Delph's League of Champions Season One Discussion Thread

Started by DigiMark007198 pages
Originally posted by Starscream M
that would surpass Firelord, imo

Not nearly. imo.

Originally posted by Galan007
is teleporting allowed?

Presumably. Barring OHK's like teleporting limbs away, which I think is banned, it's not a > High Meta power.

Mach 10 (like in the last tourney on high meta level) is a nice cap. Otherwise Northstar+Vanguard+some brick=amalgam that WTFPWNs everything in tourney.

Actually, I rescind my vote for a speed cap.

Planning on drafting a speedster, Smurph?

And who's Vanguard?

Though there are answers for speed. I'm pretty indifferent toward a speed cap. I can see the reasoning for it, but I'm also not going to worry about it. Either way is good for me. Besides, some speedsters wouldn't even be too much > Mach 10. If we set it there, it still allows for good speed combos.

Good day ya'll.

Have we reached a resolution in regards to the healing factor/immortality issue?

Also, I have no problem with instituting a speed and amalgamation cap. It looks like the current limits being proposed are Mach 10 for speed and Mid Herald (amalgamated). Where does the vote stand on this amongst participants? It looks like there's 2 for, 1 against, 1 undecided, with a judge (Trickster) also for. Any other opinions?

I'm actually against a cap on speed and amalgamation.

Reason: Goober said that with caps in place, everyone would start within the same range of power. However, the only thing determining that is the drafting picks. Everyone has a limit on how much they can spend, so it would make all the lower echelon of characters (pretty much anything below high meta) obsolete. So rather than being creative with our picks, and having the sky as the limit when it comes to meshing, we would have to focus heavily on who drafts the more powerful character.

Either way, you'll have pros and cons. Imo, it's much more detrimental to the overall sanctity of the tournament if we put caps on speed and amalgamation. Then, it becomes less about strategy and creativeness, and more about who can draft, say... Iron Man first. Then, the debating suffers if someone has a less powerful character and doesn't get the opportunity to make up for lost ground in the power department with amalgamation limits.

Just my two cents.

I'm against a cap for speed and/or amalgamation.

Also, if the motion for a cap on speed and amalgamation gets out-voted, I think we should examine the tech limits a little more closely.

If someone amalgamates into a sky father level character (which is unlikely at this level, but humor me), I think it's a little unfair that the tech limit in order to fight something like that is Iron Man-level. To me, the limit (or lack thereof, for that matter) of amalgamation for characters AND tech should go hand in hand.

As I said before, sans much prep time, the only meshes that will even top low herald will likely be the "full potential" variety, involving mutants and such. And those are notoriously hard to prove beyond a doubt. The amalgamation cap shouldn't be an issue. I don't think we need one.

Speed cap, still meh toward it. Whatever others decide is fine.

Against immortality, btw, which includes Deadpool, Mr. Immortal, and similar power sets. Healing factor is fine, but those two clearly go beyond healing.

I'm against both a speed and amalgamation cap. I'm all for ingenuity.

The tech cap is for weaponry (a roadblock for the "Cold War" we've been having in the last couple tourneys with instantaneous high end tech trumping everything else). You can still create high end defenses and other implements. Just nothing beyond a standard independently powered Ironman's armaments.

Time management plays a huge part in the ability to do that anyway.

Originally posted by illadelph12
I'm against both a speed and amalgamation cap. I'm all for ingenuity.

The tech cap is for weaponry (a roadblock for the "Cold War" we've been having in the last couple tourneys with instantaneous high end tech trumping everything else). You can still create high end defenses and other implements. Just nothing beyond a standard independently powered Ironman's armaments.

Time management plays a huge part in the ability to do that anyway.

With there being no cap on amalgamation, or speed, for that matter, having Iron Man's armor as the limit seems a little weak to me.

Originally posted by batdude123
With there being no cap on amalgamation, or speed, for that matter, having Iron Man's armor as the limit seems a little weak to me.

Do we really want Professor Ivo getting drafted? Or Reed Richards? Or others like that? Really, even with limited prep time, this will quickly devolve into tech-grabbing from peoples' "bases" (Baxter Building, Batcave, etc.) and will become who can play up their gun/reality warper/etc. more than the other guy.

Originally posted by DigiMark007
Do we really want Professor Ivo getting drafted? Or Reed Richards? Or others like that? Really, even with limited prep time, this will quickly devolve into tech-grabbing from peoples' "bases" (Baxter Building, Batcave, etc.) and will become who can play up their gun/reality warper/etc. more than the other guy.

Yeah, all that crap from the other tourneys always seemed weak and cheap to me.

Originally posted by DigiMark007
Do we really want Professor Ivo getting drafted? Or Reed Richards? Or others like that? Really, even with limited prep time, this will quickly devolve into tech-grabbing from peoples' "bases" (Baxter Building, Batcave, etc.) and will become who can play up their gun/reality warper/etc. more than the other guy.

Eh. It's better than limiting tech to a self-sustaing Iron Man armor.

The caps on weaponry, not on all tech. Defenses don't have a cap.

Either way, I don't like it. But that's just my opinion on the subject.

Whose to say the tech can't have a complimentary role. The idea was always to have tech be a possible advantage for those who draft someone with those capabilities, but not to the extent where those who draft simply for power are at a loss. It's a nice balance between the two.

Besides, in a fight where most teams won't field 3 amalgamations (only 1-2) an Iron Man level construct could be very useful, and could turn a battle.

Originally posted by DigiMark007
Planning on drafting a speedster, Smurph?
Not necessarily, but I realized that a lot of characters get neutered by placing one. More than just Northstar.

srug

No to amalgamation cap- mid herald isa a maximum you can get there according to my calculations, and even that is doubtful.

Speed cap is doubtful, but since there's no>lightspeed people in that tier, it shouldn't be such big of a fuss.
Tech cap? Reality warping and power copying are officialy banned powers, but otherwise agree with Digi. In fact, even with amplifiers\armour it can be big fun under certain conditions if done properly🙂

Originally posted by DigiMark007
Planning on drafting a speedster, Smurph?

And who's Vanguard?

Though there are answers for speed. I'm pretty indifferent toward a speed cap. I can see the reasoning for it, but I'm also not going to worry about it. Either way is good for me. Besides, some speedsters wouldn't even be too much > Mach 10. If we set it there, it still allows for good speed combos.

Vanguard is a brother of Darkstar, member of Winter Guard (formerly Soviet Super Soldiers). Has the ability to generate forcefield that redirects any kind of energy directed on him (he can even repel gravity, allowing himself to fly). Normally focuses his field on something- as a member of Soviet Super Soldiers he used stylised hammer and sickle for that purpose, but can as well use any metal weapon for that purpose.
Real name- Nikolai (Nickolas) Krylenko, birthplace- Minsk, Belarus.

http://en.wikipedia.org/wiki/Vanguard_(comics)
Current KMC tier cost- 20 points (low meta).