USH'S MATRIX GAME 2006 FIFTH ASSIGNMENT- 'The Pagoda'

Started by Ushgarak38 pages

Here we are so far.

Some need to do their downloads still.

As for what hardware you carry- I need it stated explicity, Melkor. Learned during the course of this that I cannot mess around with that, I need it stated, each time, unambiguously and preferably in one post.

So! 13 of you. Quite a lot. But less than what we started with. And my ruling is that anyone else has died- either aboard the ships during the Sentinel attack, or of the Virus.

Once everyone has chosen their downloads we kick off.

-----

PAGODA BATTLE, Turn 0

Mors 0 (8/4/0) (Decon) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
Hook Swords*
Glock 18 (5)

San 0 (11/0) (Decon) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Melis 0 (11/0) (Decon) CF DM ST LA SS BS SE HC HL HT VG LB
Spear*
MP5 (5)

Azrael 0 (9/7/0) (Decon) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (6/6/6/6)

Berserker 0 (9/10) (Decon) ST SS BS AL IB HT CF SE WW NO DM LA
Knives

Cloud 0 (8/0) (Decon) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Hawk 0 (6/5/0) (Decon) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords*
Sword
Glock 19 x2 (3/4) (3/5)

Ares 0 (10/0) (Decon) PW HL CC EE LR BT10B
Thompson SMG (5/2)
MAC 10 (5/8)

Klez 0 (4/9/0) (Decon) KW HL BB CC EE LR BT
HK MP5Ks x2 (5/6) (5/6)

Sirin 0 (6/5/0) (Decon) CF DM ST LA HL HT DiM VG BB CC EE
M16 (5)
Beretta 93R x4 (3/3/3/3)

Hephaestus 0 (8/0) (Decon) PW CF ST SE AL WW SC NO HL DiM VG HT
The Shield

Burn 0 (10/0) (Decon) HL KW CC EE LR 10B StS
Uzi (5/4)
Shotgun (8/1)

Melkor 0 (5/6/0) (Decon) DM ST SS HT DiM HL CC LR BT EE

Lo Qi (0) (1/3rd across room)

Advsior (0) (1/3rd across room)

Jericho (0) (1/3rd across room)

Combat Monks x 10: 0 (1/3rd across room)

Combat Monks x 10: 0 (2/3rds across room)

Combat Monks x 10: 0 (Far side of room)

Bow Monks x 10: 0 (2/3rds across room)

Bow Monks x 10: 0 (Far side of room)

KW CC EE LR

I want to see if the Officers have anything to say before I name my targets.

DM LA HL HT VG CC

Sirin's starting things off with two of her Berettas ready, but likewise to Klez, I wanna hear if Mors or San want us to do something specifically.

Originally posted by Alkaselzer
KW CC EE LR

I want to see if the Officers have anything to say before I name my targets.

Um, beware of Jericho is the only real advice I have this moment. He's good and he can't die.

Bows in the Matrix...that's a new one.

When I'm actually awake I'll post any other thoughts that I have.

DM LA SS LB

Let's get that Spear out...

Yeah, let's make sure I don't die, okay people? Because I've got The Shield...

PW, HL, HT, VG, aaaaand... SE.

Actually, changing my download...

KW CC LR BT

They're not armored, after all.

Things that need to happen:

- Jericho needs to be fought by Azrael. Mors intends to join this fight; he has the hookswords specifically for this reason.
- Lo Qi and his Advisor need to be engaged. San, Melis, and Berserker are likely good choices for this. Heph and Cloud may or may not want in on this.
- Everyone else, clear the dance floor. Burn, Klez, Ares, Melkor, Hawk, and Sirin, knock yourselves out. You might want to blow away a bunch of the Combat monks to start off, but that's up to you. I forsee the Bows being a nuisance, too.

Ush, it mentions that the Hookswords bonus against Melee weapons is cumulative. Does that mean that I could use Sharpened Scales for its dice and I would have a +6 dice bonus?

Yup.

Originally posted by Bespin Bart
Things that need to happen:

- Jericho needs to be fought by Azrael. Mors intends to join this fight; he has the hookswords specifically for this reason.
- Lo Qi and his Advisor need to be engaged. San, Melis, and Berserker are likely good choices for this. Heph and Cloud may or may not want in on this.
- Everyone else, clear the dance floor. Burn, Klez, Ares, Melkor, Hawk, and Sirin, knock yourselves out. You might want to blow away a bunch of the Combat monks to start off, but that's up to you. I forsee the Bows being a nuisance, too.

Ush, it mentions that the Hookswords bonus against Melee weapons is cumulative. Does that mean that I could use Sharpened Scales for its dice and I would have a +6 dice bonus?

Yeah, the bows are going to be annoying.

Well I am going to shoot two bow monks. With my Ingrams.

I want in on the fighting Lo Qi when we get to him. Not sure what to do yet, I'd like to see a few of the bow monks to go down before I charge them, I can see that as being very suicidal.

I will take three Light Machine Pistols, with 4 tiny clips, one sub-machine gun with three small clips= 3 +2+4+3=12. Such encumbrance does not hinder my melee fighting skills?

Alright, Gunners and those using guns, here's what I'm thinking we do.

So that we don't have one of those really bad situations where Lo Qi or Jericho decide to floor someone and head for the Gunners, we're going to move in with the Melee people. San, Mors, veto this if you think it's a bad idea.

Then, since the Combat monks can't do much to us while we're charging in, our first shots should go into the Bowmen. Since we've all got Carnival of Carnage (except Hawk, who's got BGB), if we all roll well we'll take down 11 of 'em in one go.

Unless, Hawk, you want to provide covering fire for the Melee people. That's fine by me.

But yeah, take down the Bowmen at the 2/3rds mark, Gunners.

And make sure to specify which guns you're using. It'd be lame if Sirin wasted the high damage of her M16 on mooks, for example.

And just to make sure that it's not lost amongst my speech...

-

Klez dashes forwards alongside those moving into melee combat with their foes, firing bursts from each of his machine pistols into the Bowmen as he moves.

Ares will pick off two bow monks with his Ingrams too. He takes Klez's advice and moves in alongside the melee fighters.

He's saving the Tommy for more important foes...

San, do you want Lo Qi or his Advisor?

Because Melis will move towards the one that San isn't going to stabby.

Oh yes! Sirin is going to be firing off shots with her Berettas, targeting the Bow monks.

That stuff sounds fair enough to me. I would be careful though. Hanging out with the melee nuts will make you much more of a target - Lo Qi and his Advisor and Jericho can't teleport. At least I hope they can't...

Also everyone, as always, keep in mind what powers you have and what's active and all that.

As for covering fire for melee-ers - keep in mind that generally with crazy melee you can't fire into the mess because it's as likely that you'll hit one of us as it is that you'll hit a bad guy.

San will also want in on fighting Lo Qi.

So for the melee, so far it seems it's going to be Mors and (hopefully as he's the only one who will survive it, according to the Oracle) Azrael against Jericho, and San and Cloud against Lo Qi. Melis is going to go beat the Advisor with her staff, so Berserker and Heph, one of you guys join her.

Heph needs to be careful as he has the Shield, and Cloud and myself need to keep in mind that we have a bit of a penalty.

Cloud, want to trade? Lo Qi made me look lame when we first met him, I want my payback since he's turned out to be a villain...