Dawn of War 2

Started by SaTsuJiN29 pages

Originally posted by Burning thought
DOW 2 is not massively innovative just like SC 2 is not likely going to be.
SC2 isnt going to be innovative, because everything "new" in SC2 was hashed from warhammer 40k rts..

I didnt read what new shits going into DoW2.. but I'm sure they've got some good stuff up their sleeves

Originally posted by Ushgarak
That's simply either ignorance or a ile. How you can say that after the massive changes in the whoile base of the game is beyond me. Frankly you look ludicrous with such a claim.

Yet youve yet to list some, what massive changes?

its just COH in a new lick of paint

The choosing a hero system at the beginning is pretty much choosing a Doctorine in COH

the cover mechanic is snatched from COH

the fact bases are smaller are from COH (altho now its just one building)

I mean whats actually new?

I agree, to an extent. DOWII isn't actually innovative because it's not doing something that RTS's haven't done before.

However, it's certainly innovative in it's own series, in that it's much more different than it's prequel and it's sister expansions.

oh yes I agree to that, its certain very diffrent to its own series, but thats sort of dubbed down a little in impressiveness by the fact COH is made by the same people.

Originally posted by Burning thought
Yet youve yet to list some, what massive changes?

its just COH in a new lick of paint

The choosing a hero system at the beginning is pretty much choosing a Doctorine in COH

the cover mechanic is snatched from COH

the fact bases are smaller are from COH (altho now its just one building)

I mean whats actually new?

Good Lord, I cannot believe someone could be like this... will yuo go read the darn thread?

The removal of a base building mechanic is a MASSIVE change and has completely altered the whole game from the ground up. If you cannot see that you are blind. It is NOTHING LIKE COH's base mechanic- not one tiny bit.

The game has been completely refocussed on a smaller scale and, again, rebuilt from the ground up on that basis.

It is also designed with an entirely different speed in mind. No build orders, no massing of enromous forces, no massive queues- instead, games designed to be over in 15 minutes.

If you had actually bothered to go out and check you would see how this is massively different from a. CoH before it and b. ANY RTS before it- which is a point of both praise and contention right now. Opinion is divided but one this is sure as hell true- it's DIFFERENT>

And you just sitting there, ignoring all that has been posted and saying "Oh, it's the same as CoH really..." is entirely unimpressive.

Now, quit lying and saying I have yet to list some- when I have been bringing such things into the thread from day one. Geez!

http://pc.ign.com/articles/943/943461p1.html

Article comparing and contrasting Starcraft 2 and Dawn of War 2.

Originally posted by Ushgarak
Good Lord, I cannot believe someone could be like this... will yuo go read the darn thread?

The removal of a base building mechanic is a MASSIVE change and has completely altered the whole game from the ground up. If you cannot see that you are blind. It is NOTHING LIKE COH's base mechanic- not one tiny bit.

The game has been completely refocussed on a smaller scale and, again, rebuilt from the ground up on that basis.

It is also designed with an entirely different speed in mind. No build orders, no massing of enromous forces, no massive queues- instead, games designed to be over in 15 minutes.

If you had actually bothered to go out and check you would see how this is massively different from a. CoH before it and b. ANY RTS before it- which is a point of both praise and contention right now. Opinion is divided but one this is sure as hell true- it's DIFFERENT>

And you just sitting there, ignoring all that has been posted and saying "Oh, it's the same as CoH really..." is entirely unimpressive.

Now, quit lying and saying I have yet to list some- when I have been bringing such things into the thread from day one. Geez!

lol its hardly a massive change....you simply buy tiers instead of build buildings...instead of having physical buildings on the battlefied to build you upgrade tiers....COH had a tiny amount of buildings as well, most of them have a maximum of 3/4 buildings...

a smaller scale when weve seen several videos of armies pouring across the map and tanks and vehichles and Tyrannids in hordes.....riiigghtt

Build orders, if youve not seen the vids on gametrailors and otherwise youll find there are build orders for the main base....theres always build orders, you dont instantly build units and its "drop in" system is the same as COH "call offmap" system albiet faster.

massively diffrent lol......thats a joke, its not massively diffrent, its massively similiar to COH, youve just got squad leaders instead of Doctorines, tiers to buy instead of buildings etc etc and in the process stolen the cover mechanic. The way the units move is very similiar to COH as well.

I've also noted a distinct similarity between some of the mechanics in this game and the mechanics in Endwar.

DOW 2 has even snatched the victory point mechanic from COH

How can it steal from CoH if the same company made both?

no i mean the mechanic is taken from another game, its not unique is what ime saying, its not new to the genre or innovative to RTS gaming.

Got the beta tonight. The game...is very strange. Very slow, barely even feels like a strategy game, actually plays more like a dungeon crawler type, mixed with strategy elements. Big emphasis on leveling up your commander and getting him equipment and such, similar to Warcraft III I guess in that respect.

Looks great, though. Graphically it's gorgeous.

The game has almost no micro outside of the hero unit, mostly about just placement of the units and having the right upgrades.

Only played for about 30 minutes, gotta get to bed. Will mess around more tomorrow.

very slow 🙁?

damn.....

thot it was going to be especialy fast if anything, was this in actual multiplayer or single player

No, it's a slow paced game. Movement is slow, and requisition gain is slow so you have to work with a small group for a long time.

Game's fun though, played more today. If you don't approach it as a regular strategy game and more a RPG/strategy hybrid (with rpg coming first) you should like it. I have a feeling a lot of people are going to be disappointed in it, though. It's very different.

I think ill enjoy it since I love both genres, including RPG/strat hybrids but ill prob look forward to some hard knuckled modder somehow getting into the files and speeding things up a bit

Originally posted by BackFire
No, it's a slow paced game. Movement is slow, and requisition gain is slow so you have to work with a small group for a long time.

Game's fun though, played more today. If you don't approach it as a regular strategy game and more a RPG/strategy hybrid (with rpg coming first) you should like it. I have a feeling a lot of people are going to be disappointed in it, though. It's very different.

If that's the case, I don't know if I want to play it.

Same here. 😬

Actually I'll play it anyway because it's Dawn Of War... but I think I'll reserve my RTS hardcore'ness for SC2 then.

wow So the multiplayer is slow too?

All you can play in the beta is MP or a skirmish, so yes, it's pretty slow. I have a feeling the game won't be great in vs mp. But I could see the style working well for the campaign mode.

Frankly, the game is extremely dumbed down. Not many units available, not that many upgrades. It feels like they tried to do RTS for the masses, which is fine, but I would have prefered some more complexity.

Where do you get the beta from? (I have Soulstorm)