USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Bespin Bart224 pages

Great work Wentar! You've saved Vlad a hell of a lot of trouble. After you handle those Vultures, you may even want to give Sean some help, though don't forget you need to gun down the Hailfire droids too.

Vlad, refresh Balanced Guard, bring that in. Also refresh Charge.

Sean, refresh Reflection and Charge, bring in one of those two.

Jovan, roof running might be a bad idea. Fighters might spot you... that'd be bad. I say risk getting ambushed, or find a way around the area you feel bad about.

Meanwhile, sheesh, the Cult is here. We absolutely have to get these people out of here or they're all dead.

ok, so no roof-hopping... I'll use your droid as shield 😉

well, anyway, let me walk before the droid, better they hit me and I can deflect than that they blow the droid up

You'd better not. 😛 That droid is our ticket to everyone not dying...

I'll hack down the other droid, clear this area out, and refresh reflection and charge, I'll be needing them soon.

Vlad gives another nod to Wentar as he flies off and then focuses on the left over droids. Refresh Balanced Guard and Charge, bring in Balanced Guard take away Carnival of Carnage. Vlad draws his lightsaber and gets into stance as he faces the droids. Attack a droid, and use Twirl.

With a force-point induced Twirl, Vlad rolls well and destroys both targets. he takes five damage on return fire, leaving him worried about his damage rating...

Cloud is safe behind cover this turn as he hacks down the last droid there. Did you want to swap in one of those powers for this turn, Cloud? Leaves you avble to swap in the other in the turn you are about to post for.

Wentar shoots down the penultimate fighter for little damae in return, and unless he decides to go strafe somewhere I'll take his next action as read.

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HAILFIRE DESTRUCTION- START OF TURN 7

Central battle

Sean (LS 9/Force Points 7): 3/3/30 (Orthodox Guard/Whirling Strike/Counterstrike)- in cover two turn from Guns (first droid group)

Field gun crew x3: 0- By Guns

Selenian Infantry x3 (G 6): 0- In cover by guns

Selenian Infantry x4 (G 6): 0- In cover one turn from Guns

Selenian Infantry x3 (G 6): 0- In cover one turn from Guns

Selenian Infantry x3 (G 6): 0- In cover two turns from Guns

Selenian Infantry x2 (G 6): 0- In cover two turns from Guns

Battle Droids x3 (G 5): 0- In cover two turns from Guns

Battle Droids x5 (G 5): 0- In cover three turns from Guns

Battle Droids x3 (G 5): 0- In cover three turns from Guns

Battle Droids x6 (G 5): 0- In cover three turns from Guns

Flanking Battle

Vlad (LS 8/Force Points 2) 2 (1A)/2 (1A)/54 (Eye of the Storm/Balanced Guard)

Battle Droids x4 (G 5): 0

Free Flier: P 9/18

Vulture Droids x1: P 4/0

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A Force roll for Jovan says... you can sense human-type life forms in the general vicinity. As distinct from droids.

Put in Charge instead of Eye of the Storm, tap it to attack 3 of the droids.

Okay then! Hopefully Vlad takes out those three droids on his attack, leaves him with only two to contend with. Not bad! Sorry you got into that situation, though, Vlad. Too harsh. Thankfully Wentar helped you out.

Wentar, take down that last fighter and you're free to blow up whatever you like! Maybe even help Vlad finish off those droids so that he gets clear of things, then have-at-it with the Hailfires and save those guns.

Sean, keep at it! Maybe get yourself shot at by more droids to a) disrupt their efforts against the Selenians and b) tap Reflection.

Vera-Kin, I think you should get over to Jovan and help him because he is going to run into the Cult unless he comes up with a crafty way to avoid them. If Jovan does get past them, my droid doesn't get past them, and we don't have the public rail working.

Aye, time to knock out that last Vulture. I am toying with the idea of making a run at the droids in Sean's area after though, shake 'em up a little. Will have to see what the outcome is next turn.

Oh yeah I meant to swap in reflection for counterstrike. Then I can tap that while I run towards the other set of droids in cover two turns from the guns.

That would be last turn's swap; did you want one for this turn as well?

Yeah, if I can I'll then swap out reflection for charge after it' been tapped.

Unfortunately not, this is about start of turn swaps.

So last turn you refreshed two shcitcks; I was asking if you wanted to swap one in then immediately after the refresh.

Then you can swap in another one at the start of this turn- which is before you tap Reflection.

You can leave a third swap in place for NEXT turn after you do the tap, of course.

Ok, I'll leave the swap this turn then swap it out next turn after the tap.

Okidokey!

Wentar brings down the last Vulture droid. Job done, but you are somewhat battered.

As they have become more diffuse, Vlad can only hit two targets with his charge (foes don;t always line up neatly for you), but he does kill both. Leaves two left, he may just make it...

Sean comes under fire from four droids as he makes his next dash. Two of them score hits, but all are destroyed as Sean reflects the bolts back at them! he gets to the next group with the droid situation severely weakening. The file gun fires again to conifmr the change in fortunes!

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HAILFIRE DESTRUCTION- START OF TURN 8

Central battle

Sean (LS 9/Force Points 7): 3/3/36 (Orthodox Guard/Whirling Strike/Charge)- in cover two turn from Guns (droid group)

Field gun crew x3: 0- By Guns

Selenian Infantry x3 (G 6): 0- In cover by guns

Selenian Infantry x4 (G 6): 0- In cover one turn from Guns

Selenian Infantry x3 (G 6): 0- In cover one turn from Guns

Selenian Infantry x2 (G 6): 0- In cover two turns from Guns

Selenian Infantry x2 (G 6): 0- In cover two turns from Guns

Battle Droids x2 (G 5): 0- In cover two turns from Guns

Battle Droids x3 (G 5): 0- In cover three turns from Guns

Battle Droids x1 (G 5): 0- In cover three turns from Guns

Battle Droids x1 (G 5): 0- In cover three turns from Guns

Flanking Battle

Vlad (LS 8/Force Points 2) 2 (1A)/2 (1A)/56 (Charge/Balanced Guard)

Battle Droids x2 (G 5): 0

Free Flier: P 9/18

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ok, so do I know if the people are friendly or is the spidersense saying otherwise?

(btw, I read BB's post... do I know about the Cult?)

Well you know OF the Cult...

Spidersense probably wouldn't be giving a bad feleing if they were friendly.

Vlad, I say tap your Guard so that you can take down one of them and be protected against the other, then finish off the other. That way, you don't have to spend any more Force points.

Good work, Sean! It looks like the Selenians are going to win this, thanks to you.

Wentar, I say divebomb the droids at Sean's position, just to quicken that.

Don't be so triumphant with Sean! All he gets for doing well there is to draw more forces out...