Illadelph's Multi Genre Team Tournament Confirmation Thread

Started by leonidas153 pages
Originally posted by illadelph12
Power copiers can copy individual characters, not amalgams (since the amalgams aren't actual characters). So, if you go into battle amalgamated, they wouldn't be able to copy you.

👆

Could the number of votes required to kick characters be dropped?

We're nearing the deadline, and several characters that NEED to be kicked out can't achieve the number of votes needed because not everyone bothers to vote.

Originally posted by SwindlingSmurph
Could the number of votes required to kick characters be dropped?

We're nearing the deadline, and several characters that NEED to be kicked out can't achieve the number of votes needed because not everyone bothers to vote.


Try pming Ill, it makes the response times a lot faster.

Akuki, Charlotte, and King Kandy:

Izuru Kira (Bleach) - http://en.wikipedia.org/wiki/Izuru_Kira#3rd_Division
"Jakita Wagner - http://en.wikipedia.org/wiki/Jakita_Wagner
http://www.killermovies.com/forums/f98/t451613.html
"K' (NeoSun comics version) - http://en.wikipedia.org/wiki/K%27
http://www.killermovies.com/forums/f98/t450783.html"
Kenshiro (NorthStar) - http://en.wikipedia.org/wiki/Kenshiro
Seras Victoria (Hellsing) - http://en.wikipedia.org/wiki/Seras_Victoria
Spot (Marvel) - http://en.wikipedia.org/wiki/Spot_%28comics%29

Badabing, Citizen V and Grey Fox:

Black Tarantula - http://en.wikipedia.org/wiki/Black_Tarantula
Dalek Sec - http://tardis.wikia.com/wiki/Dalek_Sec#Dalek_Sec
Dark Walter - http://en.wikipedia.org/wiki/Walter_C._Dornez
Deathstroke - http://www.titanstower.com/source/w...eathstroke.html
Night Crawler - http://en.wikipedia.org/wiki/Nightcrawler_%28comics%29

B-Dub(BlairWind) & DarkCrawler:

Darkhawk - http://en.wikipedia.org/wiki/Darkhawk
Dupli-Kate (from Invincible) - http://en.wikipedia.org/wiki/Dupli-Kate"
Jubilee - http://en.wikipedia.org/wiki/Jubilee_%28comics%29
Mr.Terrific- http://en.wikipedia.org/wiki/Mister...Michael_Holt%29
Shinobi Shaw - http://en.wikipedia.org/wiki/Shinobi_Shaw
Synch - http://en.wikipedia.org/wiki/Synch_%28comics%29

Bransolute and Smurph:

Blink - http://en.wikipedia.org/wiki/Blink_(comics)
Iron Fist - http://www.marveldirectory.com/indi.../i/ironfist.htm
Karnak - http://www.marveldirectory.com/individuals/k/karnak.htm
Multiple Man - http://www.marveldirectory.com/indi...multipleman.htm
Quicksilver - http://www.marveldirectory.com/indi...quicksilver.htm
Sebastian Shaw - http://www.marveldirectory.com/indi...b/blackking.htm

Digimark, Leonidas and Newjak

Iron Spider-Man - http://www.marvel.com/universe/Spid..._(Peter_Parker)
Deathlok - http://www.marveldirectory.com/indi.../d/deathlok.htm
Multi-Paul - http://en.wikipedia.org/wiki/Multi-Paul
Gideon - http://www.marvel.com/universe/Gideon

Estacado, Red and TricksterPriest:

Black Knight (Avalonian Equipment Only) - http://en.wikipedia.org/wiki/Black_...Dane_Whitman%29"
Guts (Berserk) - http://en.wikipedia.org/wiki/Characters_of_Berserk
Jotaro Kujo (Jojo's bizarre adventure) - http://en.wikipedia.org/wiki/Jotaro_Kujo
Joker - http://www.geocities.com/jokercdi/
Midnighter - http://www.internationalhero.co.uk/m/midnghtr.htm'
Venom - http://en.wikipedia.org/wiki/Venom_(Eddie_Brock)

