Laminator_X
Once & Future KMC Hawkeye
Here's a suggestion: Rather than such arbitrary costs for things and people, perhaps we should value them based on more objective criteria. Here is what I suggest:
Metrics For Assesing Character Point Value:
Battle Skills (includes things like stealth and maneuvering)
0 Competant but not superlative, "average" military, kumg-fu, or similar training
1 "World Class" Combat athlete (Cap, Batman, etc)
2 Beyond Human skill (Gamora, Karate-Kid, Mantis, Champion-if-he'd-ever-quit-jobbing, various immortal warriors or gods)
Physical Strength
0 Up to Peak Human (or what passes for it in the comics)
1 Up to low 10's of tons
2 Brick's like Rhino, Iron-Man, etc
3 Crazy Strong, Hulk, Most Heralds, Kryptonians, etc
Durability
0 Normal, or mldly superhuman if also super strong, wearing basic body armor, etc
1 Bullet-proof, or otherwise immune to "normal" attacks. Can only be seriously harmed by "super" attacks.
2 High Durability, can withstand prolonged assaults from super-attacks
3 Nigh-invulnerable
Mobility (web-swinging/wall-crawling, tunneling/swimming, mild superrunning, flight etc)
0 Normal Human Mobility, or perhaps a bit beyond if also super-strong or a world-class athlete)
1 Match or outpace land vehicles
2 Match or outpace jets
3 Unmeasurable speed (Space Travelers, teleporters, Flashes, etc)
Combat Speed/Reflexes
0 Normal Human Reactions, or perhaps a bit beyond if also super-strong or a world-class athlete
1 Reactions matching fast animals like tigers or rattlesnakes
2 Superhuman or predictive reactions (Spiderman, etc)
3 Beyond normal perception (Flashes, Superman, etc)
Versatility
0 One or a few related abilities (Hawkeye, Pre-Crisis Aquaman, Angel)
1 A variety of powers and abilities, some related some not (Iron-Man, Superman, Thor wi Mjolnir)
2 Capable of almost any effect (Green Lanterns, Power Cosmic, wizards, etc)
Damaging Effects
0 Normal weapons, low-powered beams, etc
1 Strong Beams & blasts, explosives, artillery, etc
2 Capable of injuring even the toughest foes
Scope of Powers
0 Capable of effecting individuals at rifle-range or groups nearby
1 Capable of effecting individuals at line of sight, or groups at rifle range
2 Over-the horizon or wide area attacks
3 Distance is meaningless
Modifiers Cost
Surging 2/Metric
May boost to higher levels for short periods at dramatic moments
Prep-boostable 2/Metric
May boost to higher levels with sufficient prep-time.
Non-Physical 2/Metric
Intangibility, telepathy, magic, iron will, etc Capable of bypassing others durability, or resisting such effects
Unstoppable 8/Metric
Death-touches, reality-warping, god-blasts, disintegration, etc
Can be lost -1/Metric
Cap's durability, Hawkeye's Damage Effect and Scope, etc