STAR WARS: RETROSPECTION- The Hunted

Started by Bespin Bart34 pages

"[Yeah, well, the Hutts aren't picky]," Eerin replies, seating himself in co-pilot. "[And we're the best of the best. Or something]."

"Well, at least we can say you can't find another pair out there quite like us!"

( 😂 )

"[You can say that again]," Eerin says, stabilizing the ship's flightpath through hyperspace as it had been a hastily made jump to lightspeed.

My apologies, Christmas parties and work don't mix well with updating RPGs. My bad.

If there's nothing else for you two to address, we'll push on to Nar Shaddaa, that terrible city-world that nobody likes but somehow everyone ends up there at some point in their lives. You just so happen to frequent it for work.

(I think we're good. And speaking of Christmas parties, I have my time pretty much booked from now until Christmas night. I'm sure you two have similar schedules. So since it's technically just us three in here, we might want to consider taking a break until after X-mas. But, I'll probably check in anyhow at least once a day, so just don't leave me behind.
HAppy Holidays.

Wanna press on, Rex? Surely our employer speaks fluent Geonosian...

(Oh, hey! I'm ready when you guys are... Just been a bit wrapped up in my new Guitar Hero III for my Wii. Addictive game. But, yeah; lets go pester the Hutts.)

(Wii got a We...wait, hold on...)

Dropping out of hyperspace, the Last Laugh descends to the grimey moon known as Nar Shaddaa, the Smuggler's Moon. You get through the atmosphere with no problem, then you're forced to swerve to avoid a large transport as you dive into Vertical City. Unlike Coruscant, Nar Shaddaa has no real trafficking laws...or system. For the most part, people fly about as they please. Just another reason why Nar Shaddaa is so damned shitty.

Eventually you manage to find a place to park your ship, near your usual hangout, the Rimmer's Rest. There you do your business with the Hutts' contacts, rather than with the Hutts themselves; it's better that way. Less slime. Sometimes.

The bar is very spartan and blocky. A few large glow-orbs flood the rooms with dim lighting. Every surface is made of some beat-up metal, and the walls were given a few coats of green paint a some point within the last two centuries. The actual bar itself is opposite the doorway, where the sleepy old bartender serves drinks when pestered. Behind him, the neon lighting of the bar's mascot- a green snake with three horns breathing fire- blinks lazily.

Your contact with the Hutts should be here somewhere...it's unusually crowded tonight. The Rimmer's Rest is a lesser known but cheap and decent (for Nar Shaddaa) bar, but tonight it has quite a few paying customers. Some of them are already passed out under the tables...or on the tables. Heh.

Ah, there's your man. Retter, a shaggy fellow in a tattered and torn old banthahide jacket and black pants, managed to snag a spot at the bar. He's lucky like that.

Kyle nudges his partner and points to the bar. "There's our man. Let's get this over with so we can get the space out of here."

"[Righteo]," Eerin says. Eerin will sit on one side of Retter, while Kyle should sit on the other. If those seats aren't available, Eerin will scare the occupants off with Intimidation.

Non-issue, Eerin. The people here recognize Hutt business when they see it, and those seats are yours.

"Ah, my friends!" Retter greets, looking back and forth between you two as you sit. "Welcome home! Looking good, gents. How'd the mission go? Traleth is eager to hear of your success."

Can Retter understand what the hell I'm saying?

Eerin gives Retter an unpleasant, buggy glare.

"[If you mean we got the money, then yeah, great, huge success! The mission was crap, pal. We basically nuked Naadal. Superb mission.]"

He can.

"Whoa, you did what?"

Holding up a hand to calm Retter, kyle interjects, "Wait, we didn't nuke Naadal. The nukes we were carrying, the ones we didn't know were onboard, were blown up by the other side of the civil war your people supplying. We, along with the payment," he adds pointedly, "were almost vaporized by the blast. From now on, we want to know what we're carrying. Exactly, no more 'just weapons and stuff' or whatever you told us this time. Eerin insists." he finishes, pointing at the giant menacing bug.

"Hey, hey, alright," Retter says, uncomfortable due to Eerin's friendly glare of doom. "Whatever happens on missions ain't my fault or the Hutts, you know that. Everything is up to you to make sure things go off right. If your cargo's being shot at, you obviously did something wrong. But hey, you got the payment, right? Eh?"

He seems like he's going to try elbowing Eerin in a friendly way, but then thinks better of it.

Deciding not to argue further, "Yea, we got it. It's in the ship."

"Good boy, Kyle. I'll come back to yer ship with ya, so me and my boys can nab it for our employer. But first, drinks! Gotta have drinks..."

Retter orders a Corellian ale for the both of you.

Kyle, I forget, are you Corellian?

"[I would rather not]," Eerin says. "[Drink makes your mind fuzzy, and fuzzy is the last thing I want my mind to be when dealing with the Hutts. I would rather go grab the payment for you and get out of here.]"

(Nope. Kyle is actually from Ela Nobog.)
"I don't know about fuzzy minds after one drink, but we really have to be going soon. Rain check on the drinks, thanks. Shall we finish our business?"