down at the next junction!" yells Sequel over the gunfire. "Down to the catacombs, lose them in there!"

"No!" says Dallas. "There's no signal down there."

Shez card: AC

Percy Card: 7C

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SENTINEL ASSAULT, Turn 1

Scheherazade

Front Gun (0/0): Burn 0 (8/0)

Upper Gun Left (1/0): Ares 1 (8/0)

Upper Gun Right (1/0): Mors 1 (4/0)

Lower Gun Left (2/0): Hawk 1 (5/0)

Lower Gun Right (3/0): Fire 1 (6/0)

Pilot: Sequel 1 (6/0)

Internal:

Dallas 1 (0)- Cockpit

Ariadne 1 (0)- Broadcast area

Enemies on scope:

12 o'clock: 1 sentinel Mid (1/0) | Damage sustained to section: 0

3 o'clock: 1 sentinel Mid (1/2), 1 sentinel Low (3/0) | Damage sustained to section: 0

6 o'clock: | Damage sustained to section: 0

9 o'clock: | Damage sustained to section: 0

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Persepolis

Front Gun (3/0): Melis 1 (3/0)

Upper Gun (2/0): Barb 1 (6/0)

Lower Gun (1/0): Finn 1 (5/0)

Pilot: Marduk 1 (6/0)

Internal:

Cloud 1 (0)- Cockpit

San 1 (0)- Cockpit

Enemies on scope:

12 o'clock: 1 sentinel Mid (1/2) | Damage sustained to section: 0

3 o'clock: 1 sentinel High (3/0) | Damage sustained to section: 0

6 o'clock: Damage sustained to section: 0

9 o'clock: 2 sentinels High (2/0) | Damage sustained to section: 0

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