Illadelph's Team Tournament Discussion Thread

Started by Soljer133 pages

Originally posted by Scoobless
That's what I originally thought ... but then Ill said any combination of your 6 (or more) characters and at least three combatants.

from that post it sounded like you could use all 6 as individuals if you liked .... which would mean more possibilities and more variety.

Promise, you must field three characters that are each amalgams of no more than three characters, while using a grand total of six or less - unless there has been a radical rule change.

That's more... adequate.

Originally posted by Charlotte DeBel
Well, sometimes numbers isn't salvation...though sometimes outnumbering can be cheap tactic *coughBlair Windcough*.

Who are you again? 😕

I'm...just me. My preparing for the tournament just include studying the former tournament achievments of people I'm going to compete with. So I know the whole origin of your B-Dub nickname.

If I'm not mistaken that was the first win via "multiplier" strategy in the tourneys' history.

Originally posted by Charlotte DeBel
I'm...just me. My preparing for the tournament just include studying the former tournament achievments of people I'm going to compete with. So I know the whole origin of your B-Dub nickname.

If I'm not mistaken that was the first win via "multiplier" strategy in the tourneys' history.


hey Charlotte do you think you could pm me some links to those threads?

Tournament Specifications:

1. Team tournament. Each team will consist of 2-3 posters. Each team member (poster) will represent one character in the battle and will not be able to post arguments for the others. The exception to this rule is teams with only 2 (two) posters. On these teams each team member will be able to post arguments regarding the character they represent as well as the 3rd character (you'll need to coordinate your arguments so that your attacks do not conflict).

2. Each team will be allowed to draft 6 (six) characters (Any Genre).

3. With this 6 (six) character roster you must field a 3 (three) character team, whether they be amalgamated or individuals. Examples:

3 two character amalgams
1 three character amalgam + 1 two character amalgam + 1 single character
2 two character amalgams + 1 single character
1 three character amalgam + 2 single characters
3 single characters

4. No amalgamated character can be a combination of more than 3 (three) individual characters, and no team fielded can be a combination of more than 6 (six) individual characters. You must field 3 (three) combatants (max) at all times.

5. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each round. You can not reconfigure your amalgams during combat.

6. After each round the winning team will be allowed to add a member of their defeated opponents' team to their own roster for the subsequent rounds. However, the above amalgamation and combatant requirements still apply, you simply increase the pool of characters to choose from.

7. In the interest of instituting a strategic element, the 3 (three) characters and configuration that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which 3 (three) characters the team you are facing will be fielding until battle commences.

Tournament Rules:

1. This will be a Spider-Man/Low Meta Tier Tournament. The characters do not need to be less powerful than Spider-man himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No magic (spell casting or magical attacks). Magically granted physical abilities (strength, agility, etc., barring senses) are allowed.

3. No offensive telepathy (mind reading, mental bolts, emotion manipulation, psychic illusions, mind wiping, mental location tracking). Short term, limited clairvoyance (akin to a "Spider-sense"😉, and other passive telepathic traits will be allowed.

4. No offensive matter manipulation. Only the elements of the battlefield can be altered. No character that can manipulate their opponents molecular structure (organic components), will be allowed. Manipulation of inorganic material is allowed, but direct use on the opposition is banned.

5. No time manipulation powers or technology.

6. No one-shot kill abilities (example, Omega Red's "Death Factor", Rogue's soul/lifeforce absorption).

7. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

8. Prep is allowed. You get 10 (ten) minutes of prep per round at a member of your team's historical base of operations. Characters that are members of teams (X-Men, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Batcave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment and arsenal, only the prep host. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes.

9. The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.

Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. That is purely at the teams discretion. Manage your time wisely.

10. Take into consideration that whatever prep area you utilize in a previous round will not be available to you in any subsequent rounds. Utilize these options wisely. If, for example, you used the Batcave (and all vehicles and tech there within) in round 1 you won't be able to use it again in any later rounds within this tournament. Also note that drafting multiple members of the same team will not grant you the use of a particular prep area more than once. If you draft Wolverine and Beast you will not be able to use the X-Mansion twice, only once. You only have access to any prep area one time in this tournament. No exceptions.

11. Vehicles will be allowed for use and are based soley on availability at chosen prep host's base of operations. For example, if you chose Batman as your prep host (The Batcave as your prep area) you'd be able to use either the Batmobile, Batwing, etc. Each team is limited to 1 vehicle per round. You can only utilize a "mid-size" vehicle that can carry 2-6 occupants. No mobile bases. So, for example, if you drafted Nick Fury, no, you can't bring the Helicarrier with you into battle. However, if you drafted an Avenger you could use a Quinjet or if you drafted an X-Man you could use the Blackbird.

