Initiative to the bad guys again.
Heph is trying to communicate with Melitus, but no joy- Melitus is not a loud man and you cannot hear him over the gunfire. Lesson to be learned here- during all that time people had to talk to Melitus earlier, some of you just wanted to get on with things, but no-one thought to ask "What exactly is it that you can do with this thing?"
Which leaves four Combat Monks trying to thump you to doom, which they do an extremely good job of.
This leaves one combat monk and three bow monks going for Sirin, but her LA tap keeps her safe.
Four bow monks now need a new target; they will fire at Burn, who is blasting in this general area. Even with cover in mind, it does not look good for Burn.
Whilst four combat monks stay fighting San- nearly downing her- three go for Melkor.
A Brilliant Scales tap comes at Berserker, which hits heavily to be combined with a Bonus which throws him, followed by a Swooping Eagle tap. A total of 22 damage.
Jericho- who I indeed over-damaged, Mors, whoops, I'll reduce it- continues to bludegon away at Mors.
Melis gets her riposte on Lo Qi, but he taps Life's Armour to avoid it. Melis then tries to use defences of her own but they are to no avail- none of them function when being Blocked. Lo Qi dispatches her easily with a twisting throw that propels her into the ceiling, cracking it open.
Now you guys.
Melkor blasts at one of the Heph monks, although using the SMG makes no difference to that. He scores successes on one.
Mors and Azrael both continues to attack Jericho- and this time, Jericho's lack of interest in defending seems to take effect. You've been slashing away at his body, Mors, but this time you run him straught through.
This certainly stops his attack this turn. But a moment later, he grabs the blade and starts to pull it out.
Burn is also firing at Heph monks, killing one.
Berserker, low on pool again, manages three damage though he does get his bonus.
Sirin's instructions are unclear so her taps are llikely a bit of a waste, used up on one attack rather than spread out across two. One kill though, for sure.
San pulls off the first super-kick seen this fight to bring down one of her foes.
And that's it!
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PAGODA BATTLE, Turn 7
Mors 7 (8/4/43) (Corridor) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Glock 18 (5)
San 7 (11/58) (1/3rd) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Azrael 7 (9/7/0) (Corridor) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (2/2/3/3)
4 Light Pistols (5/5/6/6)
Berserker 7 (9/59) (1/3rd) ST SS BS AL IB HT CF SE WW NO DiM LA
Knives
Sirin 7 (6/5/47) (Far side) CF DM ST LA HL HT 1 DiM VG BB CC EE
M16 (5)
Hephaestus 7 (8/42) (Far side) PW CF ST SE AL WW SC NO HL DiM VG HT
The Shield
Burn 7 (10/58) (Decon) HL KW CC EE LR 10B StS
Uzi (4/2)
Shotgun (8/1)
Melkor 7 (5/6/18) (Decon) DM ST SS HT DiM HL CC LR BT EE
Light Machine Pistols x3: (3/2) (3/1) (3/1)
SMG (3/2)*
Lo Qi (25) (1/3rd across room)
Advsior (29) (1/3rd across room)
Jericho (-) (Corridor)
Combat Monks x 3: 0 (Decon)
Combat Monks x 1: 0 (1/3rd across room)
Combat Monk: 2 (1/3rd)
Combat Monk: 3 (1/3rd)
Combat Monk: 1 (Far Side)
Combat Monk: 2 (Far Side)
Combat Monk: 3 (Far Side)
Bow Monks x 6: 0 (Far side of room)
Bow Monk: 3 (Far side)
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Card- AS
I did point out that the monks all have a high enough perception that those of us with PW have no defense.
The bowmonks NEED TO DIE this turn. Melkor, following Burn's example will be a good idea. And Burn, might be a good time for a defensive tap...
And I've not got a hope of lasting past this turn...meh...San will tap IB on the undamaged monk at 1/3.