Goiod good, let's keep up this pace!
Initiative is yours! Vera breaks off (luckily not a melee foe, or that is a free attack) and goes for the flankers- an easy duel takedown! Kiu taps Perfect Strike to cover himself and takes down one more; Jovan takes one down also.
The extra firer fires at Vera, but damage is more subdued this around as your foes lessen...
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FINAL BATTLE (SECOND SKIRMISH)- START OF TURN 4
Cultists x1 (G 6): 0
Kiu (LS 11/ FP 2): 1 (2A)/28 [BGu BG] [FGu/PS]
Cultists x2 (G 6): 0
Jovan (LS 9/ FP 4): 3/3/22 [OGu/CL]
Cultists x2 (G 6): 0
Vera (LS 10/ FP 1): 3/16 [OGu/CL/BL] [BGu]
Cultists x3 (G 6): 0
-----
Go go go!
Are cultists mooks or are mooks like only thugs and not anything else? If so, I can cleave a cultist and if I understand correctly, get a free attack on another one? If I understand that correctly, I'll do that one.
And swap & refresh or whatever it is that makes it that I can use it again at a later date.
Vera scores a hefty kill with 10 successes banked against the Cultists! Kiu takes down another and is safe with his Guard tap, whilst Jovan downs his remaining foes too...
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FINAL BATTLE (SECOND SKIRMISH)- START OF TURN 5
Cultists x1 (G 6): 0
Kiu (LS 15/ FP 2): 1/28 [FGu BG] [BGu/PS]
Cultists x1 (G 6): 0
Jovan (LS 9/ FP 4): 3/3/22 [OGu/CL]
Vera (LS 10/ FP 1): 3/16 [OGu/CL/BL] [BGu]
Cultists x1 (G 6): 0
-----
Last turn- but irrelevant! The Cultists are clearly beaten here, well done! Scenario is a success.
The battle continues.
-
Good news on the far left, as the roll goes in your favour! The Feds take heavy casualties.
-
But the reverse on the near left. Enemy fighter attacks are making that fight a nightmare for your troops.
-
The centre carries on as a vicious firefight. Both sides are tiring.
-
The right, with your efforts, is a rout! The enemy take heavy losses and vacate the area. It was not your turn, though, so you could not move in yet...
Some enemy forces leave the filed at that area; they may return.
-
Losses on the right, where the Feds have the edge.
-----
FINAL BATTLE STRATEGIC SITUATION- Start of third turn (Alurans to move)
-
Far Left (Forest)
Aluran Reserves:
Selenian Reserves: 20/0
(20)
Aluran Front Line
Selenian Infantry: 30/1
Dorgonath Assault Troops: 30/1
Kaldan Beastmasters: 20/1
Selenian Foresters: 20/1
(100)
Federation/Union Front Line
Battle Droids: 20/1
Battle Droids: 20/2
AATs: 50/1
STAPs: 20/2
(110)
Federation/Union Reserves
Battle Droids: 20/0
Battle Droids: 20/0
Battle Droids: 20/0
STAPs: 20/0
(80)
Near Left
Aluran Reserves:
Mounted Riflemen: 30/0
Light Artillery: 20/0
Gothan Militia: 15/0
(65)
Aluran Front Line
Selenian Infantry: 30/2
Dorgonath Assault Troops: 30/2
Armoured Speeders: 30/2
Gothan Militia: 15/2
(105) +20
Federation/Union Front Line
Battle Droids: 20/1
Battle Droids: 20/2
AATs: 50/0
Battle Droids: 20/1
(110)
Federation/Union Reserves
Battle Droids: 20/0
Battle Droids: 20/0
Battle Droids: 20/0
Battle Droids: 20/0
(80)
Centre
Aluran Reserves:
Selenian Infantry: 30/0
Selenian Reserves: 20/0
Kaldan Beastmasters: 20/0
(70)
Aluran Front Line
Selenian Infantry: 30/2
Dorgonath Assault Troops: 30/1
Dorgonath Battlecrawlers: 40/2
Dorgonath Battlecrawlers: 40/1
(140)
Federation/Union Front Line
Battle Droids: 20/2
Battle Droids: 20/2
AATs: 50/1
STAPs: 20/2
(110) +25
Federation/Union Reserves
Battle Droids: 20/0
STAPs: 20/0
Hailfires: 25/0
Droidekas: 40/0
(105)
Near Right
Aluran Reserves:
Mounted Riflemen: 30/0
Light Artillery: 20/0
Gothan Milita: 20/0
(70)
Aluran Front Line
Selenian Infantry: 30/1
Dorgonath Assault Troops: 30/1
Armoued Speeders: 30/1
Gothan Militia: 15/1
(105) +20
Federation/Union Front Line
(0)
Federation/Union Reserves
Cultists: 30/2
STAPs: 20/0
Hailfires: 25/0
Cultists: 30/2
(105)
Far Right
Aluran Reserves:
Selenian Reserves: 20/0
(70)
Aluran Front Line
Selenian Infantry: 30/2
Dorgonath Assault Troops: 30/2
SWAT: 30/1
Beastmasters: 20/2
(110)
Federation/Union Front Line
Battle Droids: 20/1
Battle Droids: 20/1
AATs: 50/0
Droidekas: 40/0
(130) +25
Federation/Union Reserves
Battle Droids: 20/0
Battle Droids: 20/0
Hailfires: 25/0
Droidekas: 40/0
(105)
----
Your move. Orders please!
I am going to hold the Jedi back this turn so that they can rest and heal up, but I am going to ask for starfighter deployment over the Center square. Countering the fighters would just lead to fighter losses, and I want the Center to pound forward.
In both Near Left and Near Right, I want Gothan Militia units to move back into reserve and be replaced by Mounted Riflemen units.
Near Right will advance.