STAR WARS: RETROSPECTION- The Hunted

Started by Captain REX34 pages

"You're on the list because the Rebellion has been looking to recruit you ever since you ratted out the Nobog Corporation," Kara explains. "And your ship just set down in Mos Eisley."

Someone else must be flying it, Kyle. But who else was out in the desert when you were?

Kyle feels his face get hot. "Rylis!" he says through clenched teeth. "Can you take us to the landing spot?"

"It has set down in the city..."

"This is it," Zane says. "I have a feeling things are about to get very, very hot. We make our move now. Kyle, if you will allow us, Kara will get that hyperdrive and I will escort you to the ship. We leave with you."

"Are you sure about this, Zane?"

"Positive, Kara. There is nothing more for us to do here."

Without wasting another second, kyle turns and heads out the door. "Eerin, let's get our ship back!"

Eerin cocks his sonic blaster. "[Right away, Captain...]" he says, ready to haul. "[Eol, you coming?]"

Eol wishes the best of luck, but he is only a sympathizer, not a Rebel agent. He will stay here on Tatooine and look after the base. Kara shuts down the main computer and heads out for the shop while Zane, pistols at the ready, heads off with you to take care of this Rylis Tavel character and her companion, Snithius.

It almost like a scene out of a Western when the three of you come walking down the street, side by side; Kyle Ragnor the smuggler, Eerin Chim the warrior, and Zane Clemsot the soldier. Beyond the open entrance to the docking bay that Kara has indicated, you can see that Rylis Tavel is waiting on the ramp of The Last Laugh, pistol drawn.

"How do we want to do this?" Zane asks.

"I'll deal with Rylis, you two watch out for Snith." Kyle draws his own blaster, checks the charge. "Keep your eyes open, spread out. They both can pack some hefty firepower." At the mention of the big stuff, Kyle addresses Eerin. "Don't get excited and shoot the ship. She's in bad enough shape already."

When Kyle is is shouting range (assuming stuff doesn't go down before then) he will announce, "GET. OFF. MY. SHIP. WOMAN!"

Eerin draws his sonic blaster, eyeing the bounty huntress as they approach.

"[Small arms fire isn't going to put a dent in our hull]," Eerin says. "[Besides, I'm already excited at the prospect of getting this nuisance off our tails. I hate being the hunted.]"

Eerin levels his sonic blaster at the huntress. If she takes a shot, so will Eerin.

"We just need to settle this quickly," Zane says, drawing his revolver-blaster pistols. "The garrison won't like a shootout and we don't want Imperial stormtroopers turning up at our little party..."

As you approach, you notice that Rylis already has her pistol drawn, which she raises towards Kyle after your message is shouted.

"Found a friend?" she asks, referring to Zane, just as she squeezes the trigger with a resonating bang... but good guy priority means that Eerin and Zane can react just before she fires!

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THE DOCKING BAY SHOOT-OUT

Entrance

Kyle: 0/4

Eerin: 0/3

Zane: 0/3

The Last Laugh

Rylis: 0/3

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What's the plan, Kyle? Dodging?

Eerin sends a painful sonic orb warbling at the huntress, screeching as he does so.

(Heck no! Shooting.)
Without flinching, the anger focusing his attention to one task, Kyle immediately returns fire. He puls the trigger with practiced speed and skill and quickly sends a pair of deadly red bolts directly at Rylis.

(Doubleshot to Rylis.)

Eerin rolls a sonic blast towards Rylis. The roll is an 11... just a miss! The blast detonates on the ground, kicking up a cloud of sand.

Zane fires both guns, pumping a Fortune point into one of them. He rolls a 19 and a 5, his luck bringing it up to a 10, meaning he hits for 13 damage total as his blue bolts spark off of the freighter's hull.

Then Rylis gets off her shot. The bolt tears across your thigh on a 19, inflicting 11 damage as it burns you. You return the favor with a double shot, but only the first shot strikes. Ignoring her armor, you deal her 5 points of damage.

