USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (PHILOSOPHY)- 'The Door'

Started by TBJ102 pages

Once at the top of the stairs, Helios will go right with Heph.

Melkor will tap Carnival of Carnage, and shoot at those spiders a the stairs.

Overkill, Melkor! You may need Carnival of Carnage later, don't tap it yet!

Heph will charge straight for a spider and ram his open palms into it's underside.

Well, I was told previouly that as Natural I should tapping as much as possible..

In this situation, you can only tap your powers once.

Naturals may get a little leeway. Going ahead with the plan?

Yes. Klez will just continue to fire at the incoming Sentinels.

Good rolling from Melkor... but a shame he does not have Eagle Eye loaded. 2 kills; Heph picks up the slack and drops the third.

Berserker breaks off to the left and feels rather alone for now... spiders ahead!

Spiders still being held off!

And now three spiders have appeared between the shooters and the runners, and so the shootersd will bump into them (roughly at the foot of the stairs)

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Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (4/7) (5/7)

Sirin (6/50) CF DM ST LA HL HT DiM VG BB CC EE

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (1/6)

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Running Group

Helios (6/5/0) Distance moved: 15 ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (7/4) Distance moved: 14 PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/0) Distance moved: 17 (left) ST SS BS IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 14 (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)

Distance of spiders: 4 turns away

Spiders between groups x3: 0

Spiders at left corridor (distance 20) x3: 0

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Berserker will tap BS on the first spider he gets to

Swap CC for HT.

Sirin will charge down one of the spiders that bar the path onwards for the covering team, giving it a swift punch at a weak point in its armor.

Spiders kept at bay once more; Sirin runs over to the interposing Spiders, though has not reached them yet.

Berserker downs a spider in a flurry of slashes,; the other two bite and tear at him. Door just in front of you, Berserker.

In the right corridor, spdiers are dropping from the ceiling! Four in total at various distances, including on top oif Heph and Melkor.

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Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (4/7) (4/7)

Sirin (6/50) CF DM ST LA HL HT DiM VG BB CC EE

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (6)

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Running Group

Helios (6/5/0) Distance moved: 17 (right) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (7/4) Distance moved: 17 (right) PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/8) Distance moved: 20 (left) ST SS BS IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 16 (left) (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)

Distance of spiders: 4 turns away

Spiders between groups x3: 0

Spiders at left corridor (distance 20) x2: 0

Spiders at right corridor (distances 16, 17, 18 and 19): 0

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Berserker will tap IB on another Spider leaving the other for Melkor

I will swap CC for EE, if possible.

Melkor will try to shoot at the distance 16 and 17 spiders.

You tapped CC, you can only shoot at one target, Melkor.

Klez will put one gun on the pursuing spiders and another on the spiders ahead. He pulls the trigger on one by Sirin while continuing to spray bullets back at the following mass.

Spider 16, then.

Sorry, I very much confused people there. I meant they landed on Heph and Helios.

The shooting from Melkor and stabbing from Berserker clears their spiders!

Heph and Helios get bitten as they run; Heph has reached the door his side.

Uh-oh! Main body of spiders closes this turn! Sirin also fluffs her attack roll and an interposing spider is only downed with Klez's help.

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Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (3/7) (4/7)

Sirin (6/5/4) CF DM ST LA HL HT DiM VG BB CC EE

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
Light Pistol (5)

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Running Group

Helios (6/5/4) Distance moved: 19 (right) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (7/8) Distance moved: 20 (right) PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/8) Distance moved: 20 (left) ST SS BS IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 17 (left) (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)

Distance of spiders: 3 turns away

Spiders between groups x2: 0

Spiders at right corridor (distances 17, 18, 19 and 20): 0

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Berserker will open the door and go in

Klez turns his attention back to the chasing spiders, firing away.

Sirin recoils as her target spider lashes out with one of its legs, sending her stumbling backwards. As it tries that again, she seizes the leg and snaps it before powering her fist into it's eye cluster.

She repeats this with the other arachnoid Sentinel.

(Attack one spider, tap HT on the other)

Spiral stairs, heading upwards, Berserker. Opening the door takes one of your successes but leaves it open for others.

Good rolls from Sirin! All clear.

Heph has his door open- revealing a long, upwards-sloping corridor- but little else; spiders tear at him.

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Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (3/7) (3/7)

Sirin (6/5/8) CF DM ST LA HL HT DiM VG BB CC EE

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
Light Pistol (4)

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Running Group

Helios (6/5/12) Distance moved: 20 (right) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)

Heph (7/13) Distance moved: 20 (right) PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/8) Distance moved: 22 (spiral stairs) ST SS BS IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 18 (left) (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)

Distance of spiders: 3 turns away

Spiders at right corridor (20) x4: 0

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