Illadelph's Team Tournament Discussion Thread

Started by Soljer133 pages
Originally posted by Scoobless
So you can field three 2 person amalgams or one 3 person amalgam and two individual characters? any chance of using one 3 person amalgam, one 2 person amalgam and one individual character?

Exactly.

You can field 3 two character amalgams
1 three character, 1 two character, and 1 single character
1 three character, 2 single characters
2 two characters, 1 single character.

Pretty much any combination you want. But they all have to be drawn from your available pool. You're allowed to change up your amalgams before each round.

Originally posted by Soljer
Exactly.

You can field 3 two character amalgams
1 three character, 1 two character, and 1 single character
1 three character, 2 single characters
2 two characters, 1 single character.

Pretty much any combination you want. But they all have to be drawn from your available pool. You're allowed to change up your amalgams before each round.


Wait Soljer, I thought we were only allowed to use 5 of our 6 choices in one round and we had to keep 1 in reserve. Did we get a rule change?

Wait, what?

I could have sworn you used all six, and you only had to keep characters in reserve once you added to your pool through victories.

If the five out of six thing came from ill, go with that. but I could have sworn it was six characters.

Originally posted by illadelph12
You can field up to 3 amalgams, so you could field:

3 two character Amalgams
1 three character amalgam + 1 two-character amalgam + 1 character
2 two character amalgams + 1 character
1 three character amalgam + 2 characters
etc.

So long as your team consists of 3 combatants and no combatant is an amalgam of more than 3 characters you're fine. This opens up a lot of creative possibilities.

I must have misinterpreted that part of his posts somewhere. I guess I really need to rethink my picks then.

It's all 6. You can keep one in reserve in the later rounds after you take one from the enemy, but you have to use 6.

Originally posted by TricksterPriest
It's all 6. You can keep one in reserve in the later rounds after you take one from the enemy, but you have to use 6.

No, you can only use at most six.

You could field three single characters, if that's what you wanted to do. It's ill-advised, but totally legal.

You can field any combination of your 6 (or more) characters so long as one character is not a combination of more than 3 characters, your total number of amalgamated characters fielded does not exceed 6, and you have at least 3 combatants.

*edit

Akuki, check your PM please. I've answered your question homie. Sorry for the delay, been watching football all day.

By the way, a question regarding trophy chars. For example, if team A uses in round one Batcave as its prep headquarterts from having Batman in their team and then gets beaten by team B who takes Batman as a trophy, can team B use their trophy chars resources according to general rule (access to base of operation if the character used as a prep char) or would his base of operation consipered as "used"?

Originally posted by Charlotte DeBel
By the way, a question regarding trophy chars. For example, if team A uses in round one Batcave as its prep headquarterts from having Batman in their team and then gets beaten by team B who takes Batman as a trophy, can team B use their trophy chars resources according to general rule (access to base of operation if the character used as a prep char) or would his base of operation consipered as "used"?

If you add a "trophy character" to your roster their prep area becomes available to you for one use, as well as them being available as a combatant. They become a part of your team for full utilization. All the rules that apply for your base six stable apply to the new acquisitions as well.

Can you use the prep area of a character that you do not field?

Originally posted by Soljer
Can you use the prep area of a character that you do not field?

Yes, you are able to use the prep area of any member of your roster, whether they are used in the battle as a combatant or not. The stipulation is that all characters on your roster can only host prep once, and also that if you have more than one member on your team that utilizes the same base (Example: Batman and Robin) you still only get to use their base of operations once. All prep areas, and the resources taht exist there, can only be used once, and will not carry over to subsequent rounds.

Originally posted by illadelph12
I've already banned time manipulation. Reality manipulation is also banned.

In regards to matter manipulation, yes, offensive matter manipulation (altering your opponent's being) is banned. However, altering organic or inorganic material that is not a part of your opponent (i.e., the battlefield) is not banned. If you find a character that can do the latter without being able to perform the former they'd be allowed.

Wait, so, a character that can matter manipulate the opponent, whether it's allowed or not, is banned from the tourney?

Originally posted by SpookySmurph
Wait, so, a character that can matter manipulate the opponent, whether it's allowed or not, is banned from the tourney?

Yeah...usually, matter manipulators are just restricted from directly affecting the competition. Not necessarily banned outright.

Originally posted by Soljer
Yeah...usually, matter manipulators are just restricted from directly affecting the competition. Not necessarily banned outright.
Are you making an official decision, or agreeing with me?

One of Delph's main rules was no neutering...

Also,

Originally posted by illadelph12
If you find a character that can do the latter without being able to perform the former they'd be allowed.

Originally posted by SpookySmurph
Are you making an official decision, or agreeing with me?

One of Delph's main rules was no neutering...

Also,

I'm not making a decision, I'm saying that I think we need clarification.

I realize that there's the 'no neutering' rule - but that's usually a rule in all the tourneys. and, if I recall correctly, all the past tourneys still allowed general matter manipulators, just not that particular tactic.

shit I need to find a partner for the tourny

This is street/low meta. Maybe slight mid meta. ❌ In this case, we should ban it.

Having the ability to manipulate your opponent's molecular structure is banned outright.

No exceptions.

No "I won't use that ability" arguments.

If you can find a matter manipulator that can't alter the organic material or components of a human being/humanoid, they are allowed.

Inorganic matter manipulation (metals, rock, elements) is allowed, you simply won't be able to manipulate your opponent's metallic components (if, for example, your opponent had a metal armor [Black Panther] or metallic implant [Wolverine], you simply wouldn't be allowed to transmute it).

No character with the ability to alter organic material is allowed.

I hope that clarifies the rule.

Okie doke. Thanks for the clarification.