12. No loopholes.

13. No loopholes.

14. No neutering of a character's abilities to enable them to compete within the cap limits.

15. During combat no more than 3 independently acting constructs per team (sum of 3 team members + constructs must not exceed 6).

Originally posted by Charlotte DeBel
I'm...just me. My preparing for the tournament just include studying the former tournament achievments of people I'm going to compete with. So I know the whole origin of your B-Dub nickname.

If I'm not mistaken that was the first win via "multiplier" strategy in the tourneys' history.

It was a dark day in KMC history indeed...

I had you beat B-Dub!!!! 😠

Originally posted by Akuki
hey Charlotte do you think you could pm me some links to those threads?

They're public. There's KMC tournament RT. But I'll post the links if you wish (regarding under-Iron Man torneys\low meta amalgam tourney).

Hey Delph, did you mark that Estacado is part of my team?

Originally posted by illadelph12
It was a dark day in KMC history indeed...

I had you beat B-Dub!!!! 😠

Your tactics in the match was adorable. By the way, I was wondering how did you manage to lose when having Vertigo in your team and having concentration-dependent opponent which Crystal is, let alone her dupes.

http://www.killermovies.com/forums/showthread.php?s=&threadid=391348&highlight=title%3A%28team+tournament+illadelph12+vs+Blair+Wind%29

Remember that epic battle, guys.

Originally posted by Charlotte DeBel
Your tactics in the match was adorable. By the way, I was wondering how did you manage to lose when having Vertigo in your team and having concentration-dependent opponent which Crystal is, let alone her dupes.

I lost because reading comprehension is not a strong suit amongst some forum members. At least in that particular instance. The only thing that was taken into account was B-Dub's obvious numbers advantage, not my tactical trump card (Vertigo), or the fact that no one on his team would survive the impact of the 50' Living Monolith slamming into their position at Mach 10 while I had them disoriented with the Vertigo effect. Still pisses me off to this day. 😠

Damn you B-Dub!!! 😛

Numbers don't work well with UNEXPERIENCED concentration-dependent guys... but that's me who likes "blast the hell out of 'em from relatively safe distance and then deal with whatever remains via sophisticated close quarter combat" tactic.
And the whole idea of keeping Wendigos under hot lava shielding was... sorry, Blair, but it was a bit too wild and bordering sucide.

Also a question is- would CIS work in your tournament?

Hey guys, guess what? I already won that match. Picking at mistakes, desperate maneuvers, or telling the world you thought Delph won is not going to change that fact. 🙂

Win is win, and you won the whole tournament🙂 I don't try to discredit your victory.

Also the debating skills tend to improve... though I'm a little scared from reading the last tournament (the high meta amalgam). King Kandy used Emma Frost as power character in his amalgam, but messed up her powers big time (he used Emma Frost&War Machine, the same chars that were used to beat him in some multy level tourney).
She is able to fire blasts of raw psionic energy (which King Kandy called "solid telepathy"😉 and create psionic energy projections which look like real objects to the point that psi-shielded Bishop mistook one for it...but she's not able to create GL-fashioned constructs of psionic energy capable of blasting her opponents. And having War Mashine as mind character doesn't add any of extra skills with TP (unlike the case when Emma's body was posessed by the mind of Jean and she was able to levitate and create psionic forcefield around herself).

Originally posted by Blair Wind
Hey guys, guess what? I already won that match. Picking at mistakes, desperate maneuvers, or telling the world you thought Delph won is not going to change that fact. 🙂

😠

After rereading that thread, I just realized it was me versus B-Dub, Scoobless, Mungi, and Xmarks. There were multiple people chiming in and posing arguments against me in that damn thread when it was supposed to be me versus B-Dub.

Grrrrr!!!!!

At least it's better than my first tourney experience (about 4 years ago and not at KMC).

I knew my roster was better than my opponent's and the judges were thinking I was going to tear him a new one. So I got a bit...arrogant and began to use a bit show off tactic, trying to toy with my opponent.

But he did all possible and impossible to capitalize on my mistakes and in the end I got beaten horribly...

Originally posted by Charlotte DeBel

Also a question is- would CIS work in your tournament?

I dunno about Delph's, but in most tourneys, you state exactly what your character(s) will do. Meaning the only CIS allowed is...well..contestant-induced-stupidity.

Originally posted by Soljer
I dunno about Delph's, but in most tourneys, you state exactly what your character(s) will do. Meaning the only CIS allowed is...well..contestant-induced-stupidity.

👆

NO CIS.