Initiative to the bad guys.
Defensive taps from San and Melis keep them safe this turn, and Burn is missed. Ooh!
Thw bow monks fire at the same targets again. Sirin is nearly out of it, whilst Hawk, this time, is brought down, leaving only Heph for the rest of the Monks to follow.
Jericho rolls six successes on Mors, tapping Jade Emperor for thirteen damage and a Stagger result.
Advisor is rolling well; seven successes against Berserker is eleven damage.
Lo Qi strikes at Melis; eight successes and a bonus, reduced to five success and no bonus, still a hit, for five damage.
Ok guys, now you.
Melkor takes down the last monk at decon, leaving Burn free to fire at some of Heph and Sirin's chasers. Burn is suddenly shooting superbly and rolls two los of sux successes for kills.
Azrael attempts to blast at Jericho, who taps Storm Turtle to negate it.
Melis hits at Lo Qi, including a Healthy Tiger tap, which gets some hits but Lo Qi scores a Defensive bonus. He blocks her.
Just the one success from Mors, though still for seven damage.
Berserker scores 5, 4 and 2 successes for eight damage.
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PAGODA BATTLE, Turn 6
Mors 6 (8/4/34) (Corridor) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Glock 18 (5)
San 6 (11/40) (1/3rd) PW CF ST BS HC AL NO SC WW HL VG IB 2
Knives
Melis 6 (11/57) (1/3rd) CF DM ST LA SS BS SE HC HL HT 1 VG LB
Spear*
MP5 (5)
Azrael 6 (9/7/0) (Corridor) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (2/2/3/3)
4 Light Pistols (5/5/6/6)
Berserker 6 (9/37) (1/3rd) ST SS BS AL IB 1 HT CF SE WW NO DM LA
Knives
Sirin 6 (6/5/47) (Far side) CF DM ST LA HL HT DiM VG BB CC EE
M16 (5)
Hephaestus 6 (8/23) (Far side) PW CF ST SE AL WW SC NO HL DiM VG HT 2
The Shield
Burn 6 (10/50) (Decon) HL KW CC EE LR 10B StS
Uzi (1/3)
Shotgun (8/1)
Melkor 6 (5/6/18) (Decon) DM ST SS HT 1 DiM HL CC LR BT EE
Light Machine Pistols x3: (3/2) (3/1) (3/1)
SMG (4/2)
Lo Qi (25) (1/3rd across room)
Advsior (26) (1/3rd across room)
Jericho (47) (Corridor)
Combat Monks x 5: 0 (1/3rd across room)
Combat Monk: 2 (1/3rd)
Combat Monk: 3 (1/3rd)
Combat Monks x 3: 0 (Far Side)
Combat Monk: 1 (Far Side)
Combat Monk: 2 (Far Side)
Bow Monks x 6: 0 (Far side of room)
Bow Monk: 3 (Far side)
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Card- Joker. Refresh! Let's hear your refreshes, and remember, unless you are a Vet it is too late so swap powers for turn 7 now.
I can't believe I'm saying this, but can we choose not to refresh our powers? My intention for this turn, since Sirin is nearly out of this, was to hold off the people attacking her and Heph as much as possible.
Tapping DM to bring in LA, tapping LA, tapping HL, tapping HT, and tapping DiM.
But I can't work DM's power if LA is refreshed, hence my question.
Yay refresh! I needed that...I've been tapping things like I'm a freaking Natural this fight.
Refresh BS, please!
San will tap VG on an undamaged monk, and then swap VG for BS.
And I'm surprised, my plan is working out perfectly so far. Burn and Melkor, time for you guys to go nuts and gun down as many as the combat/bow monks at the far side as you can!
In that case, might as well tap CC against Heph's attackers.
Does Mors have JE in? It says I scored a success and whacked him for seven damage, but my loadout says that SP is in.
Anyways, Mors will refresh PM, then tap DM and bring in CF.
Mors, still being driven back through the corridor by Jericho, manages to stab back every once and awhile, driving through Jericho's guard with unexpected strength and agility.