USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (PHILOSOPHY)- 'The Door'

Started by TBJ102 pages

Helios will continue to run.

Running group, the corridor ends after 10 success worth, in a flight of stairs heading up.

Eight successes from the firing group... still not managing to drive them back...

Heph trips! No forward motion this turn! Berserker, on the other hand, has now built up a full head of speed.

-----

Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (1/8) (1/8)

Sirin (6/50) CF DM ST LA HL HT DiM VG BB CC EE
Interdynamic KG-9s x2 (0/3)

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (6/6)

-

Running Group

Helios (6/5/0) Distance moved: 5 ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (7/0) Distance moved: 3 PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/0) Distance moved: 6 ST SS BS AL IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 3 (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)

Distance of spiders: 3 turns away

-----

Everyone just carrying on?

Yeah I'm just going to keep going forward

Sirin will fire again on the approaching Sentinels, trying to drive them back.

That's not good...

Heph stumbles a bit, tripping over something in the darkened passageway, but resumes his stride as soon as he regains his balance.

Oops, overstated the covering group dice... ah well. Eight successes this time, still holding them off.

Heph- you just made up for that trip like mad, with a bit of bullet time running there, I think.

Ah! Spiders on the stairs!

-----

Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (6/7) (1/8)

Sirin (6/50) CF DM ST LA HL HT DiM VG BB CC EE
Interdynamic KG-9s x2 (2)

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (5/6)

-

Running Group

Helios (6/5/0) Distance moved: 6 ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (7/0) Distance moved: 8 PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/0) Distance moved: 9 ST SS BS AL IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 6 (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)

Distance of spiders: 3 turns away

Spiders at stairs (at move distance 10) x2: 0
-----

Well I am afraid I cannot simply push on this time as I need Group Run's respose to the spiders.

Berserker will tap SS on one of the Spiders when he gets there. Melkor now would be a good time to use those guns and blast away at the other spider.

Melkor will tap SS as well, firing at the second spider.

The gun group excelsd themselves and drives the spiders back!

Berserker smahses away a spider as he gets to it; the other one bites at Heph!

Melkor, cannot process that with a gun attack.

-----

Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (6/7) (6/7)

Sirin (6/50) CF DM ST LA HL HT DiM VG BB CC EE
Interdynamic KG-9s x2 (1)

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (4/6)

-

Running Group

Helios (6/5/0) Distance moved: 8 ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (7/4) Distance moved: 10 PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/0) Distance moved: 10 ST SS BS AL IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 9 (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)

Distance of spiders: 3 turns away

Spiders at stairs (at move distance 10) x1: 0

-----

Heph will perform a running kick, planting the heel of his boot into the eye cluster of the arachnoid Sentinel, to remove it from their path.

Berserker will trade out SS for BS. He sees that Heph is attacking the Spider and that the other two are close enough to help so Berserker keeps on running up the stairs.

Well, the spiders are kept at four turns away, but now one of your shooters is out of ammo... I feel that could have been much better planned.

Meanwhile, gotta say, Berserker is not rolling well whilst the two Naturals are! Melkor gets into the lead.

Top of the stairs is at distance 15.

-----

Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (5/7) (6/7)

Sirin (6/50) CF DM ST LA HL HT DiM VG BB CC EE

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (3/6)

-

Running Group

Helios (6/5/0) Distance moved: 11 ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (7/4) Distance moved: 10 PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/0) Distance moved: 11 ST SS BS IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 12 (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)

Distance of spiders: 4 turns away

-----

Ok, there is one reflexive response I need from the running group (as well as any plan changes from the shooters)

At the top of the stairs, the corridor splits left and right...

Heph will go right.

Berserker will go left

Melkor will go left as well.

Melkor or Helios should have gone shooting with us...

Klez will continue his rate of fire at the approaching Sentinels.

I don't suppose it would be possible to toss Sirin one of my guns?

Only if you forego a turn shooting.

Shooting group keeps them at bay... this turn...

Three spiders fall from the ceiling onto the stairs, where all the runners are! Berserker and Mlekor are ahead of them, Helios and Heph behind.

-----

Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (5/7) (5/7)

Sirin (6/50) CF DM ST LA HL HT DiM VG BB CC EE

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (2/6)

-

Running Group

Helios (6/5/0) Distance moved: 13 ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (7/4) Distance moved: 13 PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/0) Distance moved: 14 ST SS BS IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 14 (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)

Spiders on stairs x3: 0

Distance of spiders: 4 turns away

-----