Originally posted by Petrus
That's partly why I love my BH. The other part is because, to me, ranged BH is the best ranged DPS other than Sorc.
Gunslingers can out DPS a BH, last I checked. Also, Sorc got nerfed hard. I played a Sorc during beta and mopped up in PVP a lot. Then after much complaining, Sorcs got turned into CC/AOE style mages, with limited burst.
Galactic Starfighters NDA has been lifted so:
Hands-on with SWTOR's Galactic Starfighter
It looks pretty damn epic to me. I kinda want to sub for December to play it early.
And more info:
I was lucky enough to be part of this test group! The Massively writeup gives a nice overview but I can add some things. Obviously this is all subject to change before launch:--Launching GS is really simple. There's another tab on your minimap that you click to open the "hangar". From there you choose your crew and copilot, choose your ship, buy upgrades, and get into the queue.
--Ships: Everyone gets two ships to start off with but you can buy more with comms later. You can also upgrade the shield, engine, and weapons (for comms) and customize your paint job (for Cartel Coins). One neat feature is the ability to change which ship you want to use while in queue. Your choice of ship isn't locked until combat starts, so you can decide until literally the last second. Once the queue pops and you're in a group, you can see which ships your groupmates are using and coordinate your squad.
--As mentioned in the writeup, the companions you choose for each role can add certain bonuses (reloading time, accuracy, etc). In addition, certain companions can only fulfill certain roles, though anyone can be your copilot. Everyone gets the new GS companions, but you can also use any of your existing companions - I tested with my 55 Smuggler and 55 Agent so I had the full set available. And, even better, you can purchase the option to use any of the other companions from your faction. Want to bring Kaliyo, Skadge, and Khem to your Sith Warrior's ship and create some sort of psychotic Imperial Dream Team? Now you can! Can't remember if the purchase was through comms or Cartel Coins.
--Copilot: Only the copilot has any extra lines but they're all done well. I tried a couple of the new companions (pretty good), Kaliyo (still a psycho) and HK-51 (A+++ EXCELLENT WOULD CHOOSE AS COPILOT AGAIN)
--Controls: I haven't played much in the way of flying/spacefighting games so it took me a while to get used to the controls and not get dizzy when I realized I could move in 3 dimensions. Once I got past that it was a simple setup: all movement is through a combination of WASD and mouse click & drag. Like the existing space combat you have four hotkeys on a quickbar, and these will change depending on the shield, engine, and weapons you have on your ship. Firing is also the same: left mouse button for guns, right mouse button for missles.
--Gameplay: (DISCLAIMER: I am terrible at this. Bottom-of-the-leaderboard terrible.) Teams start from ships on opposing sides of the map, with 3 objectives in the middle. Objectives are labeled A, B, and C. Fire at the objective point to gain control of the objective. Hang around the objective and fire on enemy ships. Or try to capture/defend another objective. Or just try to kill people. Or fly around aimlessly. At some point the controlling team gets drones. Points scored that seem to roughly correlate with how many objectives you control and for how long. Enemy ships have labels showing how far away they are but that didn't stop me from trying to hit someone 10000m away or trying to fire through a solid object. And you can kamikaze into stuff.
--Scoring: At the end of each match you get the usual PVP leaderboard with stats and medal counts. Stats include hit percentage, kills, and deaths, and medals are awarded for kill counts and such.
--Commendations: Matches earn you "Ship" and "Fleet" comms; I was getting a rough ratio of 10:1 Ship:Fleet comms in each match. Generally, Ship comms allow you to upgrade your ship while Fleet comms allow you to buy new ships. You can convert Ship comms to Fleet comms... for Cartel Coins.
Overall I'm really impressed. I think it will bring back a decent amount of players and give others a reason to play more often. Personally I will stick with mostly ground-based stuff - I haven't even done the existing space combat in probably a year - but GS is definitely worth playing every now and then. I'll have to check out the PTS this weekend and see if there's anything new. And try to be less terrible.
tl;dr - I suck at playing this expansion but it's p. cool