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THE DOCKING BAY SHOOT-OUT

Entrance

Kyle: 11/7

Eerin: 0/6

Zane: 0/6

The Last Laugh

Rylis: 18/6

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(Phew! I was half-afraid she was going to disappear again. So now I'll dodge, and snap a shot for good measure. Do I have any Fortune or Luck left?)

Nope, still there! And your points are unspent, as far as I know. Please correct me if that's wrong; this situation is already lethal (figuratively speaking) for Rylis, no need to raise it.

Rylis dodges Zane's double-gunned attack, leaving her clear from that. Eerin also experiences misfortune with a bad roll, as do you, Kyle! No damage inflicted as Rylis ducks underneath the rampway of the freighter, sending back a shot of her own. A 17 is another 11 damage to Kyle! She's not messing around, even if she is outnumbered.

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THE DOCKING BAY SHOOT-OUT

Entrance

Kyle: 22/10

Eerin: 0/9

Zane: 0/9

The Last Laugh

Rylis: 18/11 (cover: 2)

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Everyone is acting ahead of the huntress, but she has moved into cover. Kyle, you must choose whether your level in Eagle Eye ignores her cover, which makes her harder to hit, or her armor, which makes her harder to damage.

Eerin, flustered by his poor shooting and the huntress' newly-found cover, decides that he will instead take a different approach to dealing with the huntress. Strapping his sonic blaster across his belt, Eerin brings forth his electro-halberd and moves in.

(Whenever I see The Huntress, I keep thinking Batman... I will choose to ignore the armor, plus blow fortune into this shot. I will move along with Eerin for now. Eerin, if you can tangle her up, I'll take the ship back.)

Kyle grits his teeth as e feels the heat of another one of Rylis' bolts. "Hag! Get out from under there and let''s get this done!" He advances with Eerin, and signals Zane to follow.

Brave, having everyone move into close combat! Eerin closes in with halberd in hand, while Zane and Kyle advance. As you shout out, Kyle, Zane fires off from beside you... 6 and 5, nothing. But raising your pistol, you let off a fierce shot of 19, inflicting 10 damage as you chose to ignore Rylis' armor, not her cover. Lucky choice! And that Fortune point goes unspent.

Rylis responds with a 6. Miss.

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THE DOCKING BAY SHOOT-OUT

The Last Laugh

Kyle: 22/14

Eerin: 0/14

Zane: 0/14

Rylis: 28/15

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No sign of Snith anywhere, Kyle... strange.

Everyone is in close quarters, so a -2 penalty to all shots. Shouldn't concern Kyle too much, or Eerin...

Eerin sweeps his halberd downwards in a swift arc, hooking the blade around Rylis' feet and tripping her up, intending to send her crashing down onto the sand.

Trip. Parry if she punches at me, dodge if she shoots.

(Oh, Kyle's pretty sure he knows where Snith is at. He's in his Daddy's old ship. That's where he's headed now. As soon as he can get past Rylis, up the ramp he goes, blaster first!
Doubleshot at Rylis, keep advancing toward ramp. Dodge attacks.)
Kyle keeps firing away at Rylis, but is more wary of her return fire. He lets eerin and Zane concentrate on her, while he watches for the opportunity to dash into his ship.

You can move into the ship at any time, Kyle. Rylis was taking cover below the ramp, so is beyond the entrance. Moving into close combat has put you past it as well.

"What, do you think I'm just going to stand in the open and let you shoot at me?" Rylis responds as you encircle her.

Kyle opens up with another double-shot, firing on a skill of 12 due to double-shot penalty and close quarters penalty... a 5 and a 20, for 10 damage!

Eerin's Trip goes nowhere as Rylis hops nimbly over your halberd.

At close range Zane pumps his revolvers nearly into Rylis' chestplate, dealing her 13 damage with his thickly-barreled blasters.

In response, Rylis whips her arm forward and unleashes five metal spikes that whoosh from their launcher almost silently. One of the metal spikes grazes your arm, Kyle, for 6 damage.

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THE DOCKING BAY SHOOT-OUT

The Last Laugh

Kyle: 28/17

Eerin: 0/17

Zane: 0/17

Rylis: 51/19

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An alarm has been sounded over a heated gun battle in the starport. Troops from the garrison will arrive soon.