B-Dub: Experience is the only thing that carries over from round to round. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences from the previous battle. No exceptions. No loopholes.
Trickster: You begin each round at full health with full complement of standard equipment, arms, and ammunition.
Originally posted by illadelph12
B-Dub: Experience is the only thing that carries over from round to round. [b]You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences from the previous battle. No exceptions. No loopholes.
[/B]
Cool deal 🙂
Also, I have one last thing to PM you real quick, so expect two PM's 🙂
The draft will be private via PM here at KMC. On Saturday, November 10th, at 10a PST, I will post a thread which will simply state "Round 1 begins". That will be your opening gun to send a PM of your first 2 draft selections to me by PM. Picks will be granted in order of PM receipt (this way if another team has chosen the same character as another their will be no confusion as to who submitted the choice first). I will PM, in order of PM received, all participants to notify them whether they need to replace one or both characters drafted due to the characters being priorly draft. You will not lose your place in the draft order if a team beat you to your draft picks. However, you will only have 2 hours to provide me with a replacement character. Failure to do so will result in your draft position being dropped to last place in line for round 1, but you will retain your original draft placement for the subsequent rounds.
All participants with Time Zone conflicts please either make arrangements with a teammate or a proxy forum member to draft on your behalf. I'll try to accomodate the time issues as best as I can.
After the draft we will have a Roster Confirmation. During this time I will post a thread containing all proposed teams so that all participants will be able to see what the opposition's roster consists of. This will be your opportunity to voice concerns and levy arguments as to why a particular character should not be allowed into the tournament. A case must be made against a character with substantiating evidence as to why this character should be eliminated by contention. The "Popular Veto" must garner a 4/5's vote from all participants in order for it to be presented to Soljer, Digi, and Myself for consideration and ratification. If a draft selection is vetoed the team effected will have 1 day to present a viable replacement character or risk having an available character designated by either myself, Digi or Soljer.
For all combatants who haven't registered at the House of Zod, please take this opportunity to do so. Combat threads will be posted in the Warwold forum at the House of Zod by 11/25 (tentatively).
Originally posted by illadelph12
You can field any combination of your 6 (or more) characters so long as one character is not a combination of more than 3 characters, your total number of amalgamated characters fielded does not exceed 6, and you have at least 3 combatants.
So .... you could possibly just field your entire team of 6 (or more) individual characters?
Originally posted by Scoobless
So .... you could possibly just field your entire team of 6 (or more) individual characters?
Originally posted by Charlotte DeBel
Or field more than 3 combatants (like 2 2people amalgams and 2 solo combatants)?
No to both questions. You have a pool of six (or more if you start winning) characters, but when you go to the battlefield only three characters can do the fighting for you (these characters can be amalgams composed of other characters).