A few seconds later, and the Seninels have adjusted to the situation, and our fight begins...
Starting cards for Shez: 5C, QD, JD, 10D
Starting cards for Percy: 9S, 8S, 8H, 4H
-----
SENTINEL ASSAULT, Turn 0
Scheherazade
Front Gun (0/0): Burn 0 (8/0)
Upper Gun Left (0/0): Ares 0 (8/0)
Upper Gun Right (0/0): Mors 0 (4/0)
Lower Gun Left (0/0): Hawk 0 (5/0)
Lower Gun Right (0/0): Fire 0 (6/0)
Pilot: Sequel 0 (6/0)
Internal:
Dallas 0 (0)- Cockpit
Ariadne 0 (0)- Broadcast area
Enemies on scope:
12 o'clock: 1 sentinel Mid (/2/0) Damage sustained to section: 0
3 o'clock: 1 sentinel Mid (3/0) Damage sustained to section: 0
6 o'clock: 2 sentinels Mid (3/0), 1 sentinel Low (3/0) Damage sustained to section: 0
9 o'clock: Damage sustained to section: 0
----
Persepolis
Front Gun (0/0): Melis (3/0)
Upper Gun (0/0): Barb (6/0)
Lower Gun (0/0): Finn 0 (5/0)
Pilot: Marduk 0 (6/0)
Internal:
Cloud 0 (0)- Cockpit
San 0 (0)- Cockpit
Enemies on scope:
12 o'clock: 1 sentinel High (2/0) 1 sentinel Mid (2/0), 1 sentinel Low (2/0) Damage sustained to section: 0
3 o'clock: Damage sustained to section: 0
6 o'clock: Damage sustained to section: 0
9 o'clock: 2 sentinels High (3/0) Damage sustained to section: 0
-----
The number by you not in brackets is your turn number.
Turret numbers are (heat/damage)
Your numbers are (relevant skill (if any)/damage)
Sentinel numbers are (distance from ship/hits taken)
Let's hear it!
Okay, coordinating...
Remember to specify your number of attacks. If you've got higher dice, use less attacks if everyone's got a target to shoot at.
Mors will fire two attacks at the Sentinel at 3 o'clock mid.
Burn, take the Sentinel at 12 o'clock.
Everyone else, pick a target and blow it away.
-
Mors fires on the Sentinel at 3 o'clock Mid, his grip on the controls tight.
Couple quick pieces of advice...
- Target the sentinels closer to the ship first. This should be obvious.
- If your pool is relatively low, target damaged ones as you'll have a better chance of hitting.
- Pay attention to everything. How far and how damaged sentinels are, where they are in relation to you, how much your guns have heated up, and so on.
I'll probably draw up a rough map/diagram/whatever since I know that trying to read all the descriptions is certainly confusing me, so yeah...
Oh, and has been suggested I add, and falls under "pay attention to everything"...don't be an idiot and try and fire through one of the ships.
Not so much a problem for the Percy as it is for the Shez, but I think everyone conveniently chose the right targets, whether they kept in mind where they were or not. Heh!
Ares and Hawk should never be concerned with 3 o'clock.
Mors and Fire should never be concerned with 9 o'clock.
Burn should never be concerned with 6 o'clock.
So, firing orders should be fine for everyone, currently. Just keep it in mind, Shez.
I don't think he's going to be online at all today.
And last piece of advice, to go along with BB's post...if you're on a top gun, don't try and attack anything on the bottom; if you're on the bottom, don't try and attack anything up top. It won't work.
Barb says he will fire twice at the sentinel at 12 o'clock high.
Dakka-dakka-dakka-dakka!
Those of you firing three times are hosing down the area with vast amounts of fire, trugger held down. People making fewer attacks are making shorter bursts.
Some of you do well; best shot of the round is from Finn. Melis... you really aren't built for this kind of thing...
The Shez comes out of its spin with its right side facing downwards.
"We can take the sub-route down at the next junction!" yells Sequel over the gunfire. "Down to the catacombs, lose them in there!"
"No!" says Dallas. "There's no signal down there."
Shez card: AC
Percy Card: 7C
-----
SENTINEL ASSAULT, Turn 1
Scheherazade
Front Gun (0/0): Burn 0 (8/0)
Upper Gun Left (1/0): Ares 1 (8/0)
Upper Gun Right (1/0): Mors 1 (4/0)
Lower Gun Left (2/0): Hawk 1 (5/0)
Lower Gun Right (3/0): Fire 1 (6/0)
Pilot: Sequel 1 (6/0)
Internal:
Dallas 1 (0)- Cockpit
Ariadne 1 (0)- Broadcast area
Enemies on scope:
12 o'clock: 1 sentinel Mid (1/0) | Damage sustained to section: 0
3 o'clock: 1 sentinel Mid (1/2), 1 sentinel Low (3/0) | Damage sustained to section: 0
6 o'clock: | Damage sustained to section: 0
9 o'clock: | Damage sustained to section: 0
----
Persepolis
Front Gun (3/0): Melis 1 (3/0)
Upper Gun (2/0): Barb 1 (6/0)
Lower Gun (1/0): Finn 1 (5/0)
Pilot: Marduk 1 (6/0)
Internal:
Cloud 1 (0)- Cockpit
San 1 (0)- Cockpit
Enemies on scope:
12 o'clock: 1 sentinel Mid (1/2) | Damage sustained to section: 0
3 o'clock: 1 sentinel High (3/0) | Damage sustained to section: 0
6 o'clock: Damage sustained to section: 0
9 o'clock: 2 sentinels High (2/0) | Damage sustained to section: 0
-----
Next...