Delph's League of Champions Season One Discussion Thread

Started by illadelph12198 pages

***Official Announcement***

For this week in particular there has been a lot of debate in relation to the interpretation of Combat Rule #6 (The Prep Rule), in particular as to how it pertains to characters which are members of teams and the equipment they would have access to. The rule states the following (see particularly the underlined portion):

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

Addendum/Clarification (#1): Prep areas can be used as many times as you wish.

Addendum/Clarification (#2): Battle Information: Combatants will be given general public information on their opponents (name, basic overview of powers (simple things like "Iceman controls cold" "Strong Man is Strong", or "Storm controls weather", etc), place of origin. More indepth information on your opponents can be gained via access of databases at prep area (assuming you prepped in an opponents native universe and their info is available, i.e., opponent is Joker, you have Batman on your roster) or the knowledge that your characters would have of the opposition (if they are allies, enemies, etc).

The purpose of this rule was so that if you were to have a character on your roster that is a member of a team you could only use their own character specific equipment (to eliminate, for example, someone drafting an Avenger and then claiming access to Mjolnir or the Ebony Blade or Ironman's armor, etc).

However, there are instances where some equipment is standard issue for every member of a team (for example, Legion of Superheroes Flight rings as standard issue equipment for all Legionnaires, Team communicators are standard issue for just about every team that exists, standard issue guns for a SHIELD, AIM, or GI Joe operative, etc), or some equipment is accessible to every member of a team without any restrictions (for example, The Danger Room for X-Men, a Quinjet for all Avengers).

For those particular instances, when it's not an actual character specific implement, but equipment that is standard issue ordinance for every member of a team, or accessible to every member of a team without any imposed restrictions, the equipment in question would fall under standard equipment for all characters that are members of that team and be accessible.

I'll be posting this additional clarification to this rule in the official rules momentarily.

Maybe I misunderstood the premise of the rules. Forgive me if I'm wrong. But let's say I have a character called toilet man. And I have hawk girl on the team and the jla has the most powerful toilets in the universe. And if Toilet man touches the most powerful toilets in the universe, then he gets the power. So now would prep be limited to hawkgirls stuff or can toilet man touch the general toilet that everyone has equal access to?

Toilet Man could use the toilet.

And that's gotta be the worst veiled inquiry ever. 😆

Originally posted by illadelph12
Toilet Man could use the toilet.

And that's gotta be the worst veiled inquiry ever. 😆


But it drives home the point about common stuff at a base. Let's say that the JLA teleporters use Zeta energy. And I have someone who copies energy powers. A teleporter is not anyone' personal stuff and it's not a computer. It's common use stuff.

Rules Update (Prep Clarification 10/22/08)

League Combat Rules (updated):

1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No offensive matter manipulation. Only the elements of the battlefield can be altered.

3. No time manipulation powers or technology.

4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).

5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

Addendum/Clarification (#1): Prep areas can be used as many times as you wish.

Addendum/Clarification (#2): Battle Information: Combatants will be given general public information on their opponents (name, basic overview of powers (simple things like "Iceman controls cold" "Strong Man is Strong", or "Storm controls weather", etc), place of origin. More indepth information on your opponents can be gained via access of databases at prep area (assuming you prepped in an opponents native universe and their info is available, i.e., opponent is Joker, you have Batman on your roster) or the knowledge that your characters would have of the opposition (if they are allies, enemies, etc).

Addendum/Clarification (#3): The purpose of this rule was so that if you were to have a character on your roster that is a member of a team you could only use their own character specific equipment (to eliminate, for example, someone drafting an Avenger and then claiming access to Mjolnir or the Ebony Blade or Ironman's armor, etc).

However, there are instances where some equipment is standard issue for every member of a team (for example, Legion of Superheroes Flight rings as standard issue equipment for all Legionnaires, Team communicators are standard issue for just about every team that exists, standard issue guns for a SHIELD, AIM, or GI Joe operative, etc), or some equipment is accessible to every member of a team without any restrictions (for example, The Danger Room for X-Men, a Quinjet for all Avengers).

For those particular instances, when it's not an actual character specific implement, but equipment that is standard issue ordinance for every member of a team, or accessible to every member of a team without any imposed restrictions, the equipment in question would fall under standard equipment for all characters that are members of that team and be accessible.

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.

Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.

9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.

10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).

11. No CIS.

12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.

13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.

14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.

