USH'S STAR WARS GAME 2008- Character Creation

Started by Bardock4232 pages
Originally posted by magicturtle
So, my char. is approved right? and Ush, can you introduce me into the Dark Sider RP somehow? because im new to the series, thx

I think you can just post, though maybe send Ush a quick PM asking him how he wants to introduce you, though most likely is just that you joined us a few weeks ago because of Rand (that is a player in the game) finding you fleeing from the republic. I guess just read the thread and try to tag along, you'll notice there's factions and lots of backstory, but you can either just stick to my character "Con" if you want or get someone else to show you the ins and our, most our players are quite nice (except for newjak, guys an *******....(I kid)). I know it seems like a lot of stuff to handle so quickly but it's lots of fun, I also only just joined one episode ago.

Which brings me to my next point, spending the xp that I have w00t

Ush I'd like to buy Observation Level 3, Pilot Level 1 and Sabotage Level 1

Which should leave me with 6 XP to spend hmm

And could I get Block instead of Perfect Strike? I hadn't considered that the attack pool wouldn't stack.

Oh, also I looked over your sheet and you have a slight mistake in there. You twice wrote "Intuition (Mastery)". So you can choose two more regular force powers or one mastery.

If you want to join the game you should post in the thread now.

New updated force powers, thanks for catching that Bardock42,

FORCE POWERS: Push/Pull (Mastery), Sense(Mastery),Cunning ,Leaping, Presence(Mastery), Intuition(Mastery), Iron Will(Mastery), Insight(Mastery), Corruption

You are actually short one power, Turtle. Pick one more. I would suggest Swiftness or Mastering Leaping.

Swiftness sounds good. Alternatively you could get Charisma to strengthen your force skills or Master Corruption, to use Manifest Destiny.

How do you spend XP in this game to improve my character? And how many do I have to spend I can't seem to find an exact number.

Originally posted by Jedireaper
How do you spend XP in this game to improve my character? And how many do I have to spend I can't seem to find an exact number.

I don't know how much you have to spend, but it is probably around 20, since we played the same amount of time.

You can see how you spend XP on the first page of this thread. Ush's last page in the rules summarizes what XP can be spent on.

xp allocations are in the interludes.

Is turtle happy with NOT having Lifting?

Ha, after Ush saying that I just noticed half our group doesn't have lifting. Did you guys not learn anything? Buncha failed Jedi. 😛

I have added my XP Spends on my character sheet and is tallied at the end, all changes have been added all I need is approval. I did want to raise my lightsbre skill by one but wasn't sure how to go about it, so I have left it. I hope this ok...

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Denzral Vassisk (Adventurer) played by Jedireaper

PHYSICAL
Strength: 4
Agility: 5
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS

Lightsabre: 4
Persuade: 3
Fix-it: 3
Combat: 2
Jedi Lore: 2
Guns: 2
Pilot: 2
Survival: 1
Leadership: 1
Savoir-Faire: 1
Medicine: 2
Languages: 2
Observation: 2
Intrusion: 2

MERITS
Star Ship: Prototype Jedi Starfighter (Will probably come under Modified Jedi Starfighter)
Ally: R4-G3 (Soapy)
Contact: Jedi Archive

FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)

LIFTING (Super Lift, Grip, Bombard)

PRECISION (Advanced Sabre Throw, Advanced Bombard, Fling)

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)

SENSE (Scan, Empathy)

INTUITION (Dreams, Guidance)

INNER CALM

BLADE SCHTICKS
ORTHODOX GUARD
RIPOSTE
REFLECTION

COMBAT SCHTICKS
FOCUSSED BLOW
SIDESTEP
MARTIAL ARTIST

GUN SCHTICKS
GUNSLINGER

PILOT SCHTICKS
TACTICAL AWARENESS

0xp banked

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Spends:
6xp on Intuition Mastery
6xp on Inner Calm
8xp on Skill - Intrusion (Purchase and bringing skill level to 2)
Minus 20xp that had been banked equals 0xp

Also, I have altered the name of my droid slightly, and added a suggestion to my Merits for the Jedi Starfighter. And that should be all...

I'm pretty sure that raising lightsaber is not allowed as of right now, and if it ever is it's going to be extremely expensive.

(sadly. I'd still like to do that at some point...)

Where has the dex increase come from?

Easier for me just to apply your xp spends to your current template.

You need to re-pick your Combat Schticks too..

Oops I thought I changed that back, sorry. It's supposed to be 3 on Dex. I had been going to raise that then changed my mind. My mistake. And, re-pick my combat schticks?

