Azrael has CF, HL, HT, BGB and KW (I must have a higher charisma than Jericho, right?).
Azrael fires both guns at Jericho as he begins to move forward, then tosses them aside (Tapping BGB, then switching it out for LA). As he gets into melee range, he slams the heel of his palm into the ex-captain's chest, ready for a return attack (Tapping HT).
Re-edit - I misread the description of the room.
Melkor- yes you could, but I'll take your first instruction.
Melkor's first round of shooting does not go that well, and were it not for his tap nor would his second. But he kills three monks over his two turns.
Berserker goes for a combat monk! His second roll from his IB-ised knives clinches it, and he downs one.
San goes for a knife tap on Lo Qi. He is already twilring around, to disorientate his opponents. San is at a -1 penalty due to her injuries, and Lo Qi has four points of defence working against her, giving her a knifing pool of 9. She hits for 2, 1 and 2; Lo Qi has Life's Armour on so this is... two damage.
Cloud (whio named PM twice in his downloads? Choose another) is going for him with twinned swords. Cloud is also at a one pool penalty for injury. But Cloud rolls very well indeed- four successes including a bonus, for extra damage! Seven damage to Lo Qi.
Ares does more bowmonk blasting. Dice are not with him- not a kill.
Heph goes for a combat mink; these guys are built similarly to the bow monks but need six successes to put down. Heph only manages 2.
I assume Mors is simply attacking Jericho. Mors gets 11 dice on that attack, scoring five successes for eight damagw reduced to seven.
Klez blazes away; drops another target, and then Sirin finishes the job for the front line of bow monks with her CC tap.
Melis neatly impales one of the combat Monks.
Burn, slightly unusually, turns off Carnival of Carnage, which certainly does not make killing Mooks quicker, and he cannot target two as requested.. His 10000 bullet firing does drop a foe though.
Azrael blazed away at Jericho on the way in but without specifiying waht I used the standard pistols; Azrael scores only one success which is removed via Parry. Azrael asks if KW will work based on Charisma, a question entirely irrelevant for two reasons. He makes a nine dice attack, scoring three successes for five damage.
Hawk goes for two Combat Monks; he wounds two, nearly killing one.
Of course, during all this time the bad guys were fighting back. The 16 bow monks go for the same targets as before, only four attackers each this time. Bullet Time did well for Ares last turn, but this turn his lack of defence tells against him. Sirin comes out badly as well... and so does Burn. Ahhhhh lack of cover against good shooters...
Combat Monks are in on the action too. Six of them run forwards to engage the gunners near decon- that is, Burn and Melkor. Those behind all run forwards. Two attack Hephaestus and two atttack Hawk. Hawk has no defence, which they mercilessly exploit... and except for Walking Willow, nor does Heph.
Now the big guys. Melis may be delaying on engaging the Advisor but the opposite is not the same, he twirls his staff and blades shoot out of either end of it, making it an effective spear. Melis's defences do not count for very much against his attack, though he does not roll devastatingly. Still, three successes makes seven damage.
Jericho goes for Mors. Mors is well set up for defence, but Jericho has an MA skill of six and doesn't care. He also rolls four successes out of sven dice, for ten damage.
Lo Qi used Healthy Tiger on Cloud's first attack. Cloud has no defence against Lo Qi which is bad news, though frankly it is flipping hard to defend against him.
Lo Qi rolls seven successes and a bonus. He uses the Clever Fox bonuis to increase his dealt damage by the damage factor of Cloud's weapon, which is three, making lo Qi;s base damage six, for a total of 12 damage from a barehanded strike. Cloud- your opening blow was excleent, seeming to go past Lo Qi's guard and cutting his arm. But barely have you registered that when Lo Qi's arm flicks and his robes wrap around your sword; he then barrels around and kicks you in the face, releasing your blade so that it flicks back and strikes you.
That was his HT tap, now for his attack. He taps into this. Luckily this is less impressive, Three successes for five damage.
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PAGODA BATTLE, Turn 2
Mors 2 (8/4/10) (1/3rd) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
Hook Swords*
Glock 18 (5)
San 2 (11/0) (1/3rd) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
Melis 2 (11/7) (1/3rd) CF DM ST LA SS BS SE HC HL HT VG LB
Spear*
MP5 (5)
Azrael 2 (9/7/0) (1/3rd) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (5/5/6/6)
Berserker 2 (9/10) (1/3rd) ST SS BS AL IB HT CF SE WW NO DM LA
Knives
Cloud 2 (8/17) (1/3rd) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords*
Hawk 2 (6/5/12) (1/3rd) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords*
Sword
Glock 19 x2 (3/4) (3/5)
Ares 2 (10/27) (1/3rd) PW HL CC EE LR BT10B
Thompson SMG (5/2)
MAC 10 (1/8)
Klez 2 (4/9/15) (1/3rd) KW HL BB CC EE LR BT
HK MP5Ks x2 (3/6) (3/6)
Sirin 2 (6/5/31) (1/3rd) CF DM ST LA HL HT DiM VG BB CC EE
M16 (5)
Beretta 93R x2 (3/3)
Hephaestus 2 (8/10) (1/3rd) PW CF ST SE AL WW SC NO HL DiM VG HT
The Shield
Burn 2 (10/34) (Decon) HL KW CC EE LR 10B StS
Uzi (1/4)
Shotgun (8/1)
Melkor 2 (5/6/0) (Decon) DM ST SS HT DiM HL CC LR BT EE
Light Machine Pistols x3: (3/2) (3/1) (3/1)
SMG (4/2)
Lo Qi (9) (1/3rd across room)
Advsior (0) (1/3rd across room)
Jericho (12) (1/3rd across room)
Combat Monks x6: 0 (Decon)
Combat Monks x 10: 0 (1/3rd across room)
Combat Monk: 2 (1/3rd)
Combat Monk: 3 (1/3rd)
Combat Monk: 5 (1/3rd)
Combat Monks x 10: 0 (2/3rds across room)
Bow Monks x 9: 0 (Far side of room)
-----
Card- 7H
Ha, but I am all-rounder.
Smiling, Melkor abandoms his gun, and meets the attacks of the combat monks with the ferocious flurry of his own, his fists striking through the gaps in the defense as he twirls to avoid to incoming attacks.
Tap HL, swap for SS. Oh, and do they have armor, I don`t think so? So tap EE and swap fot the HT.