Faceman and nvrbeenwthagirl

Data - http://en.wikipedia.org/wiki/Data_(Star_Trek)
Forge - http://en.wikipedia.org/wiki/Forge_(comics)
Husk - http://en.wikipedia.org/wiki/Husk_%28comics%29
Iron - http://en.wikipedia.org/wiki/Metal_Men
Leech - http://en.wikipedia.org/wiki/Leech_%28comics%29
Scrambler - http://en.wikipedia.org/wiki/Scrambler_%28comics%29

updates:

Faceman and nvrbeenwthagirl

Data - http://en.wikipedia.org/wiki/Data_(Star_Trek)
Forge - http://en.wikipedia.org/wiki/Forge_(comics)
Husk - http://en.wikipedia.org/wiki/Husk_%28comics%29
Iron - http://en.wikipedia.org/wiki/Metal_Men
Leech - http://en.wikipedia.org/wiki/Leech_%28comics%29
Scrambler - http://en.wikipedia.org/wiki/Scrambler_%28comics%29

Badabing, Citizen V and Grey Fox:

Black Tarantula - http://en.wikipedia.org/wiki/Black_Tarantula
Dalek Sec - http://tardis.wikia.com/wiki/Dalek_Sec#Dalek_Sec
Dark Walter - http://en.wikipedia.org/wiki/Walter_C._Dornez
Deathstroke - http://www.titanstower.com/source/w...eathstroke.html
Gambit - http://www.comicvine.com/gambit/1499/
Night Crawler - http://en.wikipedia.org/wiki/Nightcrawler_%28comics%29

did i miss anything?

I drop my vote against Synch. But not Gideon.

What happened to that Iron Spidey vote? I'm disappointed you don't think my boy could punk Spider-Man.

31

Don't see a point. I got no evidence that he's that much over regular spidey. So I'll just assume it's slightly better durability and vision.

Joking, actually. I agree it's not worth it.

We should allow judges to kick characters that they think are way above the limits...

Tournament Specifications: (Updated for clarifications)

1. Team tournament. Each team will consist of 2-3 posters. Each team member (poster) will represent one character in the battle and will not be able to post arguments for the others. The exception to this rule is teams with only 2 (two) posters. On these teams each team member will be able to post arguments regarding the character they represent as well as the 3rd character (you'll need to coordinate your arguments so that your attacks do not conflict).

2. Each team will be allowed to draft 6 (six) characters (Any Genre).

3. With this 6 (six) character roster you must field a 3 (three) character team, whether they be amalgamated or individuals. Examples:

3 two character amalgams
1 three character amalgam + 1 two character amalgam + 1 single character
2 two character amalgams + 1 single character
1 three character amalgam + 2 single characters
3 single characters

4. No amalgamated character can be a combination of more than 3 (three) individual characters, and no team fielded can be a combination of more than 6 (six) individual characters. You must field 3 (three) combatants (max) at all times.

5. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each round. However, you can not reconfigure your amalgams during combat.

6. After each round the winning team will be allowed to add a member of their defeated opponent's team to their own roster for the subsequent rounds. However, the above amalgamation and combatant requirements still apply, you simply increase the pool of characters to choose from.

7. In the interest of instituting a strategic element, the 3 (three) characters and configuration that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which 3 (three) characters the team you are facing will be fielding until battle commences.

8. Each team member on a 3 man team is allowed 8 combat posts plus 4 scan only posts (12 posts total each). 2 man teams are allowed 12 combat posts and 6 scan only posts each.

Tournament Rules:

1. This will be a Spider-Man/Low Meta Tier Tournament. The characters do not need to be less powerful than Spider-man himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No magic (spell casting or magical attacks). Magically granted physical abilities (strength, agility, etc., barring senses) are allowed.

3. No offensive telepathy (mind reading, mental bolts, emotion manipulation, psychic illusions, mind wiping, mental location tracking). Short term, limited clairvoyance (akin to a "Spider-sense"😉, and other passive telepathic traits will be allowed.

