USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (PHILOSOPHY)- 'The Door'

Started by Lord Melkor102 pages

Melkor will refresh Carnival of Carnage.

"Help is coming! Get out of here!" -He shouts towards Heph and Berserker, keeping spiders at bay with constant rate of fire.

Tap Eagle Eye, and switch it for CC.

Berserker will refresh IB and tap on a nearby spider.

Switch out DiM for HT

Berserker fiercely attacks nearby spider swiping at it wildy trying to keep it off Heph.

He screams as loud as he can with the ferver of a crazed animal.

Sirin focuses on one spider on particular as it gets close, a series of light punches suddenly growing fierce and cracking through its armor.

(refresh HT, swap HT for VG)

Heph keeps sprinting for his life, lashing out at spiders as they come near.

(tap HT, swap HT for CF, refresh WW)

Oops! I mean to swap VG for HT, not the other way around.

Klez splits his attention again, as Sirin should be able to handle at least two of the incoming spiders. He swivels his aim back to the door after blasting down a spider elsewhere, and blows away another.

(shoot at one at stairway door, another on relevant wall part)

Turn 5 ahoy.

Melkor blasts away a spider by the exit door for Heoh and Berserker, which would not be enough to help much on its own but he is now getting some supporting fire from Ares, who takes down another.

Berserker is still having very little effect on these spiders since his Dim mak tap; he badly needed that power. This turn they eat him merrily, but luckily he's a tough bastard and acting as a human shield he and Heph emerge out!

Sirin is weakening fast.

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Stairway Door

Klez (4/9/0) KW HL BB CC EE LR BT
Goncz GA-9 (2/9)

Sirin (6/5/341) CF DM ST LA HL HT DiM VG BB CC EE

Sloping Corridor Door

Melkor (5/6/0) DM ST SS HT DiM HL CC LR BT EE
H&K (2/0)

Heph (7/45) PW CF ST SE AL WW SC NO HL DiM VG HT

Berserker (9/62) ST SS BS IB HT 1 CF SE WW NO DiM LA
Knives

Spiders by sloping corridor (by door): 7 (eighteen in reserve)

Spiders by stairway door: 4 (seven in reserve)

Spiders atop relevant part of walls: 8

Melkor will take a step back from the door, this time in mighty attempt to split his fire between spiders attacking Sirin and those attacking Berk and Heph.

Tap CC again, and switch it for SS then. Two attacks at slopping corridor spiders, 2 at spiders Sirin is fighting against.

Tapping CC won't help you- check your ammunition.

What about tapping Lighting Reload then? And switch for SS as well.

No clips.

Then Melkor will move to help Sirin with melee combat against spiders, the above switch still valid.

Help Berserker and Heph, I'll fend for myself...

Sirin, despite weakening, continues fighting with the same strength, defying the logics of the Matrix as to how hard she would normally be hitting.

(tap HT, tap LA)

Klez concentrates on the spiders around Sirin, firing at two of them.

I think that we should all keep close at this point, as we don`t have enough guns to keep spiders at bay wtih poor me being out of ammo...

Use up the rest of your ammo in this turn, then swap CC For HT at the end of it. You can still punch, you know. 😛

And what do you think I am doing? Though I chose to get SS first, not HT.

But wouldn`t it be more effective if you shoot at spiders at the walls and I help Sirin?

I think HT would be the better choice. You'll be able to take out more than one spider; besides, you already have HL in; SS and HL are not cumulative.

Heph and Berserker are in more need of help. If Sirin gets blasted down, I can help her.

Okay, then I change my action- Melkor fires last of his bullets, then switches CC for HT and strikes at the spiders threatening Heph and Berk with series of deadly punches.

I think that it is first time Melkor fights without guns, actually...

Uhoh! No post from Berserker or Heph. I'd better wait; they are crucial.

Whilst we wait, I shall ask others- what's the plan? Please think carefully and bear all factors in mind.