USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Jovan224 pages

Just some stupid questions...

I have 311... should that be 3/11?
and 4F means 4 force points?

Sorry, yes, and yes.

score! It seems I'm getting a bit better at understanding these things
now to KNOW these things 😛

You'll get there!

Wentar, I think what we should do is give aid to whichever squadron starts getting hit the hardest by flying defensively, drawing in opponents rather than shooting for them. Sound good? It's what we were doing earlier.

You take A, I'll go with B.

Sounds good to me! Wentar will be aiding Alpha Squadron this turn.

"Alright! We're here to cover the ground forces, lets keep these Vultures busy so that our people below can get their jobs done."

I think our forces should focus more on flying defensive/evasively rather then trying to destroy the vultures. Our goal is to keep the ground unmolested, yes?

Hmm, yes, though if we just let the vultures sit then none of them will be destroyed and their firepower is bound to take us out eventually. I think we should go on the offensive for now. We'll take things a turn at a time.

Is Leadership useful for shouting commands to the squadrons, Ush?

I think we should double up on a pair of Droidekas this turn. Kiu and Jovan on A, Denzral and Vera-Kin on B. Ganging up on them will put them down faster.

If we get initiative, just keep at it. Kiu may want to think about having Forward Guard in and tapping it for a super hit on his.

If they get initiative, we are going to want to tap out guards for defense or we'll get hit heavily right away. Jovan could spend a Force point on Evade to get +3 Defense against an attacker so that his guard stays functioning for a bit.

I'll start with Forward Guard inside instead of Balanced Guard. I'll tap forward guard upon reaching the droideka then switch it out for balanced guard. If they get initiative, I'll tap perfect strike and do everything else the same.

In a starfighter battle like that one, you just have to take the chances that come. There's no way you can set the flow of the battle with so many numbers around. Likewise, there's not much you can really order the squadrons to do.

Your battle instructions are understood; I'll start my standard 'one turn per day mnimum' countdown now.

I'll follow Vera's advice as always

Are you going to attack the droideka with Kiu, then, and spend a Force point?

Remember that you guys need to specify targets.

Yes, that's what I meant 👆

Force point on what? It's no good just following what others say; I need precise instructions.

Look at your Force powers and find which ones are defensive, Jovan! 🙂

Vera-Kin is going to attack Droideka B and tap Orthodox Guard in her attack, hopefully followed by Denzral so that they can tag team the robot and take it out quickly. Swap OGu for BGu. Have Block be inactive.

Kiu, you should Bodyguard Jovan, btw, if you tap Perfect Strike. It'd help him out.

The OGu one, not Cleave, right?

Oh no, my mistake...

Defensive Leap, is that only to get out of a fight or also to get into a fight?

Defensive Leap would take up your action. You have another one.

Defensive Leap would work on a move action, but you wouldn't get your attack in.

Erroneous air battle turn removed

Oh, typical. The moment after I post that, I check my mail and my brother has mailed me the beta of the new system, automation and everything.

Ok, so, I'll start applying that... as soon as I get to grips with it...