Originally posted by MooCowofJustice
One more fine example of how I do not have shitty taste.
Actually, I'd say the fact that you like those games is proof that you do ๐
I just don't like open-world sandbox-type games, because they get boring too fast, and I don't like WRPG-style video games, because I don't think it really translates as well into a video game as people would like. A combo of the two? Screw that. For an RPG to be any good, you need a compelling story, and you need to actually make that story a priority of the game, instead of wandering around. ES fails at both.
I tried out Oblivion when I got my 360. I played for about three hours and that's all I could tolerate. It's now been under the couch for nearly four years.
Originally posted by PeachThat is a common trait of RPGs, but the genre is so loosely defined that it is by no stretch of the word "required."
...because that's what an RPG is about - the plot, and your immersion in it.
Oblivion did not have a particularly complex or compelling story, this is true.
But the setting and the lore of the world is more than enough to immerse me, not even counting the game-world which helps in that endeavor.
Oblivion was by no means the perfect game, and it does have a lot of faults. Likely the one most heard about is the terrible level scaling, which was, as I said, terrible.
I take no issue with you not liking Oblivion, largely because there are legitimately many reasons why I could see a person would not.
But stop being a meany and hating on my enthusiasm for the next game of my favorite series ever. cry
Originally posted by MooCowofJusticeI would argue that the immersion in things like Oblivion comes from the lack of urgency to the story, you can wander around meeting and murdering NPC's while doing side quests and it feels like an actual world where you're a person who can choose to live however they like.
I feel pretty immersed in Oblivion. ๐
/Disagrees with Peach.
Oblivion was awesome. Skyrim looks leet. Skyward Sword looks leeter. 131
Originally posted by NemeBro
That is a common trait of RPGs, but the genre is so loosely defined that it is by no stretch of the word "required."Oblivion did not have a particularly complex or compelling story, this is true.
But the setting and the lore of the world is more than enough to immerse me, not even counting the game-world which helps in that endeavor.
Oblivion was by no means the perfect game, and it does have a lot of faults. Likely the one most heard about is the terrible level scaling, which was, as I said, terrible.
I take no issue with you not liking Oblivion, largely because there are legitimately many reasons why I could see a person would not.
But stop being a meany and hating on my enthusiasm for the next game of my favorite series ever. cry
I can see that, I suppose. Knowing nothing of the lore (and not really caring enough to find out) I can't argue much about that. I didn't find the setting and world terribly immersive, though. Ush went through it more in-depth in his review thread a few years back, but the setting is very...sparse, I guess is the best way of putting it. It's meant to be this huge, huge country, but there's no one really there. NPCs are so few and far between when, if they're trying to make this illusion of hugeness, there should have been far more people around to interact with.
Didn't help that everything I saw was very bland and same-y, and for all that they try and make the world seem huge, it's actually pretty small...I'll have to see if I can find it again, but I remember an image that compared the sizes of various gameworlds and Oblivion was actually pretty tiny.
RPG: Role Playing Game.
So a good RPG should make the Role Playing as fun as possible. Which to some might mean having a huge world to play in or having a nice concrete story that can wrap the player in.
Personally though, if the game calls you the freaking chosen one and expects you to ave the world or something like that, it sure as hell better come with a sense of urgency. ๐ฎ
As a roleplayer, I say that story comes first before anything else. The setting is just a part of that story.
Also, found it!
Oblivion is a tiny gameworld.
Also, for Guild Wars, you need to multiply that number shown by about 3.5-4, since it only lists one of the campaigns, and the one listed is on the smaller end of GW. I'd say the full number is closer to that of Daggerfall.
Originally posted by PeachOblivion was smaller than Morrowind, which was in turn smaller than Daggerfall.
I can see that, I suppose. Knowing nothing of the lore (and not really caring enough to find out) I can't argue much about that. I didn't find the setting and world terribly immersive, though. Ush went through it more in-depth in his review thread a few years back, but the setting is very...sparse, I guess is the best way of putting it. It's meant to be this huge, huge country, but there's no one really there. NPCs are so few and far between when, if they're trying to make this illusion of hugeness, there should have been far more people around to interact with.Didn't help that everything I saw was very bland and same-y, and for all that they try and make the world seem huge, it's actually pretty small...I'll have to see if I can find it again, but I remember an image that compared the sizes of various gameworlds and Oblivion was actually pretty tiny.
But Oblivion also had more detail in its smaller space than both. Particularly Daggerfall, which had an area that was IIRC twice the size of Great Britain, but was also randomly generated shit.
If it was bigger (More realistically the size of Cyrodill), people would be complaining that it takes 20 hours to travel to unexplored areas.
But yeah, entire cities being the size of small neighboorhoods is a problem, and one of the imperfect qualities of the game, it could be better, but the faults do not bother me enough to keep me from immersing, personally.
Originally posted by PeachNotice how Daggerfall is over twice the size of the second largest gameworld listed. ๐
As a roleplayer, I say that story comes first before anything else. The setting is just a part of that story.Also, found it!
Oblivion is a tiny gameworld.
Also, for Guild Wars, you need to multiply that number shown by about 3.5-4, since it only lists one of the campaigns, and the one listed is on the smaller end of GW. I'd say the full number is closer to that of Daggerfall.
Originally posted by NemeBro
Notice how Daggerfall is over twice the size of the second largest gameworld listed. ๐
I noticed ๐
However, as I was also pointing out, the number listed for GW is inaccurate because it only includes one campaign (of three, and one expansion, and the one listed is on the smaller side for that game), and the size for the full game is probably close to that of Daggerfall.
Originally posted by NemeBro
Oblivion was smaller than Morrowind, which was in turn smaller than Daggerfall.But Oblivion also had more detail in its smaller space than both. Particularly Daggerfall, which had an area that was IIRC twice the size of Great Britain, but was also randomly generated shit.
If it was bigger (More realistically the size of Cyrodill), people would be complaining that it takes 20 hours to travel to unexplored areas.
But yeah, entire cities being the size of small neighboorhoods is a problem, and one of the imperfect qualities of the game, it could be better, but the faults do not bother me enough to keep me from immersing, personally.
It's perfectly possible to have large spaces that are full of detail, though. Games older than Oblivion do that quite well.