Melis twirls into combat, trading off foes with San as she suddenly twirls away from the monks, leaps up into the air, jabs downwards at Lo Qi with her spear, and flips backwards and away.
(tap SS, tap LB, swap LB for HT)
Whiiich means that, despite his annoying habit of using MY damage as HIS, I will be merrily flipping away and he can't hit me for a moment. doped
"I will personally get that Shield to Melitus," Mors says to Jericho, breathing heavily as he struggles to keep up with the deformed former captain. "Even if it kills me."
Mors hooks the tips of his swords into the shoulders of Jericho and yanks him to the floor in a sudden attack, then leaves the hookswords stuck in his shoulders as he draws his katana.
(tap PM, tap CF, swap PM for SP)
Your initiative. Yay!
Jericho does not answer back, Mors... but then he cannot speak so that is not a surprise. You do both seem to have the same idea though; Clever Fox taps from you both. Your Hookswords do indeed stick in, but to no apparent effect. The Jericho fight is driving you further and further back, now into the outside corridor.
San, after Lo Qi makes his devastating blow to Cloud, has a momentary chance to strike Lo Qi and does so indeed with a mighty double-tap. He'll Life's Armour tap against that though, because it is vicious.
Five successes from San is reduced to two, for six damage reduced to three. More importantly, San gets a Throw result on Lo Qi, which she uses to disengage.
Heph is on the move. Not a situation you can attack at the same time with, no, unless you are using guns.
Melis does a strong disengaging attack on Lo Qi, though his LA tap still applies. Just three successes I am afraid- Parried, though the disengage still functions.
Sirin is on the run as well, but cannot find cover in the same turn she runs. She blasts down a bowmonk with the last of her ammo, though, with her BB tap.
Burn blasts away but his rolls are not good; no kill.
Hawk is on the run forwards.
Melkor makes an amazing roll on his SS strike and downs one of his attackers and then downs the wounded one with his HT tap. One swap a turn though, Melkor.
Berserker, sorry, don't understand your post at all- throw him using what? And you cannot post-tap IB. I'll just make that an IB tap. Trouble is, you are now only on six dice; you roll 3, 2 and 1 for... three damage.
Azrael is going for a super-attack on Jericho. Six successes but no bonus, I am afraid.
Ok, bad guys!
As everyone has disengaged from him, Lo Qi activates Healing Chi. Azrael's DM tap on Jericho means the big Hunter guy cannot land a blow past Mors' CF tap.
The Advisor is still going for Berserker, though, Four successes, eight damage.
Melkor is all clear of attackers; Burn is still being hit on the head by his last one.
Mook targets today, then, are Hawk, Sirin, Heph, Melis and San. 21 attackers available. The Bow Monks fire at some of those coming towards them; Sirin is entirely safe, though, due to her LA tap, leaving three firing at Hawk. Those arrows will likely bring down hawk, but as he did not know if he was being arrowed or not I will give him an ST tap to save himself.
Half the combat Monks break off to chase those going down the room, the other half attacks Melis and San; three for Melis, four for San. Both are in serious trouble.
-----
PAGODA BATTLE, Turn 5
Mors 5 (8/4/23) (Corridor) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Glock 18 (5)
San 5 (11/50) (1/3rd) PW CF ST BS HC AL NO SC WW HL VG IB 2
Knives
Melis 5 (11/52) (1/3rd) CF DM ST LA SS BS SE HC HL HT VG LB
Spear*
MP5 (5)
Azrael 5 (9/7/0) (Corridor) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (5/5/6/6)
Berserker 5 (9/26) (1/3rd) ST SS BS AL IB 1 HT CF SE WW NO DM LA
Knives
Hawk 5 (6/5/41) (2/3rds) CF ST BS SE HC JE SP PM BB CC LR
Sword*
Glock 19 x2 (3/4) (3/5)
Sirin 5 (6/5/35) (2/3rds) CF DM ST LA HL HT DiM VG BB CC EE
M16 (5)
Hephaestus 5 (8/23) (2/3rds) PW CF ST SE AL WW SC NO HL DiM VG HT 2
The Shield
Burn 5 (10/50) (Decon) HL KW CC EE LR 10B StS
Uzi (2/3)
Shotgun (8/1)
Melkor 5 (5/6/18) (Decon) DM ST SS HT 1 DiM HL CC LR BT EE
Light Machine Pistols x3: (3/2) (3/1) (3/1)
SMG (4/2)
Lo Qi (16) (1/3rd across room)
Advsior (18) (1/3rd across room)
Jericho (40) (Decon)
Combat Monk: 4 (Decon)
Combat Monks x 5: 0 (1/3rd across room)
Combat Monk: 2 (1/3rd)
Combat Monk: 3 (1/3rd)
Combat Monks x 5: 0 (2/3rds across room)
Combat Monk: 1 (2/3rds)
Combat Monk: 2 (2/3rds)
Bow Monks x 6: 0 (Far side of room)
Bow Monk: 3 (Far side)
-----
Card- 3H
(I must not have been thinking right when I made that post Ush. I have no idea what I was actually trying to do there.)
Anyways in my post I did say I was going to switch out SE for BS regradless of what happened and I still want to do that.
Berserker will attack the Adviser again tapping IB and BS(if I can still have it this turn)this turn. He has already used his LA tap so I'm not worried about him using it again.
If Berserker is not allowed to have BS in then he just knifes at the Adviser tapping IB then switch out SE for BS at the end of the turn regardless.
Originally posted by NewjakI forgot to add this in.
(I must not have been thinking right when I made that post Ush. I have no idea what I was actually trying to do there.)Anyways in my post I did say I was going to switch out SE for BS regradless of what happened and I still want to do that.
Berserker will attack the Adviser again tapping IB and BS(if I can still have it this turn)this turn. He has already used his LA tap so I'm not worried about him using it again.
If Berserker is not allowed to have BS in then he just knifes at the Adviser tapping IB then switch out SE for BS at the end of the turn regardless.
But if Berserekr is allowed to have and tap BS this turn then he will trade BS out for HT.