USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Ushgarak224 pages

I am sure a short cane can be found.

"Their motherships are impervious," says the Marshall. "but their conservative strategy will play agauinst them. If we can confine them inside the zone I have designated then all their numbers will not help, trapped inside one area of the planet. Every hour that goes by enables me to mobilise more men; we just need to hold the Valley long enough."

"I am confident we can hold the Valley," Xeth says. "At Naboo, the Jedi were... preoccupied with matters that concern our Order. But here, we can deploy ourselves to the advantage of the military. We are not invincible or all-powerful, but we can help turn the tide. What efforts are the other nations of Alura towards this threat?"

Can Vera-Kin attack a STAP this turn by Leaping up and strike it?

Just to be clear I do not want to Saber Throw as it will not help here.

Will need a roll but you can give it a go. It will remove your Cover of course.

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"That;s still coming through," says the Marshall. "Another thing we need time for. But looking at the number of transports they have, the Federation manpower is inexhaustible. We'll need to force an end.

"So if we hold them, our biggest concern will be with the territory they occupy. Your efforts have helped but there are towns and cities within the zone that we are already unable to evacuate. They will need to be re-taken."

Vera-Kin will go for it! My plan is that she will tap Orthodox Guard and Cleave as she goes, so that she gets many successes and protection, then swap in Balanced Guard.

Fair in theory- but a Cleave tap requires a double kill and without Charge I am afraid a jump will only hit one target.

Scratch that then. Can Vera-Kin then Bombard a STAP, perhaps using wreckage from the last scene?

This is further back than then, but there is enough stuff around for a Bombard, yes.

"That would require breaking into their lines and freeing up those locations from droid occupation," Xeth says. "They effectively hold those civilians hostage, assuming Cannes has prevented the Cultists from wiping them out."

"A concern I share, but a fate that will be repeated across the planet entire if we don't hold that zone. That's the logic of war."

"We cannot allow that to happen," Xeth says. "It would be the ultimate tragedy for Alura. The zone must be held. I take it, though, that you had something in mind for getting civilians out of the zone while keeping the droids in? Or is this still being contemplated?"

Then Vera-Kin will open the battle by Bombarding a STAP with some wreckage of blasted battle droids, knocking the driver off of its vehicle and sending it spinning and crashing into the ground.

Vlad, you should tap Eye of the Storm in addition to Carnival of Carnage. Don't forget to make a swap out and in!

Sean should tap Gunslinger, if he posts, and swap it out for something else.

All targeting STAPs.

Wouldn't really make sense tapping it now, would it? I don't know if the tanks are targeting me, so it would be useless since I can only designate one attack to miss on me.

You could swap out the tapped schtich the turn you tap it? If yes then I'd switch Carnival of Carnage in for Charge

You can ask me to tap it IF a tank attacks you; I try and be as flexible as possible.

That will be useful later on, but I don't think I'm going to need to tap it right this turn. I'm going to try and stay with gun's the next turn too, so I"ll tap it then.

Maybe you shouldn't even tap it the first turn, then? Shoot at two targets with Carnival, then next turn tap it out?

Your right, that would be more sensible
I will just take two shots at one STAP then.

Then off we go! Initiative is yours.

It is actually difficult to bring down a STAP from the front with s pistol without Eagle Eye, but two attacks from CofC does the job and Vlad's opening flurry of shots downs one. It spins spectacuarly into the ground in front of the trenches.

Vera's Bombard goes well as well, and I will rule she can smash into it from the side, bypassing the armour issue. A kill! This one, out of control, crashes into the valley wall (presumably with an 'uh-oh' first).

The field guns open fire on the advancing droids, though as they are advancing in squads rather than ranks, these guns are not ideally suited for destroying them, though they have an effect. Selenian infantry fire is also having a sigbnificant effect on the advancing droids, who manage far less by way of reply though the trenches, and you Jedi are not yet specifically targeted. The AATs, however, are bombarding the trenches from afar, causing casualties.

The STAPs fly over the trenches, taking a further two casualties from Selenian fire, and open fire not on the artillery, which even they would have trouble destroying quickly, but on the field guns, blowing a team away.

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MOPET VALLEY BATTLE (ROUND 2), START OF TURN 2

Battle Droid progress up valley: 6/10

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Central Battlefield- Selenian Artillery line

Light Artillery pieces x5: 0

Field Guns (HW 6) x4: 0 (one point of cover)

Selenian infantry (G 6) x43: 0 (one point of cover)

Vlad (G 7/ FP 2): 1 (1P)/1/21 [Balanced Guard/Eye of the Storm/Carnival of Carnage] (one point of cover)

Vera (LS 10/ FP 9): 3/3/0 [OrthodoxGuard/Cleave/Block] (one point of cover)

Sean (LS 9/ FP 7) 3/3/34 [Orthodox Guard/Reflection/Gunslinger] (one point of cover)- one turn behind

Battle Droids x6 (G 5): 0- two turns from lines

Battle Droids x8 (G 5): 0- two turns from lines

Battle Droids x6 (G 5): 0- two turns from lines

Battle Droids x7 (G 5): 0- two turns from lines

Battle Droids x7 (G 5): 0- two turns from lines

STAPs x6 (P 5): 0- in air

Battle Droids x50 (G 5): Four turns from lines

AATs x5 (HW 5): Four turns from lines

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"One thing at a time," says the Marshall. "We'll hold the line first then deal with what is in there. But if we can hold them in and retake the cities, we shall then be in a position to strike the landing zones and destroy the endless flow of droids,. And that will be that."

I think I'll stay undercover for the next two turns until the droids are at the lines, so I won't tap Eye of the Storm and Carnival of Carnage just yet.

How many shots would you presume is required to take out an AAT, if possible? And would the distance from the trenches also have effect on the accuracy of my shots?

Oh bugger, knew I forgot something- advancing droids are all one turn from the lines now of course!