"They'll be curious why you filled him with metal instead of knocking him unconscious..." Snith says, nudging the Twi'lek again before dragging him into your docking bay. He lays him out in the sand, where the Twi'lek gurgles in agony as sand scrapes his wounds.
You find out that the Twi'lek is employed by Jabba the Hutt, a local crimelord that you have brought bounties to in the past, when the prices are high. But he's nothing special; Jabba won't miss him. No bounties on him.
"I vote we disintegrate him," Snith says. "You go first!"
Indeed, your wallet is fat and sassy a good part of the time.
Renting out a landspeeder is no problem. Quality is another matter. Snith absolutely insists that he tweak a few things before you take your leave of Mos Eisley, but that takes no time at all.
Snith also takes the opportunity to impress another thing upon you.
"Another reason I wanted to wait until morning," Snith says. "You've no doubt heard of the Sand People?"
"They're not the only things out there at night," Snith says, then climbs into the landspeeder.
Snith insists that you drive, but requests a stop at his ship, first. When you get there, he hops out and walks in. When he returns, he has a strange tubular device strapped to his back and is carrying a large blaster rifle. He's also donned goggles to protect against the sand.
"All set for the Dune Sea!" Snith says, tossing himself into the passenger seat.
Snith pats the rifle.
"This is a pulse cannon. It fires electrical charges that cause the hearts of organic targets to explode. Range typically sucks, but I've tweaked it a bit..."
He then pulls the tubular object off his back.
"Mortar launcher. I've got a few thermal detonators that it can send a decent distance..."