And so you wait. Time seems to pass slowly as you anticipate the arrival of Einar, trying to imagine how it will happen and how you will feel after the deed is done...
In the dim lighting of the warehouse, you see the figures of men moving into the warehouse. They raise rifles in your direction, but do not fire.
"Melkor Esgabath, you are hereby under arrest for initiating acts of terrorism against the estate of Einar Esgabath," shouts one of the men. "On your knees, vermin."
It is a portion of Einar's personal guard, six men total.
Melkor considers his choices, feeling uneasy. Did he overestimate his brother`s rash nature? Hopefully, he is still around.
"Please, I don`t have any weapons!" He raises his hands. "I came to save my world. I have final offer of peace, approved by the Imperial authorities. There is no time to waste!"
The soldier confiscating your blaster tells you that your brother is at the palace in his command center (which is simply the throne room for this militant society; they move equipment in and run things from there).
The officer finishes talking with Einar. "We are to escort you to the Palace, prisoner. I suggest you do not cause us any trouble. We have orders to shoot to kill."
You aren't so sure about the mangey assassin, but you imagine that the Commander would get the drift of your 'plan.'
What, exactly, are you trying to achieve? Not shooting the soldiers immediately has the benefit of not alerting everyone via gunshots that something is amiss, but Esgabath is now in custody and unarmed, with his own soldiers trailing behind.
The soldiers roughly push you along the city streets of Maurenburg, having come to meet you on foot. Night has fallen but there are plenty of people in the streets to see the Erengardian soldiers off as they march to war against the Empire. Some hurl insults at you, your return seeming to herald the coming invasion, but the soldiers keep everyone back and away.
Soon they reach the Palace. There are less soldiers manning the walls, but their rifles are trained on you. The two emplaced guns on either side of the gates are operational as well.
"Open the gates!" shouts one of your captors. A man on the walls nods and speaks into his comlink. The gate starts to grind open.
He is not restrained by he is totally and completely outgunned.
That is, until the soldiers holding him captive are suddenly raked with blasterfire from the Commander and his men as they emerge from behind the nearby structures! Your customized pistol skitters along the ground, and Esgabath finds himself with a brief moment in which to grab it as the Erengardian soldiers on the wall turn their attention to the incoming revolutionary fighters...