Originally posted by Jedireaper
Oops I thought I changed that back, sorry. It's supposed to be 3 on Dex. I had been going to raise that then changed my mind. My mistake. And, re-pick my combat schticks?

The Combat rules have completely changed, you'll have to choose new ones instead.

COMBAT SCHTICKS
IMPERVIOUS
FEINT
MARTIAL ART

Ok, meh new combat shticks are.......
COMBAT SHTICKS:
Martial Arts (Barehanded only)
A useful general fighting style. Gain +2 attack and +1 damage.

TAP: Instead, gain +6 Attack and +3 damage.

Dodge and Weave (Barehanded or Armed)
A general defensive posture. Gain +1 Defence and +1 Armour

TAP: Instead, increase Defence and Armour by 5 this turn

And my Force Powers again:

FORCE POWERS: Push/Pull (Mastery), Sense(Mastery),Cunning ,Leaping, Presence(Mastery), Intuition(Mastery), Iron Will(Mastery), Insight(Mastery), Corruption, lifting

I have made all correction edits, including typing error.

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Denzral Vassisk (Adventurer) played by Jedireaper

PHYSICAL
Strength: 4
Agility: 5
Dexterity: 3
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS

Lightsabre: 4
Persuade: 3
Fix-it: 3
Combat: 2
Jedi Lore: 2
Guns: 2
Pilot: 2
Survival: 1
Leadership: 1
Savoir-Faire: 1
Medicine: 2
Languages: 2
Observation: 2
Intrusion: 2

MERITS
Star Ship: Prototype Jedi Starfighter (Will probably come under Modified Jedi Starfighter)
Ally: R4-G3 (Soapy)
Contact: Jedi Archive

FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)

LIFTING (Super Lift, Grip, Bombard)

PRECISION (Advanced Sabre Throw, Advanced Bombard, Fling)

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)

SENSE (Scan, Empathy)

INTUITION (Dreams, Guidance)

INNER CALM

BLADE SCHTICKS
ORTHODOX GUARD
RIPOSTE
REFLECTION

COMBAT SCHTICKS
IMPERVIOUS
FEINT
MARTIAL ART

GUN SCHTICKS
GUNSLINGER

PILOT SCHTICKS
TACTICAL AWARENESS

0xp banked

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Spends:
6xp on Intuition Mastery
6xp on Inner Calm
8xp on Skill - Intrusion (Purchase and bringing skill level to 2)
Minus 20xp that had been banked equals 0xp

So I decided how to spend my XP, this would be the character sheet with the modifications:

Con Gordo (Fallen) played by Bardock42

PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS
Lightsabre: 5
Guns: 4
Savoir-Faire: 4
Observation: 3
Intimidation: 2
Combat: 2
Jedi Lore: 2
Lying: 2
Medicine: 1
Survival: 1
Fix-it: 1
Languages: 1
Sabotage: 1
Pilot: 1
Intrusion: 1

MERITS
Lucky

FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)
LEAPING (Great Leap, Defensive Leap)
LIFTING (Super Lift, Grip, Bombard)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION (Ward, Flurry)

SENSE
PRESENCE

INTUITION

BLADE SCHTICKS
Orthodox Guard
Block
Cleave

COMBAT SCHTICKS
Martial Arts
Flying Attack
Dodge and Weave

GUN SCHTICKS
Carnival of Carnage
Eagle Eye
Eye of the Storm

2xp saved

Spend:

6XP Observation 3
4XP Pilot 1
4XP Intrusion 1
4XP Sabotage 1

Additionally this has the new combat schticks.

Would these changes apply from the next game on or already from the next scene in this game?

JediReaper> I don't know if this is too late, but I have some comments on your finalized character.
You can do alot of things, but you arn't really GOOD at any of them. It seems like you've put your Merits towards space combat, why not specialize in it? Using Guns is something that is basically optional. Its cool if you want to use it, but if I were you I would have dropped it and gone straight for the Pilot Specialty (Thats what I did with my Character)
Also, with your force powers, it seems like you can do some cool stuff, Advanced Bombard for example looks cool, but I can honestly say that I've never seen anyone use it. (not that you shouldn't its just an example) However what I do see missing is a way for you to kill mooks easily. Maybe invest in some powers like Co-ordination.

Also as an adventurer, your force attack is not super high, so using alot of force attacks might not be the best thing ever.

Just my opinion though. And some of the other vets might disagree...