Addendum/Clarification: Teams are confined to the surface area and airspace of the battlefield within the planets atmosphere. Abilities which require a character to momentarily travel extradimensionally (Nightcrawler's teleportation, Spot's teleportation, etc.), and powers which allow a character to become momentarily out of phase/intangible (Martian intangibility/mass shunt, etc) are allowed. Voluntarily leaving the battlefield, indefinitely or otherwise, is officially banned per executive decision.

15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).

16.Immortality and Healing Factors: Immortality (Deadpool, Mr. Immortal, etc.) is banned (per majority vote). Healing factors are allowed.

17. Speed Cap: Traveling speed is capped at Mach 10 (per majority vote).

Addendum/Clarification: Speed cap is applicable for combat only.

18. Independent Constructs: Independently acting constructs are officially banned (per majority vote).

19. Precognition/Clairvoyance: Precog and clairvoyance are banned per executive order. Spider-sense like/combat awareness abilities are perfectly legal.

20. Probability Alteration/Luck Powers: Probability Alteration powers (a la Longshot, Shamrock, etc) are banned per executive order.

21. Size Alteration/Shrinking Powers: The ability to shrink to a subatomic state (i.e. The Atom) is banned per executive order. The diminutive size cap is 2 cms.

Originally posted by fangirl101
But it drives home the point about common stuff at a base. Let's say that the JLA teleporters use Zeta energy. And I have someone who copies energy powers. A teleporter is not anyone' personal stuff and it's not a computer. It's common use stuff.

Correct.

Originally posted by illadelph12
Correct.

Well. Now. I"m off to see the wizard. 😆 😆

Originally posted by illadelph12
standard issue ordinance for every member of a team, or accessible to every member of a team without any imposed restrictions , the equipment in question would fall under standard equipment for all characters that are members of that team and be accessible.

Could you explain that? Thanks 🙂

Originally posted by Blair Wind
Could you explain that? Thanks 🙂

Means you you can't go around giving flight rings to everyone who's not a legionnaire.

Sure.

If every member of a team has access to something it's fair game.

If it's deemed off limits (in canon materials) but just so happens to reside at the base you would be using, it's illegal.

For a layman's example, if I drafted a soldier and used a military base as my prep area, and the base just so happened to have nukes but they were in a restricted area that none of the characters under normal circumstances would have access to or their use was generally prohibited, I couldn't just use the nukes in battle.

There's a day left, chaps. Scoob and leo had me worried for a second with the mile a minute pace. I thought it was Thursday.

Originally posted by illadelph12
Sure.

If every member of a team has access to something it's fair game.

If it's deemed off limits (in canon materials) but just so happens to reside at the base you would be using, it's illegal.

What if it no longer exists because...oh, I dunno, its been eaten?

And when it WAS in their possession it was a machine none of them were allowed to touch, except for the most dire of emergencies. Just for clarification.

But Ill post all this, and the details that support them in the match thread 🙂

Originally posted by Blair Wind
What if it no longer exists because...oh, I dunno, its been eaten?

And when it WAS in their possession it was a machine none of them were allowed to touch, except for the most dire of emergencies. Just for clarification.

But Ill post all this, and the details that support them in the match thread 🙂

You can try. But I have evidence that it wasn't eaten. Try it. I've already got it covered.

As in most things, it would be dealt with on a case by case basis within the bounds of the rule.

I'd need more specifics.

As far as something no longer existing, given the nature of comics and era specific character drafting, as well as how a new invention pops up in one story arc 10 years ago and then is never seen or heard from again for decades, it's kinda hard to say.

Originally posted by illadelph12
As in most things, it would be dealt with on a case by case basis within the bounds of the rule.

I'd need more specifics.

As far as something no longer existing, given the nature of comics and era specific character drafting, as well as how a new invention pops up in one story arc 10 years ago and then is never seen or heard from again for decades, it's kinda hard to say.


Especially since we the tourney participants know things the character's don't know. It's really us using thier powers and stuff.

Since Smurph is obvioiusy unable to post. I'll just wait until tomorrow when he's gotten everything off of his chest and then let her rip.

Originally posted by fangirl101
Since Smurph is obvioiusy unable to post. I'll just wait until tomorrow when he's gotten everything off of his chest and then let her rip.
I made the post for him.

Originally posted by Badabing
I made the post for him.

Why is his partner not doing the debate?

Smurph's temp banned. Won't be back until I think the weekend.

Originally posted by DigiMark007
Smurph's temp banned. Won't be back until I think the weekend.

Smurph has a partner. The partner isn't banned. Smurph is getting on my nerves. Now I gotta go and get scans and shit. 😆 😆 😆