USH'S MATRIX GAME 2006 FIFTH ASSIGNMENT- 'The Pagoda'

Started by Vera2138 pages

Moving in on the Advisor, then.

Mors nods to Klez as he organizes the gunners and to San as she organizes the melee fighters. He then gives a more distinct, serious nod to Azrael before turning his gaze to Jericho.

"Here goes the future of mankind..." Mors mutters as he draws his hookswords and twirls them about in a flashy display before moving towards the infamous Jericho.

Hawk will move in to go all double swordy on the combat monks 1/3rd across the room.

Originally posted by General Zink
Cloud, want to trade? Lo Qi made me look lame when we first met him, I want my payback since he's turned out to be a villain...

Not on your life 😛

I wanna kill Lo Qi too, that fight against you way back was interesting to watch, and since then I've been wanting to see how Cloud would do against him. Besides, you'd be his primary target with the shield. If I were you I'd make a dash for the old man, see if he can sort it out while we're fighting.

Also, Cloud will join in with the charge if everyone else is going in it.

Ok, so, on turn 1, everyone charges in. Well, nearly everyone.

The Bow Monks fire at you guys.. They draw back two arrows at once when they notch their bows and fire. They also fire on seven dice. They prioritise the gunners, firing at Ares, Klez, Sirin and Burn. Bullet Time works against these guys, as do the defences of Burn, Klez and Sirin, but NOT Ares. Five attackers each.

Blasting at them proves harder than you want; takes five successes to drop these guys. They also have a point of defence. Although far from Named, these are all Exiles and are far harder than any mundane. No-one completely fluffed up but we have only four kills rather than... errr... 11.

We can have some cool Bullet Time photography as the melee fighters start to clash into each other as arrows and bullets pass each other in slow motions...

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PAGODA BATTLE, Turn 1

Mors 1 (8/4/0) (1/3rd) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
Hook Swords*
Glock 18 (5)

San 1 (11/0) (1/3rd) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Melis 1 (11/0) (1/3rd) CF DM ST LA SS BS SE HC HL HT VG LB
Spear*
MP5 (5)

Azrael 0 (9/7/0) (Decon) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (6/6/6/6)

Berserker 0 (9/10) (Decon) ST SS BS AL IB HT CF SE WW NO DM LA
Knives

Cloud 1 (8/0) (1/3rd) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Hawk 1 (6/5/0) (1/3rd) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords*
Sword
Glock 19 x2 (3/4) (3/5)

Ares 1 (10/10) (1/3rd) PW HL CC EE LR BT10B
Thompson SMG (5/2)
MAC 10 (3/8)

Klez 1 (4/9/5) (1/3rd) KW HL BB CC EE LR BT
HK MP5Ks x2 (4/6) (4/6)

Sirin 1 (6/5/15) (1/3rd) CF DM ST LA HL HT DiM VG BB CC EE
M16 (5)
Beretta 93R x4 (2/2/3/3)

Hephaestus 1 (8/0) (1/3rd) PW CF ST SE AL WW SC NO b]HL[/b] DiM VG HT
The Shield

Burn 1 (10/17) (Decon) HL KW CC EE LR 10B StS
Uzi (5/4)
Shotgun (8/1)

Melkor 0 (5/6/0) (Decon) DM ST SS HT DiM HL CC LR BT EE
Light Machine Pistols x3: (3/2) (3/1) (3/1)
SMG (5/3)

Lo Qi (0) (1/3rd across room)

Advsior (0) (1/3rd across room)

Jericho (0) (1/3rd across room)

Combat Monks x 10: 0 (1/3rd across room)

Combat Monks x 10: 0 (2/3rds across room)

Combat Monks x 10: 0 (Far side of room)

Bow Monks x 6: 0 (2/3rds across room)

Bow Monks x 10: 0 (Far side of room)

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Card- 4H

Melkor shoots at the 2/3rd bow monks.

You've got a turn in hand.

I guess Berserker will charge forward and attack the nearest Monk.

Okay, he will shoot two times with sub-machine gun, and tapping CC the second turn, switching CC for BT. He doesn`t move.

"Have it your way!"- He shouts amidst the gunfire.

San is going to start the fight off flashy (and hopefully on a good note) by tapping IB on Lo Qi.

Or maybe I should shoot some of the charging Combat monks? What do you think?

Ush, would we be able to shoot at the Combat monks after they are in melee? I assume yes, because there are much more of them than our melee fighters.

I'll just attack Lo Qi with both my swords for now, start off boring.

Azrael, PLEASE move forward to attack Jericho...

Ares, barely avoiding arrows, continues to spray at those bow-wielding monks.

This turn, Hephaestus will pummel one of the Combat monks.

Mors pointedly moves into close combat with Jericho, wanting to occupy him before anything else.

Klez, annoyed that his plan did work right away, keeps popping off bursts at the bow monks.

Hawk rips into a pair of Combat Monks, using PM.

Hmm...

Sirin will fire off rounds at the bow monks, emptying her pistols and tossing them aside.

(tap CC, swap CC for BGB)

Before engaging the Advisor, Melis will impale a mook-monk with her spear.

Hmm,
Ok I'm gonna swap LR for 10b this turn.
Lets do some more damage and knock these guys down faster!
The sooner the Bowmen are done, the quicker we can begin to relieve the melee guys.
Attack 2 Bow-monks.