Delph's League of Champions Season One Discussion Thread

Started by DigiMark007198 pages

bruce, quit talking like you know what's going on. We're trying to hash out a decision and you're just saying stuff that isn't backed in any way with knowledge or evidence. In order to expedite the process, you should really not express an opinion unless you can definitively say something that hasn't been mentioned.

Eh, It's no biggie. Kfish said in his PM that if the Casket became an issue to simply disregard it. Consider it disregarded.

No magical winters.

Now I'm confused. You allow it, but then tell us to ignore it on the basis of KFish not wanting controversy or something? If it's allowed, I would think he would want it used.

Also, I made a post concerning it. If it is indeed not a part of the match, can I ask that it be ignored and I re-gain that post if the ruling on it changes?

Also, "one-shot's Asgard" isn't enough to ban it? Really?!

Originally posted by DigiMark007
bruce, quit talking like you know what's going on. We're trying to hash out a decision and you're just saying stuff that isn't backed in any way with knowledge or evidence. In order to expedite the process, you should really not express an opinion unless you can definitively say something that hasn't been mentioned.

understood, lord Digi.

Yes, you can retract the comment. Kfish put the cask in his prep as an afterthought and said that if it was an issue to simply disregard it as it has no bearing whatsoever on his overall plan.

It froze the Frost giants to the point of incapacitation, froze the Norse afterlife solid and scared the crap out of Odin and apparently isn't even in the known universe anymore.

Awesome.

Originally posted by illadelph12
Yes, you can retract the comment. Kfish put the cask in his prep as an afterthought and said that if it was an issue to simply disregard it as it has no bearing whatsoever on his overall plan.

Helluva way to introduce a Skyfather-level weapon. He probably didn't even know what he had.

....

Also, I'd like my other questions answered. It was established as far beyond the "weather control" that you initially said. I'd like a reason why it shouldn't be banned, since it will come up in later matches, and probably solo those matches, if it is allowed.

Scoob's preparing scans for it as well. It's FAR beyond the tourney's weaponry limit.

And my post, can I have it stricken from the record? Or am I down a match post because the Cask's use was switched mid-match?

its an interesting device...I wonder how the people who unleash its effects are able to stay protected against its power

It is banned. The Cask isn't useable.

Nah, as I said in my previous post you can retract the post in regards to the Cask.

Originally posted by illadelph12
It is banned. The Cask isn't useable.
good decision. you know everyone was scrambling to find ways to protect and exploit it. had you allowed it, it would've prob opened the floodgates to people bringing in other similarly powerful artifacts.

Lol, sorry for controversy Digi.

I knew it screwed over Iceman's powers. Not Odins xD.

I'm fine with ban then, makes the match a lot more fun.

Originally posted by Starscream M
I wonder how the people who unleash its effects are able to stay protected against its power

Whoever holds it is immune to its effects. Here's the Frost Giant reference that's been mentioned a couple of times:

ok cool...thats what I figured

Originally posted by illadelph12
It is banned. The Cask isn't useable.

Nah, as I said in my previous post you can retract the post in regards to the Cask.

Ah. Missed the second part there.

Thanks.

Originally posted by AlmightyKfish
Lol, sorry for controversy Digi.

I knew it screwed over Iceman's powers. Not Odins xD.

I'm fine with ban then, makes the match a lot more fun.

No worries. I was just sh*tting myself, because it's an easy win for you otherwise.

But the weapon cap is supposed to be Iron Man level, and the Cask far exceeds it. So allowing it would've been opening the door for all sorts of other things.

There seems to be something about this tourney that's causing everyone to go more batshit than normal over the slightest changes.

It seemed, by Delph and Kfish's responses, that the cask was being underestimated on all sides... when I read what it did, I thought "meh... just a bigger version of the winter witch from Fables"

Then I heard that it was freezing elder gods solid and such.

It's over now, but people shouldn't be so quick to raise hell.

Bah. Humbug.

Originally posted by Cavalier
There seems to be something about this tourney that's causing everyone to go more batshit than normal over the slightest changes.

It seemed, by Delph and Kfish's responses, that the cask was being underestimated on all sides... when I read what it did, I thought "meh... just a bigger version of the winter witch from Fables"

Then I heard that it was freezing elder gods solid and such.

It's over now, but people shouldn't be so quick to raise hell.

Wait until Skyfather-busting weapons get used against you. I'd love to read that PM to ill.

😛

But we didn't raise hell, just brought our legitimate objections quickly to his attention. Not 5 hours had passed in our match before we got it squared away. Which is good. More time for the punchin'

Starscream intervening didn't help, since we had to talk him down again again for trying to raise our ire and make decisions without proper knowledge. The rest of us were fine.

Originally posted by DigiMark007
Wait until Skyfather-busting weapons get used against you. I'd love to read that PM to ill.

😛

But we didn't raise hell, just brought our legitimate objections quickly to his attention. Not 5 hours had passed in our match before we got it squared away. Which is good. More time for the punchin'


Hell. I thought the casket was just a regular iceman level weapon.

Combat Rules Update

League Combat Rules (updated):

1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No offensive matter manipulation. Only the elements of the battlefield can be altered.

3. No time manipulation powers or technology.

4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).

5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

Addendum/Clarification: Prep areas can be used as many times as you wish.

Addendum/Clarification (#2): Battle Information: Combatants will be given general public information on their opponents (name, basic overview of powers (simple things like "Iceman controls cold" "Strong Man is Strong", or "Storm controls weather", etc), place of origin. More indepth information on your opponents can be gained via access of databases at prep area (assuming you prepped in an opponents native universe and their info is available, i.e., opponent is Joker, you have Batman on your roster) or the knowledge that your characters would have of the opposition (if they are allies, enemies, etc).

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.

Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.

9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.

10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).

11. No CIS.

12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.

13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.

14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.

Addendum/Clarification: Teams are confined to the surface area and airspace of the battlefield within the planets atmosphere. Abilities which require a character to momentarily travel extradimensionally (Nightcrawler's teleportation, Spot's teleportation, etc.), and powers which allow a character to become momentarily out of phase/intangible (Martian intangibility/mass shunt, etc) are allowed. Voluntarily leaving the battlefield, indefinitely or otherwise, is officially banned per executive decision.

15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).

16.Immortality and Healing Factors: Immortality (Deadpool, Mr. Immortal, etc.) is banned (per majority vote). Healing factors are allowed.

17. Speed Cap: Traveling speed is capped at Mach 10 (per majority vote).

Addendum/Clarification: Speed cap is applicable for combat only.

18. Independent Constructs: Independently acting constructs are officially banned (per majority vote).

19. Precognition/Clairvoyance: Precog and clairvoyance are banned per executive order. Spider-sense like/combat awareness abilities are perfectly legal.

20. Probability Alteration/Luck Powers: Probability Alteration powers (a la Longshot, Shamrock, etc) are banned per executive order.

21. Size Alteration/Shrinking Powers: The ability to shrink to a subatomic state (i.e. The Atom) is banned per executive order. The diminutive size cap is 2 cms.

I still need clarification on Scoob/Leo summoning Sym. Is that legal or illegal.