USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (COMBAT)- 'The Real'

Started by Captain REX50 pages

Let me get this straight; if you fire twice out of three possible attacks, you cool off one point, right? And you can distribute your attacks amongst different Sentinels?

If so to the second question...

Ares will fire twice, targeting the two Sentinels on 9 o'clock High, over by the Percy.

You can distribute your attacks amongst sentinels in the same area.

But guns only cool if not fired in a turn.

EDIT- Bart

How come Finn's gun still say zero, then?

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Melis, I'd say finish off your target. It's on two damage, so kill it.

Barb, the two sentinels at 9 o'clock high are going to be a bit of a nuisance if not killed soon. If Ares kills them, though, then get the one at 3 o'clock mid.

I'm assuming top/bottom turrets can hit things in the middle?

Mors squeezes off two attacks at the damaged Sentinel at 3 o'clock Mid.

"We have to make sure that we don't lose the signal!" Mors shouts to Sequel. "Keep it in mind!"

Yup.

Melis will curse as she sprays away, making two attacks at the damaged Sentinel at 12 o'clock mid.

"Cap', where do you need me?" Cloud asks, feeling a bit useless.

Question.
If I had to, could I shoot Percy's sentinals?

Also, sorry, I was a Coachella seeing Rage Against the Machine all day yesterday.

Umm,
Turn 0, two shots at the one at 12 o'clock,
Turn 1, I'll take a shot at one of the Percy's 9'o clock one if I can, If not oh well,
and 2 shots at the low 3 o'clock one on the Shez

I've got those 9 o'clock Percy Sentinels clocked in. Keep that 12 o'clock Shez Sentinel from latching itself to the front of the ship...

As suggested, Barb will aim for the Sentinals at 9o'clock high. Unless they are taken out by Ares. In which case, he will target the ones at 3o'clock mid.

How many shots?

OK Ares,
Then drop the 9 o'clock percy sentinals,
shoot three shots then at the 12 o clock one and the low 3 o clock one.

Already fielded the question about firing at the sentinels attacking other ships- no. Hence, Ares' attack iorders are illegal.

And just to remind people... there is no such thing as you acting on turn zero. Obviously.

Meanwhile, you cannot wait to see the results of others firing before firing. I will take your first stated attack orders in each case.

You assume correcty, San.

Cloud, Marduk already gave you a suggestion at the start. He's a bit busy to micro-manage now.

I don't have precise firing instructions from Barb so I will assume one burst on each.

Burn is firing like crazy. He's downed his target sbut his gun is running pretty warm already.

Moving on with as much speed as possible now. If your gun has any temperature to it, then if you don't post you don't fire.

"Hey lads and lasses, how about leaving things in my target zone for me..." says Finn, over the comms (you all have head comms a la Star Wars).

Shez card: QS

Percy card: 3D

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SENTINEL ASSAULT, Turn 2

Scheherazade

Front Gun (6/0): Burn 2 (8/0)

Upper Gun Left (0/0): Ares 2 (8/0)

Upper Gun Right (3/0): Mors 2 (4/0)

Lower Gun Left (1/0): Hawk 2 (5/0)

Lower Gun Right (2/0): Fire 2 (6/0)

Pilot: Sequel 2 (6/0)

Internal:

Dallas 2 (0)- Cockpit

Ariadne 2 (0)- Broadcast area

Enemies on scope:

12 o'clock: | Damage sustained to section: 0

3 o'clock: | Damage sustained to section: 0

6 o'clock: | Damage sustained to section: 0

9 o'clock: 2 sentinels High (3/0) | Damage sustained to section: 0

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Persepolis

Front Gun (5/0): Melis 2 (3/0)

Upper Gun (4/0): Barb 2 (6/0)

Lower Gun (0/0): Finn 2 (5/0)

Pilot: Marduk 2 (6/0)

Internal:

Cloud 2 (0)- Cockpit

San 2 (0)- Cockpit

Enemies on scope:

12 o'clock: | Damage sustained to section: 0

3 o'clock: 1 sentinel High (2/0) | Damage sustained to section: 0

6 o'clock: 1 sentinel Low (3/0) | Damage sustained to section: 0

9 o'clock: 1 sentinel High (1/1), 1 sentinel High (1/2) | Damage sustained to section: 0

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"Next left!" says Dallas.

"We're on our right side!" says Sequel. "Left is up! Left is up!"

EVENT: First Sentinel group recovers from initial charge. Cards drawn each turn for lead ship increase by one

Damn...

"I've got 'em!" Ares says, swiveling his gun to the two Sentinels approaching the Shez from 9 o'clock High. He fires a burst at each.

"Sorry, Finn," Melis says, pointing her gun at the Sentinel hit for 2 at 9 o'clock high and firing one attack.

I'll let my gun cool this turn.

Cooling off...

Unless the Percy requests help I'll let my gun cool.

Cooling off, for the moment.

Remember...shoot the closer ones, if you have to pick targets.