4. No offensive matter manipulation. Only the elements of the battlefield can be altered. No character that can manipulate their opponents molecular structure (organic components), will be allowed. Manipulation of inorganic material is allowed, but direct use on the opposition is banned.

5. No time manipulation powers or technology.

6. No one-shot kill abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, etc.).

7. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

8. Prep is allowed. You get 10 (ten) minutes of prep per round at a member of your team's historical base of operations. Characters that are members of teams (X-Men, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes.

9. The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.

Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. That is purely at the teams discretion. Manage your time wisely.

10. Take into consideration that whatever prep area you utilize in a previous round will not be available to you in any subsequent rounds. Utilize these options wisely. If, for example, you used the Bat-cave (and all vehicles and tech there within) in round 1 you won't be able to use it again in any later rounds within this tournament. Also note that drafting multiple members of the same team will not grant you the use of a particular prep area more than once. If you draft Wolverine and Beast you will not be able to use the X-Mansion twice, only once. You only have access to any given prep area one time in this tournament. No exceptions. Choose wisely.

11. Vehicles will be allowed for use and are based solely on availability at chosen prep host's base of operations. For example, if you chose Batman as your prep host (The Bat-cave as your prep area) you'd be able to use either the Bat-mobile, Bat-wing, etc. Each team is limited to 1 vehicle per round. You can only utilize a "midsized" vehicle that can carry 2-6 occupants. No mobile bases. So, for example, if you drafted Nick Fury, no, you can't bring the Helicarrier with you into battle. However, if you drafted an Avenger you could use a Quinjet, or if you drafted an X-Man you could use the Blackbird.

12. Experience is the only thing that carries over from round to round. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences from the previous battle. No exceptions. No loopholes.

13. No loopholes.

14. No loopholes.

15. No neutering of a character's abilities to enable them to compete within the cap limits.

16. During combat no more than 3 independently acting constructs per team (sum of 3 team members + constructs must not exceed 6). When a construct or duplicate ceases to exist in combat it can not be re-summoned until the following round. Duplicates count as construncts.

17. No CIS.

18. [Clarification on Power Copying Characters]: The ability to copy powers is allowed, however, you can only copy the powers of individual characters, not amalgamated characters.

Originally posted by Bransolute
We should allow judges to kick characters that they think are way above the limits...

The case making is up to you, the participants. If you present evidence of a rule violation by one of the characters they'd be removed regardless of the vote count.

Otherwise, you are all responsible for vetoing choices you do not approve for tangible reasons, which, in turn, means you are responsible for organizing your teammates to vote as well as presenting the case. There's 18 participants. You should be able to get at least 2/3s of you on the same page if a character is that blatantly over the caps.

I have no reservations about a majority of the picks. Clever tactics will overcome most shortcomings anyway. Honestly, the only character I'd personally be worried about is Dalek Sek because I have no idea of his full capabilities or how to counter him.

Drop my vote against Spot.

Tournament Specifications: (Another clarification)

1. Team tournament. Each team will consist of 2-3 posters. Each team member (poster) will represent one character in the battle and will not be able to post arguments for the others. The exception to this rule is teams with only 2 (two) posters. On these teams each team member will be able to post arguments regarding the character they represent as well as the 3rd character (you'll need to coordinate your arguments so that your attacks do not conflict).

2. Each team will be allowed to draft 6 (six) characters (Any Genre).

3. With this 6 (six) character roster you must field a 3 (three) character team, whether they be amalgamated or individuals. Examples:

3 two character amalgams
1 three character amalgam + 1 two character amalgam + 1 single character
2 two character amalgams + 1 single character
1 three character amalgam + 2 single characters
3 single characters

4. No amalgamated character can be a combination of more than 3 (three) individual characters, and no team fielded can be a combination of more than 6 (six) individual characters. You must field 3 (three) combatants (max) at all times.

5. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each round. However, you can not reconfigure your amalgams during combat.

