FistOfThe North
Senior Member
The fatalities are cool but I always looked forward to kicking ass (especially with fast combos) more, as i've always looked at fatalities as an addition or deserved incentive that complimented gameplay. but i'll have to admit, gore is an mk staple. It's almost like playing nba street without the fancy over the top dunks or gears without the curbstomp and the chainsaw hack, or a wwe game without weapons, or gta without drivebys, or a fps without headshots. Does the taking away of those things completely ruin the game? Nope. Does it make it a bit less engaging, perhaps but I guess that where the imagination comes in and takes over.
the mk digi-bloodlust that's happening now reminds me of the snes/sega genesis mk war that was going on back in the day. haha.
I remember gamers liked the genesis version better cause it had blood in it unlike snes's version but the snes's version had way better graphics. (me I liked both versions but I loved mk 1 for the arcade the most) But neither side really won. it all came down to preference, I guess.
I dunno. Mk vs dcu still has stylistic or humerous finishing moves, at least, and the games' still crazy violent, I mean i've seen some moves in the game that would be too violent for even any street fighter game, or even any tekken game, for that matter. (i mean, i remember seeing the flashes' arm getting fully snapped backward and almost in half at the elbow, with him yelling, with the bone cracking sound effect and eveything, 'Up Close And In Slo-Mo!'😉 -cause the game seemingly zooms in the closer the players get and zooms out the further away they get.-
It's just the overemphasis of it all, to me, as opposed to it happening quick and barely unnoticibly like in other fighting games.
To me, with this game, mk'll still remain the most violent fighting game there is even without it's fatalities. You can bet on that.
I can't wait to get this game.