USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (PHILOSOPHY)- 'The Door'

Started by TBJ102 pages

Helios will fire his shotgun at the incoming spiders.

Berserker will make his way up the Spiral stairs

Melkor will follow Berserker.

Helios blasts away a spider, as he and Heph are assailed... I shall hold back a turn's worth of Heph-ness.

Spiders dropped onto the stairs on top of you, Berserker- no clear shot for Melkor!

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Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (2/7) (3/7)

Sirin (6/5/8) CF DM ST LA HL HT DiM VG BB CC EE

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
Light Pistol (3)

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Running Group

Helios (6/5/16) Distance moved: 20 (right) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (4/3)

Heph (7/23) Distance moved: 20 (right) PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/8) Distance moved: 22 (spiral stairs) ST SS BS IB HT CF SE WW NO DiM LA
Knives

Melkor Distance moved: 20 (left) (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)

Distance of spiders: 3 turns away

Spiders at right corridor (20) x3: 0

Spiders on stairs (24) x2: 0

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Berserker will tap HT laying into one of the spider's head attempting to shatter it.

Sorry about that.

Heph, last move, will have punched down one of the spiders assailing him.

This move, he will assault another spider. Tap HT on the second spider unless Helios guns it down.

Klez will keep shooting.

Heph does well- spiders downed!

Afraid I don't rally understand what your main action is there, Berserker, so I will make it an attack. Afraid you do not down a spider in either attack!

Klez- you are about to reach the stairs. Difficult choice once you are at the top of them!

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Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (2/7) (2/7)

Sirin (6/5/8) CF DM ST LA HL HT DiM VG BB CC EE

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
Light Pistol (2)

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Running Group

Helios (6/5/16) Distance moved: 23 (sloping corridor) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (4/3)

Heph (7/23) Distance moved: 20 (right) PW CF ST SE AL WW SC NO HL DiM VG HT 1

Berserker (9/15) Distance moved: 22 (spiral stairs) ST SS BS IB HT 1 CF SE WW NO DiM LA
Knives

Melkor Distance moved: 22 (left) (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)

Distance of spiders: 3 turns away

Spiders on stairs (24) x2: 2

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I'm still here?

Excellent. I guess Azrael shoots at one spider with both guns.

Anybody care to inform me of the current plan?

Just one gun left, Azrael. Nearly out of ammo too.

I meant I was going to tap HT and hit one of the Spiders

Oh well if I didn't do so last turn then I will tap HT this turn and punch a Spider leaving the other for Melkor

You did do it last turn, but HT gives extra attacks,. not super-attacks. You can't use it as an action.

May as well tap StS then.

What happens when I run out of ammo? (Question directed at everyone else).

You have no ammunition and you become useless to the gun n' run team, like Sirin. ermm

I could let the spiders advance one turn and give you my pistol and ammunition, of course. I may just do that soon...

Klez will branch left. This turn, he will give Azrael his second pistol and ammunition, allowing the spiders to advance but enabling us to not just have one gunner.

Originally posted by Ushgarak
You did do it last turn, but HT gives extra attacks,. not super-attacks. You can't use it as an action.
Oh yeah I guess I got HT and DiM confused so I'll tap that instead 😛

One turn to hand the gun, Klez... anothet to hand some ammo...

Berserker taps DiM... bit of a watse on spidera already hurt and also remonv his ability to fight them properly, as DiM is so vital against them unarmed.

Melkor cannot move past Berserker!

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Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (2/7)

Sirin (6/5/8) CF DM ST LA HL HT DiM VG BB CC EE

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
Light Pistols (2) (2)

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Running Group

Helios (6/5/16) Distance moved: 26 (sloping corridor) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (4/3)

Heph (7/23) Distance moved: 23 (sloping corridor) PW CF ST SE AL WW SC NO HL DiM VG HT 1

Berserker (9/19) Distance moved: 22 (spiral stairs) ST SS BS IB HT 1 CF SE WW NO DiM LA
Knives

Melkor Distance moved: 22 (spiral stairs) (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)

Distance of spiders: 2 turns away

Spider on stairs (24) x1: 2

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Klez will pass off the ammo this turn.

Cutting it close, but I don't want to be the only gunner...

Ok, Covering group, you are at the top of the stairs- split of destiny!

Berserker finally downs that other spider.

Heph and Helios- you are approaching a large, important looking door at distance 30. Guarded!

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Covering Group

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (2/11)

Sirin (6/5/8) CF DM ST LA HL HT DiM VG BB CC EE

Azrael (9/7/0) CF KW LA ST HL HT DiM HC AL WW BB StS
Light Pistols (2) (2/3)

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Running Group

Helios (6/5/16) Distance moved: 28 (sloping corridor) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (4/3)

Heph (7/23) Distance moved: 26 (sloping corridor) PW CF ST SE AL WW SC NO HL DiM VG HT 1

Berserker (9/19) Distance moved: 22 (spiral stairs) ST SS BS IB HT 1 CF SE WW NO DiM LA
Knives

Melkor Distance moved: 22 (spiral stairs) (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (1/1)

Distance of spiders: 1 turns away

Spiders at door (30) x4: 0

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Berserker will run up the Spiral Stairs now

I think that the people at the stairs should continue their ascend.