USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (COMBAT)- 'The Real'

Started by Barbarossa50 pages

Two bursts at the Sentinal @ 9o'clock high with one damage

Cloud, you're checking the hull for breaches.

San, as she can't actually shoot anything, will then keep an eye on the scopes and boss people about as needed, I suppose...

Some good shooting this turn, though ASres downs only one of his targets.

Cards:

Shez Cards: 7H, 10C

Percy Card: 3H

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SENTINEL ASSAULT, Turn 3

Scheherazade

Front Gun (5/0): Burn 3 (8/0)

Upper Gun Left (2/0): Ares 3 (8/0)

Upper Gun Right (2/0): Mors 3 (4/0)

Lower Gun Left (0/0): Hawk 3 (5/0)

Lower Gun Right (1/0): Fire 3 (6/0)

Pilot: Sequel 3 (6/0)

Internal:

Dallas 3 (0)- Cockpit

Ariadne 3 (0)- Broadcast area

Enemies on scope:

12 o'clock: 1 sentinel High (2/0) | Damage sustained to section: 0

3 o'clock: 2 sentinels Low (3/0) | Damage sustained to section: 0

6 o'clock: | Damage sustained to section: 0

9 o'clock: 1 sentinel High (2/2) | Damage sustained to section: 0

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Persepolis

Front Gun (6/0): Melis 3 (3/0)

Upper Gun (6/0): Barb 3 (6/0)

Lower Gun (1/0): Finn 3 (5/0)

Pilot: Marduk 3 (6/0)

Internal:

Cloud 3 (0)- Cockpit

San 3 (0)- Cockpit

Enemies on scope:

12 o'clock: 1 sentinel low (2/0) | Damage sustained to section: 0

3 o'clock: 1 sentinel High (1/0) | Damage sustained to section: 0

6 o'clock: 1 sentinel Low (2/1) | Damage sustained to section: 0

9 o'clock: | Damage sustained to section: 0

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"I know that!" yells Dallas. "Make the turn!"

"That's odd..." says Ariadne, looking at the bio signs of those still in the Matrix.

EVENT- Sharp turn approaching, difficulty 3 (2 for Percy). Pilots make rolls next turn; If failed, amount roll is failed by is subtracted from everyone's Guns pool for that turn

firing twice at a sentinel at 3 o'clock low.

And again, nothing I can shoot...

I'll take a shot at that sentinal.
Just one

'that'?

I'll start checking the ship over, though seeing as how we haven't been hit yet I'm not expecting to find much. So I may as well then check how the Philo guys are holding out.

That disruption you noticed earlier hasn't gone away.

Actually... it's not disruption. There is something wrong with their life signs.

Oops.
Editing mistake.
The 12 o clock one.

Mors will cool again.

Melis will fire three bursts at the Sentinel at 12 o'clock for the Percy.

"This is tougher than I thought it'd be," Melis says.

Ares will finish off the Sentinel at 9 o'clock High, blowing it to pieces at it comes towards his turret.

"Uh........San.....I think that maybe you should check this out..." Cloud says worried, and unsure of what he's seeing.

The turns are made just fine. Shez, Percy following soon after, makes a sharp turn left which leaves you guys in a tunnel leading upwards.

Front firers have some trouble this turn.

Sentinel at pointblank range of the Percy, 3 o'clock!

Shez Cards: 3S, 9H

Percy Card: 10S

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SENTINEL ASSAULT, Turn 4

Scheherazade

Front Gun (6/0): Burn 4 (8/0)

Upper Gun Left (3/0): Ares 4 (8/0)

Upper Gun Right (1/0): Mors 4 (4/0)

Lower Gun Left (0/0): Hawk 4 (5/0)

Lower Gun Right (3/0): Fire 4 (6/0)

Pilot: Sequel 4 (6/0)

Internal:

Dallas 4 (0)- Cockpit

Ariadne 4 (0)- Broadcast area

Enemies on scope:

12 o'clock: 1 sentinel High (3/0), 1 sentinel High (1/2) | Damage sustained to section: 0

3 o'clock: 1 sentinel Low (2/0) | Damage sustained to section: 0

6 o'clock: | Damage sustained to section: 0

9 o'clock: 1 sentinel Low (3/0) | Damage sustained to section: 0

----

Persepolis

Front Gun (9/0): Melis 4 (3/0)

Upper Gun (5/0): Barb 4 (6/0)

Lower Gun (2/0): Finn 4 (5/0)

Pilot: Marduk 4 (6/0)

Internal:

Cloud 3 (0)- Cockpit

San 3 (0)- Cockpit

Enemies on scope:

12 o'clock: 1 sentinel Low (1/2) | Damage sustained to section: 0

3 o'clock: 1 sentinel High (0/0) | Damage sustained to section: 0

6 o'clock: | Damage sustained to section: 0

9 o'clock: 2 sentinels Low (3/0) | Damage sustained to section: 0

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"Dallas! There's something wrong with the bio signs of those inside!" calls Ariadne.

"Is the signal ok?" yells Dallas, back.

"Uhhh... yeah... so far..."

Hawk lets loose three bursts at the Sentinel right in front of him at 9 o'clock low.

Ares handles the damaged Sentinel at 12 o'clock high with one burst.

"I need to cool off!" Melis shouts to the others, letting the gun relax for a moment.

Sorry, melis, just corrected- 12 o'clock sentinel is one turn away.

Oh dear. Do things go wrong as soon as I hit 10, or only after?

Otherwise, Melis better fire a burst at that Sentinel...