USH'S STAR WARS GAME 2008- 'New Blood' (prequel for new players)

Started by Jedireaper65 pages

Jovan: We should talk... PM me sometime.

Originally posted by Bespin Bart
Using the Cal might be dangerous, but Wentar has Quieting. With this ability a Jedi can calm the wildlife or convince them to be of aid (I think). That could take care of the walkers. Otherwise, I would have suggested organizing something to trip them up, but it seems that would be difficult.

It is possible that you could just film the walkers themselves. They're armed with buzzsaws and blaster and marching around on a peaceful world, what else could they be there for?

To blast ex-jedi into smitherines?

Originally posted by Bardock42
Con wouldn't mind that, but he kinda dislikes the idea of Rianna and Galder being around him with nothing to kill.

Very wise.

Renegades- ahh, well, walkers like that might be suspicious, but you know what tyhe courts are like. It's no proof of anything.

The Houn's relationship with the Cal is not telepathic or anything; they live in ecological harmony. But the Houn will listen to you if you want to get some in the area; some of their number are able to herd them, and indeed if you have Quietening you will be able to clam them if they go beserk.

So we should find out from the rep of the Mining Guild, what his motives, so to speak... are?

Well, if step one is for one of you to head over and find Trema, that's fine!

It seems like it's only going to be me and Azarl in the group. Though I am very much looking forward to work with you, I must say I wish we had some muscle with us.

How much time do we have before the final meeting? Is anyone such as the head of law enforcement searching for the source of the source of the transmission?

Are you going to ask him?

If there is time we could I guess... do both of us (Jedi) need to be at the meeting? What in the way of vantage points are there? Otherwise... I will have to write down all my stats so I remember if i'm in a stitch...

Also I'm used to unhosted's style of RPing so I may be a little unused to the methods of movement such as walking as I have no idea what kind of environment I'm in, I'm not sure of my surroundings... 🙁

I don't think you should give the Epireans any concessions, but I like the religious angle. Maybe you could convince Firak and his warriors to challenge Orgos's tribe, then orchastrate some kind of 'divine intervention' during the battle.

Originally posted by SpikeSpiegel
REN:

The Cal live in perfect harmony with the Houn, so does that mean that the Houn can "persuade" the Cal to do certain tasks? For instance, flank the kill team and take out a couple of their walkers?
Also, maybe we can position one man on some high ground to take the evidence, and then stay somewhere reletively safe so we don't lose it, while the others take up positions in huts or something to take down the kill team if it comes to that?

No highground, flat as far as we can see.
I think we should let the kill teams make the first move/strike, else they'd probably just say 'We were defending ourselves from those crazy people with swords, they came and attacked us for no reason!'

Con, I heard from Relle's player that she would post tonight. Otherwise, you and I are not entirely incompetent in fighting... I hope.

I don't think having a tribe battle by default as our means of making them cooperate. It just sounds like it would spread to a massive brawl by default. I want to try convincing the tribe leaders that have sided with Ogros, other than Ogros and the two leaders near his lands, that siding with Ogros will only lead to bad things. We just need to convince them.

Does Azarl think he could Lift or Throw the large rocks in the area, Ush? Either they will be angered that I have defiled their religious idol or they will panic that their religious idol is falling on them...

Also, Azarl likes that Firak's tribe seems to have taken a religious aspect to our powers. It is exactly what Azarl is searching for in his minions!

If the vote goes in favor of us we can work to put an end to the slayings that have been going on in the tribes. Assuming the vote goes in our direction, we can offer to amnesty for those who decided to go against us.

Renegades-

Getting the Cal in there may be incredibly useful against those walkers. Otherwise you will have to board the walkers to take out their crews. So I say get the Houn to heard these behemoths into the area.

Originally posted by HereticalDruid
Con, I heard from Relle's player that she would post tonight. Otherwise, you and I are not entirely incompetent in fighting... I hope.

Of course we can hold our own, I'd just rather resolve it diplomatically.

Originally posted by HereticalDruid
I don't think having a tribe battle by default as our means of making them cooperate. It just sounds like it would spread to a massive brawl by default. I want to try convincing the tribe leaders that have sided with Ogros, other than Ogros and the two leaders near his lands, that siding with Ogros will only lead to bad things. We just need to convince them.

Does Azarl think he could Lift or Throw the large rocks in the area, Ush? Either they will be angered that I have defiled their religious idol or they will panic that their religious idol is falling on them...

Also, Azarl likes that Firak's tribe seems to have taken a religious aspect to our powers. It is exactly what Azarl is searching for in his minions!

It would be good if you and b1 ( I assume he is with us?) could portray your powers at the right time, to awe the watching leaders, that should be a very strong point in our negotiation. We could easily overstate our power as well...I think we can come up with a decent speech that should intimidate and convince some of the leaders at least.

Though that is obviously all theory as of now, I'd say we don't go in there, yell out our ideas and go home, I think we should adjust the plans we made so far according to what happens and what the tribal leaders say there.

Originally posted by Bespin Bart
Renegades-

Getting the Cal in there may be incredibly useful against those walkers. Otherwise you will have to board the walkers to take out their crews. So I say get the Houn to heard these behemoths into the area.

I'm not sure if the Houn would be too happy about us using the Cal as weapons, they seem quite protective of them, what with the anti hunting laws and such. Then again I'm sure the sight of a herd of Cal charging at them might force the kill teams to pull out, saving both the Cal and Houn. I'll agree with our most experienced leader and say herd those Cal in!

The Jedi have come with a plan but we need some people to help think it over.

Plan is to split up, one (me) goes to the negotiations, see the other side of the story, help out, negotiate etc.
The other one (Jedireaper) goes out. First stop at the security officer, see how tight security is at the meeting and than on to the mines to see the conditions for himself. Considering the people are weak and the mines are a possible target for any terrorist attack, we have decided he's the best for the job as we thought he was a better jedi for "aggressive negotiations" while I'm perhaps better at regular ones (just 'cause I have 5 at charisma).

With some help of Jedireaper's R4 unit, we might get some new info or at least figure out where the threat is from.
But, of course, if the security officer says there is no security at all, the plan needs to get revised.

That's pretty much the basics of it...

Originally posted by Bardock42
Of course we can hold our own, I'd just rather resolve it diplomatically.

It would be good if you and b1 ( I assume he is with us?) could portray your powers at the right time, to awe the watching leaders, that should be a very strong point in our negotiation. We could easily overstate our power as well...I think we can come up with a decent speech that should intimidate and convince some of the leaders at least.

Though that is obviously all theory as of now, I'd say we don't go in there, yell out our ideas and go home, I think we should adjust the plans we made so far according to what happens and what the tribal leaders say there.

b1/Relle is a girl. And she's also a Brigand; they tend to be fairly destructive though I doubt so much as one of the Dark Swordsmen templates.