USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (PHILOSOPHY)- 'The Door'

Started by Ushgarak102 pages

Sure, you can join...

Ok, now, in this situation we are not tracking in the normal way. There will be no turns or card draws or refreshes or stuff like that. We'll be tracking how well the shooting group is driving back the horde of spiders, and how well the running ground is getting ahead and dealing wityh those spiders jumping out in front.

You will need to nominate your active powers as normal. Each power can be tapped just once in this fight and deactivates forever once done.

Covering Group

Klez KW HL BB CC EE LR BT
Goncz GA-9 x2 (2/8) (2/8)

Sirin CF DM ST LA HL HT 1 DiM VG BB CC EE
Interdynamic KG-9s x2 (2/3)

Azrael CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (1/1/6/6)

-

Running Group

Helios ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker ST SS BS AL IB HT CF SE WW NO DiM LA
Knives

Melkor DM ST SS HT 1 DiM HL CC LR BT EE
H&K (5/1)

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Let's hear your set-ups.

Klez will have KW, CC, EE, and LR in his cache.

Heph has PW, HL, DiM, VG, and HT going.

Berserker will have DiM, IB, SS, HT

The Path of the Defensive Master (DM)
The Path of the Sharpened Scales (SS)
The Path of the Hands of Light (HL)
Carnival of Carnage (CC)
Lightning Reload (LR)

Is it bad that I already started thinking I should be in Group Cowardly?

Sirin will have the following powers running:

DM
LA
HL
DiM
CC
EE

KW VG HL LR SS

Covering Group

Klez (0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (2/8) (2/8)

Sirin (0) CF DM ST LA HL HT DiM VG BB CC EE
Interdynamic KG-9s x2 (2/3)

Azrael CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (1/1/6/6)

-

Running Group

Helios (0) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (0) PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (0) ST SS BS AL IB HT CF SE WW NO DiM LA
Knives

Melkor DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)

Distance of spiders: 3 turns away

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We all good to go?

Good to go.

Ok.

The spiders will try and advance one space each turn.

If five combined succeses are scored against them they do not advance.

If ten are socred they are driven back by one.

The running group makes acrobatics rolls to see how they are doing in running through the complex. However, spiders will be jumping out of them as well. You may wish to very quickly consider who is more willing to stop and fight.

Going off soon!

For Klez's first action, he will be running forwards, his guns tucked under his arms and firing backwards at the Sentinels.

Remember, everyone, the Sentinels are armored. If you have an armor-piercing power, make sure it is in use.

Well reminded.

Ok, let's hear some actions! As the forward group is basically just running and the backward group firing, the important thing to know is if any tactics are changing or powers being tappd.

Question: Is it possible for people to change up which group they're with during this? Sirin will run out of ammo soon and then be entirely useless to the Covering Group, hence my question.

In any case, Sirin will fire at the Sentinels.

Literally yes, practically you will be horribly out of position to achieve much.

Covering group has twenty seven dice, plus one for each CC involved is twenty nine, and they roll... six successes! The spiders are at bay...

Meanwhile the runners start running! Got to be said, Helios gets off to a damn good start.

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Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (1/8) (2/8)

Sirin (6/50) CF DM ST LA HL HT DiM VG BB CC EE
Interdynamic KG-9s x2 (1/3)

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (1/6/6)

-

Running Group

Helios (6/5/0) Distance moved: 4 ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (7/0) Distance moved: 3 PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/0) Distance moved: 2 ST SS BS AL IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 2 (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)

Distance of spiders: 3 turns away

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Heph continues to sprint down the corridor.

Klez turns, stepping backwards quickly as he fires at the Sentinels.

"Hold them back!"

Berserker continues to sprint as well.

Melkor runs as well, wondering if he shouldn`t stay with Klez and Sirin after all.