I'll let Berserker use his first round swap as well. He certainly needs LA.
Helping Heph = a good idea. But you aren;t helping Heph at all by turning and stabbing because Heph isn;'t next to you. You do down a spider this time, though.
Berserker is taking a LOT of heat from the spiders... Melkor is on form, though. He blasts down two more.
heph stone-dead kills a spider, leaving him a little more clear for next turn, and he's also got closer to the door! You can see him, Berserker...
Sirin- no such spider, you already killed it. This turn, two kills! And two more from Klez.
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Stairway Door
Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 x2 (2/10)
Sirin (6/5/27) CF DM ST LA HL HT 1 DiM VG BB CC EE
Sloping Corridor
Heph (7/45) PW CF ST SE AL WW SC NO HL DiM VG HT
Sloping Corridor Door
Berserker (9/42) ST SS BS IB HT 1 CF SE WW NO DiM LA
Knives
Melkor (5/6/0) DM ST SS HT DiM HL [ibCC[/b] LR BT EE
H&K (3/0)
Spiders in sloping corridor (by Heph): 4 (eight in reserve)
Spiders by sloping corridor (by door): 5 (six in reserve)
Spiders by stairway door: 4 (three in reserve)
Spiders atop relevant part of walls: 0
Ok, let's see how things look in turn 3.
Melkor taps CC and downs three spiders, giving Berserker leisure todive in after Heph, distracting enough spiders with his LA tap to keep Heph clear.
Lots of kills... but suddenly great swarms of spiders coming from all over!
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Stairway Door
Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 (6/9)
Sirin (6/5/27) CF DM ST LA HL HT 2 DiM VG BB CC EE
Sloping Corridor
Heph (7/45) PW CF ST SE AL WW SC NO HL DiM VG HT 1
Berserker (9/42) ST SS BS IB HT 1 CF SE WW NO DiM LA
Knives
Sloping Corridor Door
Melkor (5/6/0) DM ST SS HT DiM HL [ibCC[/b] LR BT EE
H&K (3/0)
Spiders in sloping corridor (by Heph): 4 (twelve in reserve)
Spiders by sloping corridor (by door): 5 (eleven in reserve)
Spiders by stairway door: 3 (five in reserve)
Spiders atop relevant part of walls: 5
Turn 4!
Melkor is trying to keep the exit doorway clear for Heph and Berserker, but it ain;t easy! And with the two of them bogged down in fighting it will be yet another turn before they are out of there. berserker is doing his best to act as a human shield for Heph.
Sirin is stopping the situation there getting worse but is paying a personal price; Klez attention is now split on trying to stop spiders arriving on the walls from other places...
Well, the good news is that the Osprey arrives this turn. It's hovering above the walls right now, not in range yet.
And you can all refresh a power.
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Stairway Door
Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 (4/9)
Sirin (6/5/33) CF DM ST LA HL HT DiM VG BB CC EE
Sloping Corridor
Heph (7/45) PW CF ST SE AL WW SC NO HL DiM VG HT 2
Berserker (9/46) ST SS BS IB HT 1 CF SE WW NO DiM LA
Knives
Sloping Corridor Door
Melkor (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (3/0)
Spiders in sloping corridor (by Heph): 4 (ten in reserve)
Spiders by sloping corridor (by door): 4 (nine in reserve)
Spiders by stairway door: 3 (five in reserve)
Spiders atop relevant part of walls: 4