Trax cannot hear you on the other trash pile.
Moving up! You clamber your way over the trash and into the next section of snipers.
Trax snaps an attack, finishing off the injured sniper and then blasting down another. And he can go again, with another snap! He spends a Fortune point on one shot to blow away a sniper, then kills a sniper on a 19 in the third section.
The snipers fire! Trax has cleared out many of your attackers, so the two snipers gunning for you miss. The Sniper Captain, however, scores a direct hit! 9 damage, taking you to 67 and a -2 penalty!
Trax takes 5 damage from a glancing sniper shot, then tries to dodge the Mercenary... and he spends a Fortune point on his dodge! Unfortunately, it only minimizes his damage; the Mercenary still hits with a 17 and a 20. 15 damage as the bolts rip into his armor, and he takes a -2 penalty.
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FIGHT ON RAXUS PRIME
Left Trash Pile- Second Section
Xavier: 9/67/16
Snipers x3: 0/15
Left Trash Pile- Third Section
Snipers x3: 0/15
Left Trash Pile- Top
Sniper Captain: 0/15
Right Trash Pile- First Section
Trax: 66/15
Right Trash Pile- Third Section
Snipers x2: 0/15
Right Trash Pile- Top
Mercenary: 0/16
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Things are looking grim, here. The snipers will shoot again, before you can strike!
And for the record, with Carnival of Carnage active, no need to super-snap. Your snapped attacks take a single frame as it is.