6. After each round the winning team will be allowed to add a member of their defeated opponent's team to their own roster for the subsequent rounds. However, the above amalgamation and combatant requirements still apply, you simply increase the pool of characters to choose from.

7. In the interest of instituting a strategic element, the 3 (three) characters and configuration that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which 3 (three) characters the team you are facing will be fielding until battle commences.

8. Each team member on a 3 man team is allowed 8 combat posts plus 4 scan only posts (12 posts total each). 2 man teams are allowed 12 combat posts and 6 scan only posts each.

Tournament Rules:

1. This will be a Spider-Man/Low Meta Tier Tournament. The characters do not need to be less powerful than Spider-man himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No magic (spell casting or magical attacks). Magically granted physical abilities (strength, agility, etc., barring senses) are allowed.

3. No offensive telepathy (mind reading, mental bolts, emotion manipulation, psychic illusions, mind wiping, mental location tracking). Short term, limited clairvoyance (akin to a "Spider-sense"😉, and other passive telepathic traits will be allowed.

4. No offensive matter manipulation. Only the elements of the battlefield can be altered. No character that can manipulate their opponents molecular structure (organic components), will be allowed. Manipulation of inorganic material is allowed, but direct use on the opposition is banned.

5. No time manipulation powers or technology.

6. No one-shot kill abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, etc.).

7. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

8. Prep is allowed. You get 10 (ten) minutes of prep per round at a member of your team's historical base of operations. Characters that are members of teams (X-Men, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes.

9. The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.

Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. That is purely at the teams discretion. Manage your time wisely.

10. Take into consideration that whatever prep area you utilize in a previous round will not be available to you in any subsequent rounds. Utilize these options wisely. If, for example, you used the Bat-cave (and all vehicles and tech there within) in round 1 you won't be able to use it again in any later rounds within this tournament. Also note that drafting multiple members of the same team will not grant you the use of a particular prep area more than once. If you draft Wolverine and Beast you will not be able to use the X-Mansion twice, only once. You only have access to any given prep area one time in this tournament. No exceptions. Choose wisely.

11. Vehicles will be allowed for use and are based solely on availability at chosen prep host's base of operations. For example, if you chose Batman as your prep host (The Bat-cave as your prep area) you'd be able to use either the Bat-mobile, Bat-wing, etc. Each team is limited to 1 vehicle per round. You can only utilize a "midsized" vehicle that can carry 2-6 occupants. No mobile bases. So, for example, if you drafted Nick Fury, no, you can't bring the Helicarrier with you into battle. However, if you drafted an Avenger you could use a Quinjet, or if you drafted an X-Man you could use the Blackbird.

12. Experience is the only thing that carries over from round to round. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences from the previous battle. No exceptions. No loopholes.

13. No loopholes.

14. No loopholes.

15. No neutering of a character's abilities to enable them to compete within the cap limits.

16. During combat no more than 3 independently acting constructs per team (sum of 3 team members + constructs must not exceed 6). When a construct or duplicate ceases to exist in combat it can not be re-summonned until the following round.

17. No CIS.

18. [Clarification on Power Copying Characters]: The ability to copy powers is allowed, however, you can only copy the powers of individual characters, not amalgamated characters.

19. [b]No BFR, of opponents or self. Teleportation is allowed and will be assumed instantaneous point to point.[b]

*~-._Objections_.-~*

Black Knight: Akuki, Blair, Bransolute, Citizen V, Fox, King Kandy, Nvr
Reason: He can absorb any energy or physical attack. This includes even beings like the Uni-Mind.

Deathlok: Akuki, Blair, Bran, Citizen V, DarkCrawler, Fox, King Kandy, Trickster
Reasons: Partial Class 100 strength (Class 85 when he is not amping for a moment), reaction speeds roughly equal to Spider-Man, durability far beyond Spider-Man, healing factor, and all his tech gadgets.

