Illadelph's Multi Genre Team Tournament Confirmation Thread

Started by grey fox153 pages

Originally posted by illadelph12
I'll manage. My Dad is in pretty bad shape and Kaiser is trying to milk the situation at his health's expense. Not exactly ideal. I'm pretty strong mentally though.

Anyway:

What's this business about Spartan? Soljer, did Nvr and AJ run this pick by you? He was used in a fairly recent [b]herald level tourney. No. 👇

And also, I didn't "allow" Darwin, I simply said that he would technically be legal, but would likely be a very hard sell and be banned.

Also, tactical advantages aren't illegal, I purposely left some room in the rules for creativity, and the rules contained purposeful omissions. However, this is a low meta tournament. You all had the same amount of time with the same rules and made your draft choices (with the exceptions of Leo/Digi and Nvr/AJ), and you all have a say in the final makeup of the rosters.

Please allow cooler heads to prevail. [/B]

Hard Sell ! HARD SELL !!!!

GODDAMIT MAN HE'S DARWIN !!!

Originally posted by grey fox
Hard Sell ! HARD SELL !!!!

GODDAMIT MAN HE'S DARWIN !!!

QFT. This is bullshit. 👇 There's not one single person at low meta who can take him out.

Ban Spartan- he's a high meta even before an upgrade. That's an Iron Man level character.

Darwin also banned. LOW HERALD! When Smurph gets serious?

Shenobi Shaw: Smurf, Akuki, Bransolute, Red, King Kandy, Leonidas
Dalek Sec:
Mirror master: Bransolute, Akuki, Trickster, Smurph
Jotaro: Akuki, Smurph, Charlotte DeBel, Bransolute, King Kandy, Digimark 007, Leonidas, Newjak, DarkCrawler, Blair, BA
Venom: Smurph, Fox, Bran, King Kandy, Digi, B.A.
Kira:Trickster, Bran, Smurph
Sage: Trickster, Smurph
Spot: Trickster
Multiple Man: Digi, Trickster, Leonidas
Dupli-Kate: Digi, Trickster, Leonidas
Synch: Trickster, Digi, Fox, Leonidas
Spartan: Bran, Digi, Charlotte DeBel
Darwin: Akuki, B.A., Grey Fox, Trickster, Digi, King Kandy,Charlotte DeBel
Jubilee: B.A
Metal Smith: Trickster

Experience passes from battle to battle, that's another reason for banning Darwin.
As for Synch, the only ones who gang on him are people who have mutants in their teams. But by the same logic someone can try and draft Black Alice there...
Creshosk, the only objection I have against Synch is that he sometimes was shown using copied powerset in ways its user can't. And I'm not talking about unexperienced kids, I'm talking about Emma's latent TK. That way Blair Wind's team can legalize an offensive TP user in their team, thus cheating. There are no caps on amalgam, but 1)power copying takes far less time than true amalganation; 2)no caps on power levels, banned abilities stay banned.
That's what worries me, and not "trying to destroy clever amalgam"- I'm not THAT stupid and I respect fair play. Full potential Jubilee, even if it was Vertigo, was something I was ready for. Trying to legalize banned ability was.

By the way, Synch copying Darwin is something that can't be done fully- Synch has troubles with copying metamorphs- his aura can't really duplicate their powers.
I can show him trying to copy Husk (Synch vs Generation X girls, Generation X#16).

Darwin isn't in.

Originally posted by illadelph12
[b]Tournament Specifications:

1. Team tournament. Each team will consist of 2-3 posters. Each team member (poster) will represent one character in the battle and will not be able to post arguments for the others. The exception to this rule is teams with only 2 (two) posters. On these teams each team member will be able to post arguments regarding the character they represent as well as the 3rd character (you'll need to coordinate your arguments so that your attacks do not conflict).

2. Each team will be allowed to draft 6 (six) characters (Any Genre).

3. With this 6 (six) character roster you must field a 3 (three) character team, whether they be amalgamated or individuals. Examples:

3 two character amalgams
1 three character amalgam + 1 two character amalgam + 1 single character
2 two character amalgams + 1 single character
1 three character amalgam + 2 single characters
3 single characters

4. No amalgamated character can be a combination of more than 3 (three) individual characters, and no team fielded can be a combination of more than 6 (six) individual characters. You must field 3 (three) combatants (max) at all times.

5. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each round. However, you can not reconfigure your amalgams during combat.

6. After each round the winning team will be allowed to add a member of their defeated opponent's team to their own roster for the subsequent rounds. However, the above amalgamation and combatant requirements still apply, you simply increase the pool of characters to choose from.

7. In the interest of instituting a strategic element, the 3 (three) characters and configuration that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which 3 (three) characters the team you are facing will be fielding until battle commences.

Tournament Rules:

1. This will be a Spider-Man/Low Meta Tier Tournament. The characters do not need to be less powerful than Spider-man himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No magic (spell casting or magical attacks). Magically granted physical abilities (strength, agility, etc., barring senses) are allowed.

3. No offensive telepathy (mind reading, mental bolts, emotion manipulation, psychic illusions, mind wiping, mental location tracking). Short term, limited clairvoyance (akin to a "Spider-sense"😉, and other passive telepathic traits will be allowed.

4. No offensive matter manipulation. Only the elements of the battlefield can be altered. No character that can manipulate their opponents molecular structure (organic components), will be allowed. Manipulation of inorganic material is allowed, but direct use on the opposition is banned.

5. No time manipulation powers or technology.

6. No one-shot kill abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, etc.).

7. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

8. Prep is allowed. You get 10 (ten) minutes of prep per round at a member of your team's historical base of operations. Characters that are members of teams (X-Men, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes.

9. The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.

Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. That is purely at the teams discretion. Manage your time wisely.

10. Take into consideration that whatever prep area you utilize in a previous round will not be available to you in any subsequent rounds. Utilize these options wisely. If, for example, you used the Bat-cave (and all vehicles and tech there within) in round 1 you won't be able to use it again in any later rounds within this tournament. Also note that drafting multiple members of the same team will not grant you the use of a particular prep area more than once. If you draft Wolverine and Beast you will not be able to use the X-Mansion twice, only once. You only have access to any given prep area one time in this tournament. No exceptions. Choose wisely.

11. Vehicles will be allowed for use and are based solely on availability at chosen prep host's base of operations. For example, if you chose Batman as your prep host (The Bat-cave as your prep area) you'd be able to use either the Bat-mobile, Bat-wing, etc. Each team is limited to 1 vehicle per round. You can only utilize a "midsized" vehicle that can carry 2-6 occupants. No mobile bases. So, for example, if you drafted Nick Fury, no, you can't bring the Helicarrier with you into battle. However, if you drafted an Avenger you could use a Quinjet, or if you drafted an X-Man you could use the Blackbird.

12. Experience is the only thing that carries over from round to round. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences from the previous battle. No exceptions. No loopholes.

13. No loopholes.

14. No loopholes.

15. No neutering of a character's abilities to enable them to compete within the cap limits.

16. During combat no more than 3 independently acting constructs per team (sum of 3 team members + constructs must not exceed 6).

17. No CIS.

Draft Specifications:

The draft will be private via PM here at KMC. On Saturday, November 10th, at 10a PST, I will post a thread which will simply state "Round 1 begins". That will be your opening gun to send a PM of your first 2 draft selections to me by PM. Picks will be granted in order of PM receipt (this way if another team has chosen the same character as another their will be no confusion as to who submitted the choice first). I will PM, in order of PM received, all participants to notify them whether they need to replace one or both characters drafted due to the characters being prior draft. You will not lose your place in the draft order if a team beat you to your draft picks. However, you will only have 2 hours to provide me with a replacement character. Failure to do so will result in your draft position being dropped to last place in line for round 1, but you will retain your original draft placement for the subsequent rounds.

All participants with Time Zone conflicts please either make arrangements with a teammate or a proxy forum member to draft on your behalf. I'll try to accommodate the time issues as best as I can.

