Originally posted by Q'Anilia
I think he's referring to things like taking anything from the shelves of a shop, kill (almost) anyone you want, level up with almost only professions, buy estate and maneuver combat on the dime.At least that's how I chose to interpret what he said. I myself have not played many enough games to know for sure what things are unique to Skyrim and what things are not.
I remember doing pretty much all of that in Oblivion.
Originally posted by Q'Anilia
You don't really have to seek consensus. I don't think there's anyone denying it. Aside from some details, it is the exact same experience. You are some skills short that you had in Oblivion, and the other way around. You have some options in Skyrim that you did not have in Oblivion (I think. Did not play too much of Oblivion) and the quests of the world work in the same manner.What Skyrim is, is its size. I read somewhere it has over 1300 points of interest, over 300 instances (Some bigger, some smaller), a dozen major cities and many more smaller.
Honestly? For an RPG, at least for my interpretation of the reasons one plays an RPG, having such a massive amount of content harms the game. It's the same thing that Oblivion was simultaneously praised and slammed for, by different types of gamer.
Really, if you allow all this freedom, why bother with a plot at all? Just admit it's a fantasy sandbox game, since that's what most people do with it anyway.