USH'S MATRIX GAME 2006 FIFTH ASSIGNMENT- 'The Pagoda'

Started by General Kaliero38 pages

Hawk will continue to move up toward Melitus. Swap CC for ST.

Sorry, Let me stop myself from dying and I'll give you all some covering fire.
I'll shoot at the two I wounded last turn, Which is the one hitting me on the head and the one thats close to doing so as well.

Originally posted by Lord Melkor
Okay, than I change- Melkor is sticking to melee, tapping HT again and DIM as well, swapping DIM for EE.

As I noted, you are clear of enemies, so HT does you no good.

And Burn, err, you wounded one last turn, not two.

Ok then I will split my attack, one attack at the wounded one, and one attack at a combat mook that split off to attack the running guys.

Sheesh, if this fight doesn't end soon, I'm going to be all out of moves to use...

Tap WW and HC this turn, and swap PW for VG.

Burn, I say you let Melkor beat the crap out of that one and gun away.

Well if Melkor does that, then I shall gun away at the mooks closing in on the other guys.

So in short Melkor hit the one thats trying to kill me, and I will gun at Combat mooks chasing the people runnign towards melitus.

Meanwhile, Ares will be unconscious.

Initiative to the bad guys.

Defensive taps from San and Melis keep them safe this turn, and Burn is missed. Ooh!

Thw bow monks fire at the same targets again. Sirin is nearly out of it, whilst Hawk, this time, is brought down, leaving only Heph for the rest of the Monks to follow.

Jericho rolls six successes on Mors, tapping Jade Emperor for thirteen damage and a Stagger result.

Advisor is rolling well; seven successes against Berserker is eleven damage.

Lo Qi strikes at Melis; eight successes and a bonus, reduced to five success and no bonus, still a hit, for five damage.

Ok guys, now you.

Melkor takes down the last monk at decon, leaving Burn free to fire at some of Heph and Sirin's chasers. Burn is suddenly shooting superbly and rolls two los of sux successes for kills.

Azrael attempts to blast at Jericho, who taps Storm Turtle to negate it.

Melis hits at Lo Qi, including a Healthy Tiger tap, which gets some hits but Lo Qi scores a Defensive bonus. He blocks her.

Just the one success from Mors, though still for seven damage.

Berserker scores 5, 4 and 2 successes for eight damage.

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PAGODA BATTLE, Turn 6

Mors 6 (8/4/34) (Corridor) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Glock 18 (5)

San 6 (11/40) (1/3rd) PW CF ST BS HC AL NO SC WW HL VG IB 2
Knives

Melis 6 (11/57) (1/3rd) CF DM ST LA SS BS SE HC HL HT 1 VG LB
Spear*
MP5 (5)

Azrael 6 (9/7/0) (Corridor) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (2/2/3/3)
4 Light Pistols (5/5/6/6)

Berserker 6 (9/37) (1/3rd) ST SS BS AL IB 1 HT CF SE WW NO DM LA
Knives

Sirin 6 (6/5/47) (Far side) CF DM ST LA HL HT DiM VG BB CC EE
M16 (5)

Hephaestus 6 (8/23) (Far side) PW CF ST SE AL WW SC NO HL DiM VG HT 2
The Shield

Burn 6 (10/50) (Decon) HL KW CC EE LR 10B StS
Uzi (1/3)
Shotgun (8/1)

Melkor 6 (5/6/18) (Decon) DM ST SS HT 1 DiM HL CC LR BT EE
Light Machine Pistols x3: (3/2) (3/1) (3/1)
SMG (4/2)

Lo Qi (25) (1/3rd across room)

Advsior (26) (1/3rd across room)

Jericho (47) (Corridor)

Combat Monks x 5: 0 (1/3rd across room)
Combat Monk: 2 (1/3rd)
Combat Monk: 3 (1/3rd)

Combat Monks x 3: 0 (Far Side)
Combat Monk: 1 (Far Side)
Combat Monk: 2 (Far Side)

Bow Monks x 6: 0 (Far side of room)
Bow Monk: 3 (Far side)

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Card- Joker. Refresh! Let's hear your refreshes, and remember, unless you are a Vet it is too late so swap powers for turn 7 now.

I can't believe I'm saying this, but can we choose not to refresh our powers? My intention for this turn, since Sirin is nearly out of this, was to hold off the people attacking her and Heph as much as possible.

Tapping DM to bring in LA, tapping LA, tapping HL, tapping HT, and tapping DiM.

But I can't work DM's power if LA is refreshed, hence my question.

Melis will refresh LB.

Melis attempts to work herself out of the block with Lo Qi with a powerful blow to his throat.

Tap DM to refresh and bring in LA, tap LA, tap HL, tap HT. Swap HL for VG.

Remember, everyone, that our opponents likely refresh this turn as well.

Burn, Melkor, covering fire on Heph. Sirin, go for it if you can make an attempt to drag the monks after you and not Heph.

Ush, is Defensive Master functioning against Jericho?

You can refresh as partially as you like, Sirin.

Excellent. Refresh BB and CC, and carry out my plans.

Mors- nope.

Berserker will refresh SS this turn

Ush I asked for BS to be swapped out for HT am I supposed to do that now?

If so then I will switch out BS for HT and then I will Tap IB one more turn on the adviser.

After that I will switch out IB for DiM

Yay refresh! I needed that...I've been tapping things like I'm a freaking Natural this fight.

Refresh BS, please!

San will tap VG on an undamaged monk, and then swap VG for BS.

And I'm surprised, my plan is working out perfectly so far. Burn and Melkor, time for you guys to go nuts and gun down as many as the combat/bow monks at the far side as you can!

Azrael untaps HL.

He hits Jericho again, switching out DiM for HL.

In that case I'll fire against the mooks chasing Heph.
Next turn though, Out comes the shotgun, and I'm gonna start annoying some of the named characters.
Jerico has ST, so maybe not him, but Lo Qi and Advisor.

In that case, might as well tap CC against Heph's attackers.

Does Mors have JE in? It says I scored a success and whacked him for seven damage, but my loadout says that SP is in.

Anyways, Mors will refresh PM, then tap DM and bring in CF.

Mors, still being driven back through the corridor by Jericho, manages to stab back every once and awhile, driving through Jericho's guard with unexpected strength and agility.