General Kaliero
F = ma, beeyotches.
Originally posted by RE: Blaxican
I got your point just fine, in fact I even addressed it, if the rest of your post below is any indication.
The rest of your post seems to indicate otherwise...
You're splitting hairs here. Everything in life is about perceptions. Something "is", because people view it to be so. So, the idea that there is a difference between what is and what is perceived to be is kind of an odd view, unless you're the type of person who believes in absolute truths. I'm not, personally.
This is an incredibly self-centered view. Perception exists, but so does intent. If I perceive a Monopoly board as a stylish hat, that does not magically make it not a board game. Just because you see a game like AC as a stress reliever does not change the intent of the creators, which was to tell a deep, character-driven story. So no, you are absolutely wrong; it is not all about how
you personally view things.
Doesn't seem like a problem to me. I play games because I use them to relieve stress; so that fits the bill perfectly. I guess to someone like you, who does view video games as an art form, that would be a problem, but it isn't to me. You act as if there is some kind of inherent universal injustice with people thinking that video games are pointless stress relievers. It's an inconvenience to you, nothing more really.
It's an inconvenience to all gamers, actually, because if a single limited view continues to determine how games are made, it all becomes the same thing, gamers get bored, and the industry stagnates, leading to less and less worthy games made. This has actually already happened in the past, and one of the better examples is in fact FPS games. While FPS was first created at some point in the 70s, the genre as a whole had gotten too identical and boring and almost entirely collapsed until Wolfenstein 3D and DOOM revitalized it in 92 and 93. So my concerns are very much based in reality, and are not selfish worries about personal
inconveniences.
And again, this is only a problem for people who think as you do. For people who think like me, this is not an issue. I am not trying to make it sound as if I don't care, to reiterate my statement to Lana, you have my sympathies because I can understand the frustration involved in being in the minority of a group, but as I'm not in the minority in this case, I don't see how this "problem" is one of paramount importance aside from a grievance to people with your mindset. If tomorrow we woke up and all video games were online FPS's, and only online FPS's, and the storymodes were only 3 hours long each, then life would suck for you, but it wouldn't bother me any, and the world wouldn't explode either. No one is going to die if video games are one day restricted to only having shitty storylines.
No people would die, perhaps, but any respect for video gaming as anything other than childish timewasting would, which is a difficult enough commodity to come by already. Your opinion, when shared by the majority, only strengthens the view of video gaming as juvenile deviancy.
There was once a time when people did things because they enjoyed doing it. I can assure you that there are many people who writes stories because they like writing, not because they're trying to get it published, there are people who paint luxurious paintings because they wanted to express themselves through their art, not because they were trying to sell it to pay off their mortgage, etc. I don't agree with you if your point is that someone should only put effort into doing something if they're going to get paid for it.
What a beautiful ideal. Too bad it simply isn't the truth. I can and do make all the art I like in my spare time, but when it comes to working in an industry, you have no choice but to do exactly what the CEOs of your studio tell you to. And if you have any lofty, artful ideas, you'd best present them as moneymakers, because this is a ****ing cutthroat industry, and if the suits think you're wasting too much time and money, you get booted out on your ass. We designers would
love to present and work on our art and package it as a game to be played and enjoyed by all, but when the studio heads see that Decapitation 3000 sold a lot more copies than Thought-Provoking Art Story, they want you working on Decapitation 3001, or else. It's not our choice, it's the only way to work and live on a consistent paycheck.
Originally posted by RE: Blaxican
That's how it works yes. I never denied that, but: if your job depends upon you making a certain thing in a certain way, as directed by your boss, and you don't make it, and then you get fired, then that's your problem to deal with. No one elses. If you want to have the freedom to "express" yourself and make only things that you want to make, and **** everybody else who disagrees, then fine. But... I wouldn't try to feel that way about your art, and try to use it to make a living at the same time... No offense, but if you get fired from your job because your boss tells you that he wants more violence in your game and less plot, and you tell him to **** off, and he fires you... then that's your own problem. In a perfect world you could do only what you want to do and also get paid for it. This isn't a perfect world though... so, I'm sorry, but tough, lol. That's the way it is, and again, that doesn't affect me, it affects you. Why should I feel bad because of that? Personally? I work 40 hours a week doing a shit security job, and at home I write fiction, just for myself and for the viewing pleasures of other people around me. I'm not going to quit my security job and try to make a living selling my fiction, then get mad because nobody wants to buy my shit because non-fiction is where it's at, and I hate writing non-fiction.
This is idiocy, and for an incredibly simple reason: If we game developers get fired, who's making your games? This is ignoring the self-centered opinion that whatever happens to anyone else is not worth you thinking about, which I find utterly offensive in just about every way imaginable.