Eerin, rising from his attempt to Trip up Rylis, brings his halberd up across the chest of the bounty hunter in hopes of slashing her with a Quick Attack, while he lashes out his foot to catch her by the ankle and yanks her off her feet with another Trip.
Put Strike of the Master into my Quick Attack if it has an Outcome less than 3.
Rylis looks as if she is preparing another forearm-mounted weapon when you dash away Kyle, ruining that plan. It is a lengthy action to get to the ramp while firing off parting shots. However, the move puts Rylis back in cover. I will choose for armor to be ignored, as you requested it earlier; you deal five damage on the second shot. But you are at the ramp, ready to board your own ship...
Eerin swings up and across, the metal-on-metal screeching slightly with the swiftness of your blow. 5 damage to her.
Zane raises his pistols to punch out another fierce attack with his twin pistols, but once the alarm starts going, he takes his leave of the engagement without so much as a parting blast, swiftly heading to one side of the docking bay.
Even so, Rylis is starting to wear down quickly...
---
THE DOCKING BAY SHOOT-OUT
The Last Laugh
Kyle: 28/21
Eerin: 0/19
Zane: 0/20
Rylis: 61/19
---
The alarms keep blaring.
Eerin has a Trip to resolve, and Rylis must take stock of the sudden dashing away of her foes.
Kyle whips his head around when the alarms go off. He sees Zane dashing away. He almost calls out for him to stop, but realises that Zane can't afford to be caught. Time for them to leave as well.
"Eerin, let's go! He calls out to his partner, "Let's get out of here!" Kyle moves to the top of the ramp, if Eerin can make it in, he'll shut the ramp and lock it.
(Let's scram, Eerin. IF Snith is in here, we can both take him out, then get the ship out of the bay. We can Comm the Rebels for our hyperdrive, abd be gone.)
Kyle, as you head into the ship, your comlink buzzes. You can see that it is Zane, moving along the outside perimeter of the docking bay, towards the entrance.
"We can't leave just yet," Zane says. "We need Kara and that hyperdrive first. Otherwise, she won't get another chance to escape Tatooine, because trust me, you won't be coming back. Look up."
"No need. Just hold the bay. She'll be here."
Kyle, something you notice upon entering. The power is off. It is pitch dark in here.
The head of the halberd manages to catch ankle and you lay her low, Eerin! The bounty hunter crashes to the ground heavily.
Now soldiers have arrived to put an end to the fighting. Stormtroopers, their white armor made dusty by the sands of this world, march towards the hangar with blasters at the ready.
"Lay down your guns!" one of them orders.
Zane conceals himself for ambush and takes cover behind a vaporator, pistols ready.
---
THE DOCKING BAY SHOOT-OUT
Inside The Last Laugh
Kyle: 28/24
Outside The Last Laugh
Eerin: 0/22
Rylis: 61/23 (prone)
Entrance
Zane: 0/23 (cover: 2)
Stormtroopers x10: 0/24
---
This is grave, Kyle. Gunning down Imperial stormtroopers is a serious offense against the Galactic Empire, and you think that Zane is going to go through with it. The gravity of your agreement to join the Rebellion has just hit...
Kyle holsters his blaster and moves slowly to the bottom of the ramp. He sees Zane, ready to pounce, and knows this is it.
He and Eerin might have had time to rethink joining after they got off the planet. If they had, there would have been a few tense moments with Zane, and especially Kara, but Kyle was sure he could have talked his way through it, bartered for the hyperdrive by taking them wherever they wanted. But that was all gone now. His final decision would have to be made in the next few seconds. In the end it wasn't a hard decision, they were already outlaws, really. What difference did it make if they were Rebels and smugglers, to the law? They can only execute you once...
With his famous speed and deadly accuracy, he whips the blaster back out and goes to work.
(Three snaps, at three troopers, please.)
Rylis cannot dodge as she is prone and preoccupied with getting to her feet. But as she rises, Eerin swipes the other end of his halberd into your ribcage... he rolls a 1... raised to 4 by Strike of the Master... raised to 9 by a Fortune point... raised to 11 by the bonus for close combat attacks on a prone target. A hit! The weapon makes an incredibly painful electrical discharge, briefly illuminating Rylis' ribs and sending sparks showering from the jolt's contact with armor. A Coup de Grace gives Eerin a base damage of 15, so an Outcome of 1 raises it to 16, and it is reduced by 9 for your Strength and armor. 7 damage! Rylis is at a -2 penalty for her injuries, but she's on her feet.
Rylis apparently does not intend to stick around and find out if you can hit her any harder, Eerin. She activates her jetpack, obscuring your vision as the pack generates a backwash that stirs up the sand beneath the ship. She flees into the open air.
Kyle, you come bounding down the ramp of your freighter and snap off a shot. The bolt travels out through the entrance and lands dead-on, burning through the white armor chestplate of the nearest stormtrooper and dropping him on the spot. Moving during a snapped shot means the action takes three frames, though, rather than four.
Zane moves out from behind the vaporator and into the entrance, bringing down two stormtroopers himself.
---
THE DOCKING BAY SHOOT-OUT
Outside The Last Laugh
Kyle: 28/27
Eerin: 0/25
Rylis: 68/26
Entrance
Zane: 0/26
Stormtroopers x7: 0/27
---
It seems the stormtroopers were not expecting to be fired upon and lose their action.
All are acting ahead of the stormtroopers.
Rylis is hovering in the air above the docking bay.
My mistake. Yes, seven stormtroopers. Six after your first shot, which strikes a trooper in the throat. The second shot is glancing, rattling a stormtrooper but causing little harm. Zane quickly finishes him off and takes down another.
The stormtroopers... or what is left of them... return fire with their blaster carbines, two on Zane and two on Kyle. One gets lucky against you, Kyle; a 20 rolled means 8 damage. Zane too takes a hit, for 4 damage, then takes to cover.
Eerin bounds out from beneath the ship to hound his target! Rylis has flown higher, slightly out of range and hovering above the docking bay. If not for the burst effect of heavy weapons, it is unlikely you would ever hit, Eerin... but you roll a 15. A Near Hit! But with her armor and evasive action, she takes no damage... but her jetpack starts to sputter and fail...
---
THE DOCKING BAY SHOOT-OUT
Outside The Last Laugh
Kyle: 36/31
Eerin: 0/31
Entrance
Zane: 4/32 (cover: 2)
Stormtroopers x4: 0/30
Street
Kara: 0/31
---
The stormtroopers are going to fire again, though now falling back for cover against your skilled marksmanship.
There is a distinct roaring sound as a pair of TIE Fighters drop down over Mos Eisley and fly past. They were escorting an Imperial shuttle, which begins to land near the stormtroopers.
Meanwhile, Kara is spotted! She is 9 frames distant, running along the street toward the docking bay.