After the draft we will have a Roster Confirmation. During this time I will post a thread containing all proposed teams so that all participants will be able to see what the opposition's roster consists of. This will be your opportunity to voice concerns and levy arguments as to why a particular character should not be allowed into the tournament. A case must be made against a character with substantiating evidence as to why this character should be eliminated by contention. The "Popular Veto" must garner a 4/5s vote from all participants in order for it to be presented to Soljer, Digi, and Myself for consideration and ratification. If a draft selection is vetoed the team effected will have 1 day to present a viable replacement character or risk having an available character designated by either myself, Digi or Soljer.

For all combatants who haven't registered at the House of Zod, please take this opportunity to do so. Combat threads will be posted in the Warwold forum at the House of Zodby 11/25 (tentatively). [/B]

Originally posted by illadelph12
Darwin isn't in.

That's good. But WHEN Smurph gets serious? If jokes continue, I'm afraid it't time for judges to use their right to design an avaliable char for their team since they can't decide.

Originally posted by illadelph12
Darwin isn't in.

Thank you. 👆

Originally posted by Charlotte DeBel
That's good. But WHEN Smurph gets serious? If jokes continue, I'm afraid it't time for judges to use their right to design an avaliable char for their team since they can't decide.

I can't control when Smurph becomes "serious" with his picks. I gave you all the power to veto to act as a check and balance and eliminate any accusations of bias on my part. However, he has fulfilled his part of selecting a replacement character, and he has 24 hours to find a replacement for a vetoed/banned character. He's still on the clock.

So he has 24 hours for getting real pick and not irritating people with Doop, Darwin etc.
And as for Spartan...even classic one was at Iron Man level. It's too much.

And as for Sage\Synch- I was proved than subconsciously using Emma's latent TK was an one-time feat- he hardly ever used powers in the ways they users can't apart from that feat. And simple mindreading doesn't seem like anything criminal.

Synch is safe.

As for Sage, to my knowledge of her appearances that I've read she's never used he telepathic abilities in an offensive manner, and the traits have been depicted as passive (though strong defensively). Offensive telepathy is banned. If there is evidence of her using this ability in that manner (any of the various types of mental assaults or casting mental illusions) she'd be removed.

*edit

I'm getting some sleep, it's been a long day.

Soljer can pick up for me in the meantime.

I need to download comics of her Hellfire Club days as it's stated in her bio that back then she was able to cast mental illusions.

Originally posted by illadelph12
Synch is safe.

As for Sage, to my knowledge of her appearances that I've read she's never used he telepathic abilities in an offensive manner, and the traits have been depicted as passive (though strong defensively). Offensive telepathy is banned. If there is evidence of her using this ability in that manner (any of the various types of mental assaults or casting mental illusions) she'd be removed.

*edit

I'm getting some sleep, it's been a long day.

Soljer can pick up for me in the meantime.


Have a good sleep, Ill.

http://www.uncannyxmen.net/db/spotlight/showquestion.asp?faq=10&fldAuto=101

Sage's bio from UXN site also states that she was able to use her powers offensively.
XForce#49 most notably. Scans will be avaliable tommorow.
http://www.uncannyxmen.net/db/spotlight/showquestion.asp?faq=10&fldAuto=101&page=5

From X-Force #49 (those happened to be avaliable on my computer)
Tessa uses her TP to control Holocaust (mental control) so that he doesn't attack Shaw


Things took a turn for the worse for Tessa when Sebastian Shaw was believed killed by his son, Shinobi. It is unknown if Shaw trusted Tessa with the knowledge that he had survived and gone into hiding, but whether it was because of Sebastian asking her to, or her thinking it was a continuation of her original undercover mission, she happened to stay at Shinobi’s side for some time when he tried to re-assemble an Inner Circle for the Hellfire Club. This new line-up including no telepath, Tessa could now use her mental powers more openly, such as when she mentally knocked out Archangel and Psylocke when Shinobi wished to speak with them. [X-Men (2nd series) #29]

In X-Force #50 Tessa briefly holds X-Force members under her mental control before they're freed by Cable.

Hmm, okay. Not going to fight this...it does look like Sage does have offensive capablities. Sorry that we did not notice that. 😬

If judges indeed declare that she banned, we choose Mr. Terrific to her place.
http://en.wikipedia.org/wiki/Mister_Terrific_%28Michael_Holt%29