STAR WARS: RETROSPECTION- Cold War

Started by Captain REX45 pages

"Yessssssss," Mither says. He cackles quietly. "We have nothing that can penetrate the walls of Raphisssrede, let alone its energy shield! But the flagship of the Naval fleet..."

Mither mimes a bombardment with his claws, dragging them down to his desk and making explosion sounds, the sound of his cackling filling the office.

"Very well. Do we leave immediately?"

"Precisssely," Mither says. "Prepare your men, General Kaliero. The fighting beginsss as you will it. Captain, get your men to the speedersss, and then get to your fighter. The sssooner our assault is organized, the better."

Dak will make the necessary preparations of a general, then.

Wraith will take his leave of Mither's office, giving a respectful bow or whatever it is we do for the Great Leader, and go get the freedom fighters ready to attack the artillery train. After that, he'll get the Lance of Arturyn prepped for aerial combat.

Well then, let's get to it.

Meja'Tsid, as you know, is a prominent water-mining town on the great Arnian tundra. After Gremon's abduction and the slaughter of his forces there, the Royal Circle had a well-supplied garrison installed. An icey trench has been dug to encircle the entire town, though some of the old mine entrances may be outside of its reach. You are not sure what armaments the garrison is in possession of, but you know they do not have starfighters covering the area.

As General, Dak is able to organize the militia forces of the Revolution and deploy them as he sees fit against the defensive garrison at Meja'Tsid. Pade Kaliero and Reynal will follow your lead and go where you tell them.

In his forces are:

Militiamen. The main fighting force of the Revolution, the militias are composed of average Arnians with little experience in waging war, but they are plentiful in number.

Defectors. Turncoat soldiers from the Royal Army who have actively decided to join the Revolution for various reasons, with decent combat training.

Attack Speeders. Recently stolen by Dak's raiding parties, these vehicles are your only armor, but only lightly armed.

Commandos. Reynal has trained a small group of soldiers to be combat specialists and bodyguards for the leaders of the Revolution. They can be used for stealth operations or as heavy hitters.

Erapedi. Pade has a knack for taming the tiger-like beasts of the tundra, and finds use for a small group of them as vicious fighters.

--

For Wraith, this is simple. The artillery train has armed soldiers on board and Arnian starfighters providing air cover from any threat. The Arnian speeders need to get close to deposit their hijackers, and so Wraith needs to take out the starfighters in his own craft before they destroy the speeders.

Once on board, your orders are simple: kill everyone and take control. If you cannot take control, disable the train permanently. It must not reach Meja'Tsid under the command of the Royal Army or Dak's assault might be crippled.

Sounds simple enough. No pressure that my mission could determine Dak's mission. Wraith will get his starfighter ready to go and get ready to go dogfighting. He tells his men that they are to kill everyone on the train. And he means everyone.

And I guess we will just wait for Dak to come up with his brilliant war-winning strategy.

The rebels are not exactly into taking prisoners, only converts. They take your order to kill everyone as read and prep for heading out.

Dak- Captain Reynal is now offering to organize the forces for you, observing your lack of experience in this area and your hesistance, not wanting to take a wrong step.

Wraith- everyone is ready to go when you are. They will be taking attack speeders into the area while you fly in and take care of the train's air cover.

Can I split the Militiamen?

Militiamen will start the frontal attack. Once they have thinned resistance numbers and given a view of the situation, the Defectors will follow with the Attack Speeders as support.

At the same time, Reynal's Commandos will find entry through the mines using their stealth training, with the group of Erapedi. They'll attack from within after the resistance is distracted by the frontal assault.

If I can split the Militiamen, I want to use some of them to pad out the Commando attack.

Okay! Is all of this coming down on one side of Meja'Tsid? Reynal and Pade want to know where you want them to participate in things as well.

Reynal will lead his Commandos. If Pade needs to be with the Erapedi for them to be effective, he'll go with them, if not, he'll be with the secondary charge of Defectors and Speeders.

I want to hit Meja'Tsid from one side, to keep their attention focused in one spot.

Wraith will hop into his fighter as his men head off, prepping everything for what is to come. He will send Ker'Raos off with his men, prefering to pilot the fighter alone.

"Enjoy yourself, Dak," he says to his compatriot before he leaves. "I'll make sure things go according to plan... which never quite seems to happen for us, but still. Doesn't hurt to make the effort."

With that, he will set off to blow some Arnian fighters out of the sky.

"Try not to die too quickly," Dak replies. "I can still use you, after all."

