USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (PHILOSOPHY)- 'The Door'

Started by Newjak102 pages

Originally posted by Ushgarak
You;ll have to keep the walls clear from before the Ospreys arrive and they will be busy getting in position for you to board.

Not quite sure what you mean there, Berserker...

I mean is there a some kind of hole in the ceiling of the lab that happens to be by Berserker or Melkor?

Ah!

No.

Originally posted by Ushgarak
Ah!

No.

Drat 😛

You mentioned that the corridor continued past the lab, yes?

Is there an exit by that corridor?

There might be, if anyone goes that way.

Ok, no progress from our Heph-defenders... hmmmm... well Trick is on holiday, and we do basically need him to finish this game off- he'll be back next week.

I can assume very average results from Helios and Azrael; would you be willing to make a run for it under those conditions, Heph?

Heph will break for it!

Anything you want to tap into making life easier?

Wall-running!

I'm already making acrobatics rolls regarding the running, yes? With the effect from Abundant Leaping included?

If tapping a defensive power will help, Heph will swap in LA for PW and tap it.

Okidokey then!

Now, Berserker/Melkor, you can spot spiders moving from the roof through an entrance into the fortress some 100 metres from yuor current position. These spiders are, inevitably, going to block Heph's way out.

Get over there, you two! Klez and Sirin can hold the wall.

Melkor will shoot at the spiders blocking the way for Heph.

You can shoot to try and reduce the numbers getting in, though that won't reduce the numbers already inside.

Heph, I would say there are 15 spiders between you and the corridor's end where it leads out onto the Wall. Due to the spider's nature of moving, there's no way around them no matter which surface you run on.

Berserker begins to sprint towards the Spiders. And once he gets there attacks the nearest spider punching it.

Now, are you goign to head for the periphery to try and pick off spiders, Berserker, or are you going to thrust yourself through and stand in the doorway challenging any and all to come through you?

I'll stand in the door way so Melkor can pick off people from behind while I battle them from the front.

Looks like we have a fight on our hands, and it doesn't look like a good one...

Are they all amassed and I have to fight them at once?

Not literally all 15 at once but it's going to be pretty harsh.

Is there anything Klez or Sirin can do to help that situation?