Wraith starts off things... rather unimpressively, rolling not a single good die in his attack! His shots go wide, maybe due to bad footing on the fast-moving train.
Ker'Raos makes an impressive hop onto the train, into the gunnery. Instead of flashing his lightsaber, he has his kinetic rifle out. In close quarters, it packs a punch, and he has Close Quarters Gunman. Tapping Carnival of Carnage, he manages four kills, propelling his targets backward violently.
Supporting blasterfire from the men on the speeders clears out Ker'Raos' section of the gunnery car. Then, the speeders themselves launch their grappling ropes.
Return fire! Split between Ker'Raos and Wraith, soldiers in the gunnery sprinkle them lightly with lasers. More come out of the barracks car.
The cannons have at it with the speeders, but the durability of those things allows them to maintain speed alongside the train. They won't last much longer, though.
---
TRAIN ASSAULT (Second Skirmish), START OF TURN 2
Barracks Car- 1st Half
Soldiers x5 (G6): 0 (inside)
Barracks Car- 2nd Half
Wraith (G 8) 1/7 [CC OGu CL] [FcGu RF] (7F) (on roof)
Soldiers x10 (G6): 0 (inside)
Gunnery Car- 1st Half
Cannons x2 (HW6): 0 (5A)
Soldiers x5 (G6): 0
Ker'Raos (G 8): 1/6 [CQG CH BGu] (4F)
Gunnery Car- 2nd Half
Cannons x2 (HW6): 0 (5A)
Soldiers x10 (G6): 0
Alongside Train
Attack Speeders x1 (HW6): 3 (5A)
Attack Speeders x2 (HW6): 4 (5A)
Militiamen x10 (G5): 0
Militiamen x10 (G5): 0
Militiamen x10 (G5): 0
---
Militiamen are coming over this turn! Five at a time from each speeder.