USH'S MATRIX GAME 2006 FIFTH ASSIGNMENT- 'The Pagoda'

Started by Lana38 pages

Ahhhh, cripes, this is going to be close...

Melkor, KILL THE BOW MONKS. Also getting ST in for defense will be a good idea. But you seriously need to tap like mad right now. Tap DM to bring back CC and tap that, I'd suggest.

Mors, it is an earpiece.

Maybe I should try to stop LO QI from getting the shield? Berserker will not last long, maybe he can try to finish the remaining monks?

Shit guys,
Agents...
We're gonna probably want to run like **** pretty soon.

Originally posted by Tptmanno1
Shit guys,
Agents...
We're gonna probably want to run like **** pretty soon.

Yay for having the same thought I did...

And Melkor, you can attack multiple people at once. Berserker cannot. Plus you have guns and thus attack at range which he also can't.

The Agents should be on our side this time, though, shouldn't they?

Originally posted by Trickster
The Agents should be on our side this time, though, shouldn't they?

Hope springs eternal...

Alright Berserker will make a break for the the Shield and will swap DiM for ST.

If any of the bow monks fire at him he will tap NO to avoid their arrows.

If Berserker manages to reach Lo Qi this turn he will tap IB and tap LA to avoid any of Lo Qi's attacks.

Be careful about using a weapon to fight Lo Qi with, as both Cloud and San found about the hard way - he likes to use the bonus from CF which lets him add the base damage of your weapon to his base damage.

Originally posted by Lana
Be careful about using a weapon to fight Lo Qi with, as both Cloud and San found about the hard way - he likes to use the bonus from CF which lets him add the base damage of your weapon to his base damage.
I know that is why I'm tapping LA.

I would prefer to go in with HT but it is currently tapped 😛

Well, knives are really low damage anyway, just a general "beware of that" notice 😛

Originally posted by Lana
Well, knives are really low damage anyway, just a general "beware of that" notice 😛
Well the way I see it is

That with my first turn fighting Lo Qi I will tap LA hopefully that will keep me in. Next Turn I will tap WW which may keep me in for one more turn. Hopefully that may be optimistic.

Something that is working for us though is that apparently even named Monks aren't exactly durable so Lo Qi should be able to get taken care pretty soon. The key is just getting him there with all the LA taps he has.

So hopefully Melkor can Gun down the remaining Monks witin the next few turns and then he can take out a hurt Lo Qi who has taken some damage from Berserker.

Seems fair enough to me 😛

He doesn't have any extra tapping powers that you guys don't have.

People tend to forget about Dim Mak a lot as well.

It's a useful power.

Mors examines the ear piece, trying to see if it registers with him as an Agent's earpiece.

Yes, useful when, say, someone taps LA against you.

The click of a Desert Eagle being cocked, whilst being levelled towards your head, is a hint there, Mors. The deadpan, yet mocking, voice seals it.

"Oh Mors. You don't look well. Perhaps you are getting too old for this job."

It is Agent Daniels.

Oh, you ARE evil...

"You..." Mors snarls, reaching painfully for his GLOCK19. "I think you dropped something."

Mors, make a deal with him. We've got the shield and thus his life. Maybe we can bargain for our lives?

Probably the only way we'll get out of this one alive...