Good rolling from Melkor... but a shame he does not have Eagle Eye loaded. 2 kills; Heph picks up the slack and drops the third.
Berserker breaks off to the left and feels rather alone for now... spiders ahead!
Spiders still being held off!
And now three spiders have appeared between the shooters and the runners, and so the shootersd will bump into them (roughly at the foot of the stairs)
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Covering Group
Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (4/7) (5/7)
Sirin (6/50) CF DM ST LA HL HT DiM VG BB CC EE
Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (1/6)
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Running Group
Helios (6/5/0) Distance moved: 15 ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)
Heph (7/4) Distance moved: 14 PW CF ST SE AL WW SC NO HL DiM VG HT
Berserker (9/0) Distance moved: 17 (left) ST SS BS IB HT CF SE WW NO DiM LA
Knives
Melkor Distance moved: 14 (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)
Distance of spiders: 4 turns away
Spiders between groups x3: 0
Spiders at left corridor (distance 20) x3: 0
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Spiders kept at bay once more; Sirin runs over to the interposing Spiders, though has not reached them yet.
Berserker downs a spider in a flurry of slashes,; the other two bite and tear at him. Door just in front of you, Berserker.
In the right corridor, spdiers are dropping from the ceiling! Four in total at various distances, including on top oif Heph and Melkor.
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Covering Group
Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (4/7) (4/7)
Sirin (6/50) CF DM ST LA HL HT DiM VG BB CC EE
Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (6)
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Running Group
Helios (6/5/0) Distance moved: 17 (right) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)
Heph (7/4) Distance moved: 17 (right) PW CF ST SE AL WW SC NO HL DiM VG HT
Berserker (9/8) Distance moved: 20 (left) ST SS BS IB HT CF SE WW NO DiM LA
Knives
Melkor Distance moved: 16 (left) (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)
Distance of spiders: 4 turns away
Spiders between groups x3: 0
Spiders at left corridor (distance 20) x2: 0
Spiders at right corridor (distances 16, 17, 18 and 19): 0
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Sorry, I very much confused people there. I meant they landed on Heph and Helios.
The shooting from Melkor and stabbing from Berserker clears their spiders!
Heph and Helios get bitten as they run; Heph has reached the door his side.
Uh-oh! Main body of spiders closes this turn! Sirin also fluffs her attack roll and an interposing spider is only downed with Klez's help.
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Covering Group
Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (3/7) (4/7)
Sirin (6/5/4) CF DM ST LA HL HT DiM VG BB CC EE
Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
Light Pistol (5)
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Running Group
Helios (6/5/4) Distance moved: 19 (right) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)
Heph (7/8) Distance moved: 20 (right) PW CF ST SE AL WW SC NO HL DiM VG HT
Berserker (9/8) Distance moved: 20 (left) ST SS BS IB HT CF SE WW NO DiM LA
Knives
Melkor Distance moved: 17 (left) (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)
Distance of spiders: 3 turns away
Spiders between groups x2: 0
Spiders at right corridor (distances 17, 18, 19 and 20): 0
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Spiral stairs, heading upwards, Berserker. Opening the door takes one of your successes but leaves it open for others.
Good rolls from Sirin! All clear.
Heph has his door open- revealing a long, upwards-sloping corridor- but little else; spiders tear at him.
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Covering Group
Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (3/7) (3/7)
Sirin (6/5/8) CF DM ST LA HL HT DiM VG BB CC EE
Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
Light Pistol (4)
-
Running Group
Helios (6/5/12) Distance moved: 20 (right) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)
Heph (7/13) Distance moved: 20 (right) PW CF ST SE AL WW SC NO HL DiM VG HT
Berserker (9/8) Distance moved: 22 (spiral stairs) ST SS BS IB HT CF SE WW NO DiM LA
Knives
Melkor Distance moved: 18 (left) (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)
Distance of spiders: 3 turns away
Spiders at right corridor (20) x4: 0
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