Dupli-Kate: Citizen V, Digi, Fox, King Kandy, Leonidas, Trickster
Reason: Multiplier

Gideon: Akuki, Blair, Bran, Charlotte Debel, Red, King Kandy, Nvr(not sure his posts weren't all that clear), Smurph, Trickster
Reason: External copier who can copy any six superpowered beings without them being present, can also copy abilities and powers of mechanical beings

Jotaro:Akuki, Blair, Bransolute, Citizen V, Digimark 007, King Kandy, Leonidas, Newjak, nvrbeenwthagirl, Smurph
Reason: Stand cannot be damaged in any way, unless via the human itself.

Kira: Bran, Smurph, Trickster
Reason: Suspected organic matter manip

Multi-Paul: Citizen V, Digi, Fox
Reason: Multiplier

Multiple Man Citizen V, Digi, Fox, King Kandy, Leonidas, Trickster
Reason: Multplier

Sebastion Shaw: Nvr, Trickster
Reason: Can absorb all kinetic energy

Seras Victoria: Blair, Red
Reason: Vampire with Alucard's powers, tactile telekinisis, can outrun bullets (not dodge...outrun)

Shenobi Shaw: Akuki, Bransolute, King Kandy, Leonidas, Red, Smurf, Citizen V, Fox
Reason: Density Control (intangibility and hard form)

Synch: Fox, Red
Reason: Power Copier

Venom: Akuki, Blair, Bran, Citizen V, Digi, Fox, King Kandy, Smurph
Reason: Beats spiderman on-panel like a red headed step child.

Originally posted by Soljer
So many people that NEED to be banned are not. Could whoever is abstaining from voting please illuminate me as to their reasons for not voting AGAINST the characters currently on the 'block'?

I'm not voting against people becuz I'm new. But as it stands, there are a good deal many characters who seem a bit out of spiderman's range. And I count spiderman lvl as anyone spiderman could get at least one win against out of ten. Some of these guys I'm not so sure about. But I'm not rocking the boat too much. I got 6 low guys and I'm fine with them.

Originally posted by illadelph12
Power copiers can copy individual characters, not amalgams (since the amalgams aren't actual characters). So, if you go into battle amalgamated, they wouldn't be able to copy you.

That I don't find fair. I think they should be able to copy the set of ONE of your original characters. say I merge data and leech. They should be able to copy one of them but not both. Hell, he should be able to copy both sets of powers if he has room, but not the combined effect. I can't reveal too much but amalgamations end up having altogether different powers. And that is what I'm afraid of them copying. Not the individual powrs of the amalgam.

NVM. Saw that you did exactly what I hoped for. Thanks.

Reasons Deathlok should be banned: Indestructible adamantium skeleton.
http://img.photobucket.com/albums/v390/Teduko/Misc/DeathlokAnn-01-33.jpg

Class 85 strength.
http://img.photobucket.com/albums/v390/Teduko/Misc/DeathlokAnn-01-34.jpg

Incredible detection ability.
http://img.photobucket.com/albums/v390/Teduko/Misc/DeathlokAnn-01-32.jpg

Advanced weaponry
http://img.photobucket.com/albums/v390/Teduko/Misc/Deathlok-27-14.jpg

http://forums.comicbookresources.com/showthread.php?t=94560

Originally posted by TricksterPriest
Reasons Deathlok should be banned: Indestructible adamantium skeleton.
http://img.photobucket.com/albums/v390/Teduko/Misc/DeathlokAnn-01-33.jpg

Class 85 strength.
http://img.photobucket.com/albums/v390/Teduko/Misc/DeathlokAnn-01-34.jpg

Incredible detection ability.
http://img.photobucket.com/albums/v390/Teduko/Misc/DeathlokAnn-01-32.jpg

Advanced weaponry
http://img.photobucket.com/albums/v390/Teduko/Misc/Deathlok-27-14.jpg

http://forums.comicbookresources.com/showthread.php?t=94560

That is not enough to make him out of spiderman range. Look at spidey's villians. Some of them would beat the shit out of Deathlok. And the other bio I read said he could only lift 2k pounds. there must be different versions of the character.

Class 85 is beyond caps. Assuming this is the version of Deathlok drafted, he has been removed.

Please select another character.