Roughly an hour later, everyone is in position- Dak's forces have all moved in by transport speeders or ridden along in the attack speeders, glistening against the snow even as the sun goes down. The transports stop short and deposit their cargo of fight-eager warriors. As requested by their General, the attack speeders hang back with the defectors while the militiamen march ahead with Kaliero himself. Reynal and Pade branch off to find their way into the mines, followed by the commandos and the rageful Erapedi.

He comes within sight of the trenches and alarms begin to sound in Meja'Tsid as messengers scurry back to spread the word- General Kaliero has arrived with an army at his back! The trenches are two turns distant by the time the defenders have prepared themselves. The trenches give them a point of cover, and they have some heavy repeating blasters installed.

Wraith, meanwhile, finds the train on his scanners and comes within sensor range of the Arnian snowspeeders- sleek, mean things, similar in design to Black Dawn. Due to their being light fighters, Wraith is at -1 to his dice pool and they get +1 to theirs.

Below, the speeders are closing in on the train, four turns distant. Gunners on the train begin to ready their anti-personnel cannons...

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SECOND BATTLE OF MEJA'TSID, START OF TURN 1

Trenches

Royal Soldiers x4 (G 6): 0 [cover: 1] (two turns distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (two turns distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (two turns distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (two turns distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (two turns distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (two turns distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (two turns distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (two turns distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (two turns distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (two turns distant)

Heavy Repeaters x2 (HW 6): 0 [cover: 1] (two turns distant)

Tundra

Dak (LS 10 / FP 5): 1/1/0 [?/?/?]

Rebel Militiamen x5 (G 5): 0

Rebel Militiamen x5 (G 5): 0

Rebel Militiamen x5 (G 5): 0

Rebel Militiamen x5 (G 5): 0

Rebel Militiamen x5 (G 5): 0

Rebel Militiamen x5 (G 5): 0

Dogfight

Lance of Arturyn (P 7): 0

Arnian Snowspeeders x10 (P 5): 2

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Dak, I'll need your Blade Schticks, but both of you may begin!

Locking into attack mode, Wraith targets one of the snowspeeders and zooms towards it, blaster cannons blazing rapidly as he tries to take the nimble craft out as quickly as he can.

Dak will be using Balanced Guard, Cleave, and Charge for now.

He orders the Militiamen to charge and attack, following the charge while watching to see how the defenses react.

The defenders win initiative this turn, meaning they open fire before Dak and his troops advance. However, on the wind-swept tundra, their distance is a bit much for their aim and so they lose one from their pools. Even so, the militiamen take casualties right away.

One of the heavy repeaters clears out a group of militia fighters, but the second targets Dak. A success against him is four damage.

The militiamen fire back and slip in some kills despite the frustration of cover.

The shields on Wraith's fighter flare as a flurry of hits crackle against them. He pushes through the resistance and guns down one of the snowspeeders, his orange bolts streaking across the dark sky and sending the snowspeeder spiraling out of the fight.

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SECOND BATTLE OF MEJA'TSID, START OF TURN 2

Trenches

Royal Soldiers x2 (G 6): 0 [cover: 1] (one turn distant)
Royal Soldiers x1 (G 6): 1 [cover: 1] (one turn distant)

Royal Soldiers x3 (G 6): 0 [cover: 1] (one turn distant)

Royal Soldiers x2 (G 6): 0 [cover: 1] (one turn distant)
Royal Soldiers x2 (G 6): 1 [cover: 1] (one turn distant)

Royal Soldiers x3 (G 6): 0 [cover: 1] (one turn distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (one turn distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (one turn distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (one turn distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (one turn distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (one turn distant)

Royal Soldiers x4 (G 6): 0 [cover: 1] (one turn distant)

Heavy Repeaters x2 (HW 6): 0 [cover: 1] (one turn distant)

Tundra

Dak (LS 10 / FP 5): 2(1A)/2(1A)/4 [Balanced Guard/Cleave/Charge]

Rebel Militiamen x2 (G 5): 0
Rebel Militiamen x1 (G 5): 1

Rebel Militiamen x2 (G 5): 0

Rebel Militiamen x3 (G 5): 0

Rebel Militiamen x4 (G 5): 0

Rebel Militiamen x5 (G 5): 0

Dogfight

Lance of Arturyn (P 7): 10

Arnian Snowspeeders x9 (P 5): 2

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"Do not slow, leave no survivors!" Dak cries as they continue the charge.

Dak can actually attack when he arrives at the enemy forces. I am assuming you want to?